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ADOM
(MattTheBiscuit's Version)
ADOMPort
ADOMIdle

M.U.G.E.N Version Compatibility

1.0

Last Updated

04/27/2013

Download Link

MediaFire

Max Life
Max Power
Attack
Defense

1000
3000
90
100

Overview[]

A six-button character, ADOM is relatively combo-heavy, though its slow movement speed and size put it at a disadvantage; fortunately, due to its large size, its attacks have a relatively long reach, allowing ADOM to attack from afar with both melee and projectile attacks.

Moves[]

Normals[]

Standing Light Punch
ADOMLightPunch
Command x Proration N/A
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description ADOM extends his hand out for a diagonal, quick chop.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Medium Punch
ADOMMediumPunch
Command y Proration N/A
Properties Requirements
Can Cancel Into: z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description ADOM performs two punches.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Hard Punch
Command z Proration N/A
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description ADOM claps in a similar motion to Kung Pow's Hong Kong Clap.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z -- -- -- -- -- -- -- --
Notes on Frame Data None.

Command Moves[]

Specials[]

Supers[]

Frame Data[]

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