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  • Needs updated hitbox for Back Medium Attack & Lemmings' Parade

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Alice Margatroid
(RicePigeon's Version)
AliceRP-por
Alice-Idle

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

01/13/16

Download Link

RicePigeon's MUGEN Spot

Max Life
Max Power
Attack
Defense

900
3000
100
100

Overview[]

Alice is technically a six-button character, but plays like a standard three-button character, using the extra buttons as shortcuts; a, when used combined with F or B acts as a shortcut for the character's B B and F F dash commands, b is a shortcut for y+z, which activates the character's grab, and c is a shortcut for x+y+z.

In Touhou Project's canon, only one word can describe Alice's personality; coward. True to this nature, this version of Alice focuses on sitting back and letting her dolls do the work for her while rarely engaging the opponent herself. As such, many of her moves focus on defensive long distance combat, effectively limiting her opponent's space and restricting their approach to her. Alice does sport close range variants of her Normals similar to Dhalsim by holding B or DB to perform them. While she can excel at keeping her opponent away from her, her main weakness is her inability to do much once they have gotten close.

At the beginning of the match, Alice must select between one of two Level 3 supers, as both cannot be used during the same match. Goliath Doll MkII is unique in that it is Alice's only true reversal due to having startup invincibility. Despite the attack's appearance, Goliath Doll MkII is classified as a grounded melee attack, not a projectile, and thus cannot be blocked by airborne opponents. Holding x+y+z or c will cause the doll to follow the opponent, but Alice itself will not gain any additional startup invincibility. "Lemmings' Parade" summons a swarm of exploding dolls that bypass enemy projectiles and explode when close to the opponent, and covers the entirely of the ground in front of Alice, adding to her long distance spacing options.

Moves[]

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Movekey

  • x = x
  • y = y
  • z = z
  • a = a
  • b = Shortcut for y+z
  • c = Shortcut for x+y+z
  • s = s

Icons encased in square brackets [ D ] require the respective button(s) to be held down.

Note: All non-projectile, non-throw attacks will gain a 25% damage boost on counterhit, as well as increased hitstun; all Light normals gain an addtional +1 frame advantage on counterhit, while all other non-projectile and non-throw attacks gain an additional +3 frame advantage.

Normals[]

Standing Light Attack
AliceRP-5x
Command x Proration 96%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, B+y, D+y, DB+y, z, B+z, D+z, DB+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice delivers a quick kick to the opponent's shin.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x 30 -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Medium Attack
AliceRP-5y
Command y Proration 90%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice tosses out a doll that thrust forward with a lance.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Strong Attack
AliceRP-5z
Command z Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice tosses out a group of 3 dolls that thrust upward at an angle with lances.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Attack
AliceRP-2x
Command D+x Proration 90%
Minimum: 10%
Properties Attack must be blocked while crouching Requirements
Can Cancel Into: y, D+y, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice performs a quick sliding kick that doesn't travel very far, but allows her to duck under some projectiles and high attacks.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+x 35 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Medium Attack
AliceRP-2y
Command D+y Proration 90% x 2
Minimum: 10%
Properties Attack must be blocked while crouching Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice tosses out a doll that thrusts along the ground with a lance. Hits twice.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y 30*30 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Strong Attack
AliceRP-2z
Command D+z Proration 75%
Minimum: 10%
Properties Attack must be blocked while crouchingMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice performs a sliding kick similar to D+x, but travels a much greater distance.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+z 80 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Light Attack
AliceRP-j5x
Command x Proration 90%
Minimum: 10%
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice throws a spear doll straight down below her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x 35 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Medium Attack
AliceRP-j5y
Command y Proration 80%
Minimum: 10%
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice throws three spear dolls downward at an angle.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y 70 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Strong Attack
AliceRP-j5z
Command z Proration 80%
Minimum: 10%
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice throws several spear dolls in front of her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z -- -- -- -- -- -- -- --
Notes on Frame Data None.

Command Attacks[]

Forward Throw
AliceRP-throw1
Hitbox
AliceRP-throw2
AliceRP-throw3f
Command y+z or
b or
c
Proration 50%*
Minimum: 10%
Properties Move has Grab/Throw propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Alice plants an explosive doll on her opponent, which then detonates.
The opponent can tech out of the first few frames of the grab by pressing B+x, y, or z or F+x, y, or z, but only if Alice's grab was not done as a counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y+z or
b or
c
95 -- -- -- -- -- -- --
Notes on Frame Data None.
Backward Throw
AliceRP-throw1
Hitbox
AliceRP-throw2
AliceRP-throw3b
Command B+y+z or
B+b or
B+c
Proration 50%*
Minimum: 10%
Properties Move has Grab/Throw propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Alice plants a doll on her opponent, then uses herself as a pivot as she flings the doll by its string over her head, planting the opponent into the ground behind her.
The opponent can tech out of the first few frames of the grab by pressing B+x, y, or z or F+x, y, or z, but only if Alice's grab was not done as a counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+y+z or
B+b or
B+c
95 -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Back Light Attack
AliceRP-4x
Command B+x Proration 85%
Minimum: 10%
Properties Attack cannot be blocked while crouching Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice does a wind-up punch that slams her fist downward in an arc.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Back Medium Attack
AliceRP-4y
Command B+y Proration 90%
Minimum: 10%
Properties Requirements
Can Cancel Into: z, B+z, D+z, DB+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice delivers a kick to the opponent's stomach.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Back Strong Attack
AliceRP-4z
Command B+z Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice holds a doll near her head position, which proceeds to slice the air with a small razor.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Back Light Attack
AliceRP-1x
Command DB+x Proration 90%
Minimum: 10%
Properties Attack must be blocked while crouching Requirements
Can Cancel Into: Move can be chained into itself., y, B+y, D+y, DB+y, z, B+z, D+z, DB+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice performs a light sweeping kick to the opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DB+x 35 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Back Medium Attack
AliceRP-1y
Command DB+y Proration 85%
Minimum: 10%
Properties Attack must be blocked while crouching Requirements
Can Cancel Into: z, B+z, D+z, DB+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice holds a doll near her head position, which proceeds to slice the air with a small razor.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DB+y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Back Strong Attack
AliceRP-1z
Command DB+z Proration 75%
Minimum: 10%
Properties Attack must be blocked while crouchingMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice tosses a doll which proceeds to spin while holding a large sword.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DB+z 90 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Back Light Attack
AliceRP-j4x
Command B+x Proration 90%
Minimum: 10%
Properties Attack cannot be blocked while crouching
Requirements Can only be used in air
Can Cancel Into: Air y, Air B+y, Air z, Air B+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Similar to Alice's Aerial x, but comes out faster at the expense of having the doll only cover her feet.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+x 41 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Back Medium Attack
AliceRP-j4y
Command B+y Proration 85%
Minimum: 10%
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: Air z, or Air B+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice does a slight midair kick. Can cross up opponents.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+y 65 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Back Strong Attack
AliceRP-j4z
Command B+z Proration 80%
Minimum: 10%
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Alice tosses a cluster of spear dolls close to her that cover any incoming attacks from above.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+z 90 -- -- -- -- -- -- --
Notes on Frame Data None.

Specials[]

Doll Command
AliceRP-236proj1
AliceRP-236proj2
Hitbox
AliceRP-236x
x Version
AliceRP-236y
y Version
AliceRP-236z
z Version
Command D, DF, Fx, y, or z Proration 96% x 4
Minimum: 10%
Properties Attack is a projectile, or has projectile properties Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Alice tosses out a doll, which flies a certain distance from Alice before unsheathing a sword, spinning around for 4 hits. Button press determines the angle at which the doll flies: x moves forward, y at a 45 degree angle, and z moves straight upward. Has lengthy start up, but Alice regains control as soon as the doll starts spinning. Pressing x, y, or z before the doll fully extends out will cause the doll to spin prematurely.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, Fx, y, or z 21 x 4 -- -- -- -- -- -- --
Notes on Frame Data None.
Edo High-Explosive Pawn
AliceRP-214
Command D, DB, Bx, y, or z Proration 85%
Minimum: 10%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Alice tosses out a doll in front of her, which walks around the ground and explodes when it comes into contact with anything. Button press determines the speed at which the doll walks.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, Bx, y, or z 75 -- -- -- -- -- -- --
Notes on Frame Data None.
Volatile Doll
AliceRP-623-1
AliceRP-623-2
Command F, D, DFx, y, or z Proration 85%
Minimum: 10%
Properties Can be used both on ground and in air
Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Alice takes a leap backward as she throws out a doll in front of her, which explodes upon contact. Both the doll and the explosion have active frames, but the explosion will not hit if the doll makes contact with the opponent before exploding.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx, y, or z 90% -- -- -- -- -- -- --
Notes on Frame Data None.
Doll Arrangement
AliceRP-421x
x Version
AliceRP-421y
y Version
AliceRP-421z
z Version
Command B, D, DBx, y, or z Proration 96% x 4
Minimum: 10%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Alice tosses out four dolls in arrangement, each of which then pulls out a lance and strikes downward at an angle. Button press determines the initial placement of the dolls.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B, D, DBx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Doll Placement
AliceRP-22x
x Version
AliceRP-22y
y Version
AliceRP-22z
z Version
Command DDx, y, or z Proration N/A
Properties Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description At first glance, Alice tosses her doll in the exact same manner as Doll Command. However, once the doll reaches its destination, it will stay there until activated. Using this move while a doll is already placed will cause the first doll to return to Alice. Button press determines the angle at which the doll flies: x moves forward, y at a 45 degree angle, and z moves straight upward. Pressing x, y, or z again before the doll has traveled the full distance will cause the doll to immediately stop in place.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DDx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Doll Activation
AliceRP-236proj1
AliceRP-236proj2
Hitbox
Command DDx+y, x+z, or y+z or
DDb or
DDc
Proration 96% x 4
Minimum: 10%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements Must have doll set by Doll Placement
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Alice issues an attack command to any previously placed doll on screen, which then draws its sword for a 4-hit spinning attack. The doll will slowly move closer to the opponent as it spins.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DDx+y, x+z, or y+z or
DDb or
DDc
21 x 4 -- -- -- -- -- -- --
Notes on Frame Data None.

Supers[]

Curse Sign "Shanghai Doll"
Alice236236p
Command D, DF, FD, DF, Fx, y, or z Proration 98% x 19
Minimum: 10%
Cancel: 92.5%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Alice tosses out a doll in front of her, which charges and fires a laser beam for multiple hits.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx, y, or z 15 x 19 -- -- -- -- -- -- --
Notes on Frame Data None.
Demonic Control "Return Inanimate"
Alice214214p
Command D, DB, BD, DB, Bx, y, or z Proration 55%
Minimum: 10%
Cancel: 92.5%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Alice throws a doll in an arc in front of her, which explodes into a massive column of energy upon contact with the ground. Button press determines how far Alice throws the doll.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx, y, or z 240 -- -- -- -- -- -- --
Notes on Frame Data None.
Experimental Doll "Goliath Doll MkII"
Alice214214ppp
Command D, DB, BD, DB, Bx+y+z or
D, DB, BD, DB, Bc
Proration 100%
Minimum: 100%
Properties Move has invincibility during startup framesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements "Goliath Doll MkII" must be selected prior to match.
3000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by either standing or crouching.
Description Alice sets a doll on the ground, which proceeds to grow to massive size, dwarfing even Alice. The doll then lifts two swords above its head and swipes them together in a massive clash, slicing anything in its path. If x+y+z is held down, the doll will delay the strike and move closer to the opponent until either x+y+z is released, or if x+y+z is held for more than 1 second. Delaying the strike will not extend Alice's startup invincibility frames.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx+y+z or
D, DB, BD, DB, Bc
435 -- -- -- -- -- -- --
Notes on Frame Data None.
Dolls "Lemmings' Parade"
Command D, DF, FD, DF, Fx+y+z or
D, DF, FD, DF, Fc
Proration 85% x 30
Minimum: 100%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move can hit off the ground Requirements "Lemmings' Parade" must be selected prior to match.
3000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by standing, crouching, or aerial.
Description Alice tosses out several explosive dolls in front of her, all of which march toward the opponent and detonate when close. The dolls themselves have no hitbox, and do not make contact with any other projectiles; only when close to the opponent do they have an active hitbox.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx+y+z or
D, DF, FD, DF, Fc
17 x 30 -- -- -- -- -- -- --
Notes on Frame Data None.
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