FANDOM


This article is currently incomplete. More Specifically:
  • Needs updated hitbox for Back Medium Attack & Lemmings' Parade

Please help by expanding this article.



Alice Margatroid
(RicePigeon's Version)
AliceRP-por
Alice-Idle

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

01/13/16

Download Link

RicePigeon's MUGEN Spot

Max Life
Max Power
Attack
Defense

900
3000
100
100

Overview

Alice is technically a six-button character, but plays like a standard three-button character, using the extra buttons as shortcuts; KA, when used combined with Button-F or Button-B acts as a shortcut for the character's Button-B Button-B and Button-F Button-F dash commands, KB is a shortcut for PY+PZ, which activates the character's grab, and KC is a shortcut for Button-3xPunch.

In Touhou Project's canon, only one word can describe Alice's personality; coward. True to this nature, this version of Alice focuses on sitting back and letting her dolls do the work for her while rarely engaging the opponent herself. As such, many of her moves focus on defensive long distance combat, effectively limiting her opponent's space and restricting their approach to her. Alice does sport close range variants of her Normals similar to Dhalsim by holding Button-B or DB to perform them. While she can excel at keeping her opponent away from her, her main weakness is her inability to do much once they have gotten close.

At the beginning of the match, Alice must select between one of two Level 3 supers, as both cannot be used during the same match. Goliath Doll MkII is unique in that it is Alice's only true reversal due to having startup invincibility. Despite the attack's appearance, Goliath Doll MkII is classified as a grounded melee attack, not a projectile, and thus cannot be blocked by airborne opponents. Holding Button-3xPunch or KC will cause the doll to follow the opponent, but Alice itself will not gain any additional startup invincibility. "Lemmings' Parade" summons a swarm of exploding dolls that bypass enemy projectiles and explode when close to the opponent, and covers the entirely of the ground in front of Alice, adding to her long distance spacing options.

Moves

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Movekey

  • PX = PX
  • PY = PY
  • PZ = PZ
  • KA = KA
  • KB = Shortcut for PY+PZ
  • KC = Shortcut for Button-3xPunch
  • Button-Start = Button-Start

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down.

Note: All non-projectile, non-throw attacks will gain a 25% damage boost on counterhit, as well as increased hitstun; all Light normals gain an addtional +1 frame advantage on counterhit, while all other non-projectile and non-throw attacks gain an additional +3 frame advantage.

Normals

Standing Light Attack
AliceRP-5x
Command PX Proration 96%
Minimum: 10%
Properties Requirements
Can Cancel Into: Rpdfire, PY, Button-B+PY, Button-D+PY, DB+PY, PZ, Button-B+PZ, Button-D+PZ, DB+PZ, Specialcancel, Supercancel Block* N/A
Description Alice delivers a quick kick to the opponent's shin.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX 30 -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Medium Attack
AliceRP-5y
Command PY Proration 90%
Minimum: 10%
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice tosses out a doll that thrust forward with a lance.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Strong Attack
AliceRP-5z
Command PZ Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice tosses out a group of 3 dolls that thrust upward at an angle with lances.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Attack
AliceRP-2x
Command Button-D+PX Proration 90%
Minimum: 10%
Properties Low Requirements
Can Cancel Into: PY, Button-D+PY, Specialcancel, Supercancel Block* N/A
Description Alice performs a quick sliding kick that doesn't travel very far, but allows her to duck under some projectiles and high attacks.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PX 35 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Medium Attack
AliceRP-2y
Command Button-D+PY Proration 90% x 2
Minimum: 10%
Properties Low Requirements
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice tosses out a doll that thrusts along the ground with a lance. Hits twice.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PY 30*30 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Strong Attack
AliceRP-2z
Command Button-D+PZ Proration 75%
Minimum: 10%
Properties LowHardknockdown Requirements
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice performs a sliding kick similar to Button-D+PX, but travels a much greater distance.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PZ 80 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Light Attack
AliceRP-j5x
Command PX Proration 90%
Minimum: 10%
Properties High Requirements Aironly
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice throws a spear doll straight down below her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX 35 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Medium Attack
AliceRP-j5y
Command PY Proration 80%
Minimum: 10%
Properties High Requirements Aironly
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice throws three spear dolls downward at an angle.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY 70 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Strong Attack
AliceRP-j5z
Command PZ Proration 80%
Minimum: 10%
Properties High Requirements Aironly
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice throws several spear dolls in front of her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.

Command Attacks

Forward Throw
AliceRP-throw1
Hitbox
AliceRP-throw2
AliceRP-throw3f
Command PY+PZ or
KB or
KC
Proration 50%*
Minimum: 10%
Properties ThrowHardknockdown Requirements
Can Cancel Into: Nocancel Block* N/A
Description Alice plants an explosive doll on her opponent, which then detonates.
The opponent can tech out of the first few frames of the grab by pressing Button-B+P or Button-F+P, but only if Alice's grab was not done as a counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY+PZ or
KB or
KC
95 -- -- -- -- -- -- --
Notes on Frame Data None.
Backward Throw
AliceRP-throw1
Hitbox
AliceRP-throw2
AliceRP-throw3b
Command Button-B+PY+PZ or
Button-B+KB or
Button-B+KC
Proration 50%*
Minimum: 10%
Properties ThrowHardknockdown Requirements
Can Cancel Into: Nocancel Block* N/A
Description Alice plants a doll on her opponent, then uses herself as a pivot as she flings the doll by its string over her head, planting the opponent into the ground behind her.
The opponent can tech out of the first few frames of the grab by pressing Button-B+P or Button-F+P, but only if Alice's grab was not done as a counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-B+PY+PZ or
Button-B+KB or
Button-B+KC
95 -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Back Light Attack
AliceRP-4x
Command Button-B+PX Proration 85%
Minimum: 10%
Properties High Requirements
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice does a wind-up punch that slams her fist downward in an arc.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-B+PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Back Medium Attack
AliceRP-4y
Command Button-B+PY Proration 90%
Minimum: 10%
Properties Requirements
Can Cancel Into: PZ, Button-B+PZ, Button-D+PZ, DB+PZ, Specialcancel, Supercancel Block* N/A
Description Alice delivers a kick to the opponent's stomach.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-B+PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Back Strong Attack
AliceRP-4z
Command Button-B+PZ Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice holds a doll near her head position, which proceeds to slice the air with a small razor.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-B+PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Back Light Attack
AliceRP-1x
Command DB+PX Proration 90%
Minimum: 10%
Properties Low Requirements
Can Cancel Into: Rpdfire, PY, Button-B+PY, Button-D+PY, DB+PY, PZ, Button-B+PZ, Button-D+PZ, DB+PZ, Specialcancel, Supercancel Block* N/A
Description Alice performs a light sweeping kick to the opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DB+PX 35 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Back Medium Attack
AliceRP-1y
Command DB+PY Proration 85%
Minimum: 10%
Properties Low Requirements
Can Cancel Into: PZ, Button-B+PZ, Button-D+PZ, DB+PZ, Specialcancel, Supercancel Block* N/A
Description Alice holds a doll near her head position, which proceeds to slice the air with a small razor.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DB+PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Back Strong Attack
AliceRP-1z
Command DB+PZ Proration 75%
Minimum: 10%
Properties LowHardknockdown Requirements
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice tosses a doll which proceeds to spin while holding a large sword.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DB+PZ 90 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Back Light Attack
AliceRP-j4x
Command Button-B+PX Proration 90%
Minimum: 10%
Properties High
Requirements Aironly
Can Cancel Into: Air PY, Air Button-B+PY, Air PZ, Air Button-B+PZ, Specialcancel, Supercancel Block* N/A
Description Similar to Alice's Aerial PX, but comes out faster at the expense of having the doll only cover her feet.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-B+PX 41 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Back Medium Attack
AliceRP-j4y
Command Button-B+PY Proration 85%
Minimum: 10%
Properties High Requirements Aironly
Can Cancel Into: Air PZ, or Air Button-B+PZ, Specialcancel, Supercancel Block* N/A
Description Alice does a slight midair kick. Can cross up opponents.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-B+PY 65 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Back Strong Attack
AliceRP-j4z
Command Button-B+PZ Proration 80%
Minimum: 10%
Properties High Requirements Aironly
Can Cancel Into: Specialcancel, Supercancel Block* N/A
Description Alice tosses a cluster of spear dolls close to her that cover any incoming attacks from above.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-B+PZ 90 -- -- -- -- -- -- --
Notes on Frame Data None.

Specials

Doll Command
AliceRP-236proj1
AliceRP-236proj2
Hitbox
AliceRP-236x
PX Version
AliceRP-236y
PY Version
AliceRP-236z
PZ Version
Command QCFP Proration 96% x 4
Minimum: 10%
Properties Proj Requirements
Can Cancel Into: Nocancel Block* N/A
Description Alice tosses out a doll, which flies a certain distance from Alice before unsheathing a sword, spinning around for 4 hits. Button press determines the angle at which the doll flies: PX moves forward, PY at a 45 degree angle, and PZ moves straight upward. Has lengthy start up, but Alice regains control as soon as the doll starts spinning. Pressing P before the doll fully extends out will cause the doll to spin prematurely.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCFP 21 x 4 -- -- -- -- -- -- --
Notes on Frame Data None.
Edo High-Explosive Pawn
AliceRP-214
Command QCBP Proration 85%
Minimum: 10%
Properties ProjSoftknockdown Requirements
Can Cancel Into: Nocancel Block* N/A
Description Alice tosses out a doll in front of her, which walks around the ground and explodes when it comes into contact with anything. Button press determines the speed at which the doll walks.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCBP 75 -- -- -- -- -- -- --
Notes on Frame Data None.
Volatile Doll
AliceRP-623-1
AliceRP-623-2
Command DPP Proration 85%
Minimum: 10%
Properties Airok
ProjSoftknockdown
Requirements
Can Cancel Into: Nocancel Block* N/A
Description Alice takes a leap backward as she throws out a doll in front of her, which explodes upon contact. Both the doll and the explosion have active frames, but the explosion will not hit if the doll makes contact with the opponent before exploding.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DPP 90% -- -- -- -- -- -- --
Notes on Frame Data None.
Doll Arrangement
AliceRP-421x
PX Version
AliceRP-421y
PY Version
AliceRP-421z
PZ Version
Command RDPP Proration 96% x 4
Minimum: 10%
Properties ProjSoftknockdown Requirements
Can Cancel Into: Nocancel Block* N/A
Description Alice tosses out four dolls in arrangement, each of which then pulls out a lance and strikes downward at an angle. Button press determines the initial placement of the dolls.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
RDPP -- -- -- -- -- -- -- --
Notes on Frame Data None.
Doll Placement
AliceRP-22x
PX Version
AliceRP-22y
PY Version
AliceRP-22z
PZ Version
Command Button-DButton-DP Proration N/A
Properties Requirements
Can Cancel Into: Nocancel Block* N/A
Description At first glance, Alice tosses her doll in the exact same manner as Doll Command. However, once the doll reaches its destination, it will stay there until activated. Using this move while a doll is already placed will cause the first doll to return to Alice. Button press determines the angle at which the doll flies: PX moves forward, PY at a 45 degree angle, and PZ moves straight upward. Pressing P again before the doll has traveled the full distance will cause the doll to immediately stop in place.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-DButton-DP -- -- -- -- -- -- -- --
Notes on Frame Data None.
Doll Activation
AliceRP-236proj1
AliceRP-236proj2
Hitbox
Command Button-DButton-DButton-2xPunch or
Button-DButton-DKB or
Button-DButton-DKC
Proration 96% x 4
Minimum: 10%
Properties ProjSoftknockdown Requirements Must have doll set by Doll Placement
Can Cancel Into: Nocancel Block* N/A
Description Alice issues an attack command to any previously placed doll on screen, which then draws its sword for a 4-hit spinning attack. The doll will slowly move closer to the opponent as it spins.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-DButton-DButton-2xPunch or
Button-DButton-DKB or
Button-DButton-DKC
21 x 4 -- -- -- -- -- -- --
Notes on Frame Data None.

Supers

Curse Sign "Shanghai Doll"
Alice236236p
Command QCFQCFP Proration 98% x 19
Minimum: 10%
Cancel: 92.5%
Properties ProjHardknockdown Requirements 1000 power.
Can Cancel Into: Nocancel Block* N/A
Description Alice tosses out a doll in front of her, which charges and fires a laser beam for multiple hits.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCFQCFP 15 x 19 -- -- -- -- -- -- --
Notes on Frame Data None.
Demonic Control "Return Inanimate"
Alice214214p
Command QCBQCBP Proration 55%
Minimum: 10%
Cancel: 92.5%
Properties ProjHardknockdown Requirements 1000 power.
Can Cancel Into: Nocancel Block* N/A
Description Alice throws a doll in an arc in front of her, which explodes into a massive column of energy upon contact with the ground. Button press determines how far Alice throws the doll.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCBQCBP 240 -- -- -- -- -- -- --
Notes on Frame Data None.
Experimental Doll "Goliath Doll MkII"
Alice214214ppp
Command QCBQCBButton-3xPunch or
QCBQCBKC
Proration 100%
Minimum: 100%
Properties StartupinvHardknockdown Requirements "Goliath Doll MkII" must be selected prior to match.
3000 power.
Can Cancel Into: Nocancel Block* Mid
Description Alice sets a doll on the ground, which proceeds to grow to massive size, dwarfing even Alice. The doll then lifts two swords above its head and swipes them together in a massive clash, slicing anything in its path. If Button-3xPunch is held down, the doll will delay the strike and move closer to the opponent until either Button-3xPunch is released, or if Button-3xPunch is held for more than 1 second. Delaying the strike will not extend Alice's startup invincibility frames.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCBQCBButton-3xPunch or
QCBQCBKC
435 -- -- -- -- -- -- --
Notes on Frame Data None.
Dolls "Lemmings' Parade"
Command QCFQCFButton-3xPunch or
QCFQCFKC
Proration 85% x 30
Minimum: 100%
Properties ProjHardknockdownOtg Requirements "Lemmings' Parade" must be selected prior to match.
3000 power.
Can Cancel Into: Nocancel Block* AllBlock
Description Alice tosses out several explosive dolls in front of her, all of which march toward the opponent and detonate when close. The dolls themselves have no hitbox, and do not make contact with any other projectiles; only when close to the opponent do they have an active hitbox.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCFQCFButton-3xPunch or
QCFQCFKC
17 x 30 -- -- -- -- -- -- --
Notes on Frame Data None.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.