This article is currently incomplete . More Specifically:
Missing information on Command Normals and Supers.
Missing information on most Specials.
Missing damage and meter gain values.
Missing block properties on attacks.
Missing frame data on some attacks.
Please help by expanding this article .
Kung Fu Man (Elecbyte's Version)
M.U.G.E.N Version Compatibility
All
Last Updated
09/30/2009
Download Link
Elecbyte's Official Website
Max Life Max Power Attack Defense
1000 3000 100 100
Overview [ ]
This version of Kung Fu Man is a four button character, utilizing , , and for attacks. This character uses custom sprites. His gameplay is pretty average. His combos (while short) require precise timing to pull off.
Moves [ ]
Normals [ ]
Standing Light Punch
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
, , , , ,
Block*
N/A
Description
Kung Fu Man performs a quick punch.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
3
4
5
3
-3
Notes on Frame Data
None.
Standing Medium Punch
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
,
Block*
N/A
Description
Kung Fu Man extends his hand outward for a horizontal chop.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
8
2
13
3
-1
Notes on Frame Data
None.
Standing Light Kick
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
, , , ,
Block*
N/A
Description
Kung Fu Man performs a low kick.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
4
3
8
4
0
Notes on Frame Data
None.
Standing Medium Kick
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
,
Block*
N/A
Description
Kung Fu Man raises his leg up for a kick.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
7
8
10
0
-5
Notes on Frame Data
None.
Crouching Light Punch
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
, + , ,
Block*
N/A
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Medium Punch
1st hit 2nd hit
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
,
Block*
N/A
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Light Kick
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
, + , + , ,
Block*
N/A
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Medium Kick
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
N/A
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Aerial Light Punch
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
, ,
Block*
N/A
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Aerial Medium Punch
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
N/A
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Aerial Light Kick
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
,
Block*
N/A
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Aerial Medium Kick
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
N/A
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Command Moves [ ]
Specials [ ]
Kung Fu Palm
Command
or
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
N/A
Description
Insert description here
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Supers [ ]