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Ricepigeon Ricepigeon 30 December 2015
1

Movedata and Movedata Row layout revamp

You may have noticed that the layout of the

  • X refers to the amount of meter gained on the attack's startup. For EX Specials and Super moves, this value will be a negative amount, usually -500, -1000, -2000, or -3000, depending on what level super the move is.
  • Y refers to the amount of meter Player 1 (the attacker) gains if the attack makes successful contact with the opponent on hit or block. Generally the values for hit and block will be identical, but for those that use different values for hit and block, please use a slash (/) to indicate this. For Super moves, this value should be 0.
  • Z refers to the amount of meter Player 2 (the opponent) gains if the attack makes successful contact with the opponent on hit or block. Generally the values …
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Ricepigeon Ricepigeon 18 December 2015
0

Introducing Movedata Rows

In order to help streamline the layout of frame data in the

produces;


|version=|startup=41+5|active=30|recovery=20|advhit=D|advblock=-22|nextrow=|startup=41+10|active=6|recovery=37|advhit=D|advblock=-21|nextrow=|startup=41+5|active=Until ground.|recovery=28|advhit=D|advblock=-- }} }} }}

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Master of Yoshis Master of Yoshis 28 July 2015
1

Big Question

As some people may know, my keyboard is kinda messed up. I can't do stuff with the F keys (F2 all the way up to F12; F1 works fine). They all do something else, like turn up the brightness or volume on my computer. I may post a pic to confirm this granted I can get to it.

So, the question is:

Is there some way I can rip the pictures required for the wiki without using the F buttons?


Anybody here remember the time Shuma Gorath's second cousin twice removed came to kill Toucan Sam for some darn breakfast cereal?

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Tryuipe Tryuipe 16 March 2015
3

Hi Guys!

Wazzup? ^^

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