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This article is currently incomplete. More Specifically:
  • Missing information on Command Normals and Supers.
  • Missing information on most Specials.
  • Missing damage and meter gain values.
  • Missing block properties on attacks.
  • Missing frame data on some attacks.

Please help by expanding this article.


Kung Fu Man
(Elecbyte's Version)
Kfmportrait
Kfmidle

M.U.G.E.N Version Compatibility

All

Last Updated

09/30/2009

Download Link

Elecbyte's Official Website

Max Life
Max Power
Attack
Defense

1000
3000
100
100

Overview[]

This version of Kung Fu Man is a four button character, utilizing x, y, a and b for attacks. This character uses custom sprites. His gameplay is pretty average. His combos (while short) require precise timing to pull off.

Moves[]

Normals[]

Standing Light Punch
KFM-5x
Command x Proration N/A
Properties Requirements
Can Cancel Into: Move can be chained into itself., a, y, b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Kung Fu Man performs a quick punch.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x -- -- -- 3 4 5 3 -3
Notes on Frame Data None.
Standing Medium Punch
KFM-5y
Command y Proration N/A
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Kung Fu Man extends his hand outward for a horizontal chop.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y -- -- -- 8 2 13 3 -1
Notes on Frame Data None.
Standing Light Kick
KFM-5a
Command a Proration N/A
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Kung Fu Man performs a low kick.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
a -- -- -- 4 3 8 4 0
Notes on Frame Data None.
Standing Medium Kick
KFM-5b
Command b Proration N/A
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Kung Fu Man raises his leg up for a kick.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
b -- -- -- 7 8 10 0 -5
Notes on Frame Data None.
Crouching Light Punch
KFM-2x
Command D+x Proration N/A
Properties Requirements
Can Cancel Into: Move can be chained into itself., D+y, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Medium Punch
KFM-2y1
1st hit
KFM-2y2
2nd hit
Command D+y Proration N/A
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Kick
KFM-2a
Command D+a Proration N/A
Properties Attack must be blocked while crouching Requirements
Can Cancel Into: Move can be chained into itself., D+y, D+b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+a -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Medium Kick
KFM-2b
Command D+b Proration N/A
Properties Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.Attack must be blocked while crouching Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+b -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Light Punch
KFM-j5x
Command x Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: Move can be chained into itself., y, b Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Medium Punch
KFM-j5y
Command y Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Light Kick
KFM-j5a
Command a Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: y, b Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
a -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Medium Kick
KFM-j5b
Command b Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
b -- -- -- -- -- -- -- --
Notes on Frame Data None.

Command Moves[]

Specials[]

Kung Fu Palm
KFM-236p
Command D, DF, F x or y Proration N/A
Properties Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* N/A
Description Insert description here
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, F x or y -- -- -- -- -- -- -- --
Notes on Frame Data None.

Supers[]

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