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This article is currently incomplete. More Specifically:
  • Proration values need to be updated to be consistent with the April 27, 2016 update.
  • Damage values missing from most attacks.
  • Frame Data missing from most attacks.
  • Hitbox images are outdated and need updating.
  • Missing information on "Descent of the Black Dragon" level 3 super.
  • Missing character update information from 11/23/14 and earlier

Please help by expanding this article.


Lie Meiling
(RicePigeon & Darkflare's Version)
TRDLieMeiling
Lie-stance

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

05/19/2016

Download Link

Ricepigeon's MUGEN Spot

Max Life
Max Power
Attack
Defense

850
3000
100
100

Overview[]

This version of Lie Meiling is a three button character, utilizing x, y, and z for attacks. Although she utilizes Hong Meiling's sprites, her movelist closely resembles a combination of Hong Meiling and Akuma. Her gameplay is mostly focused on offense, with various tools for applying offensive pressure. As a tradeoff, her life is much lower than most characters, maxing out at only 850.

Lie Meiling has several tools at her disposal, both offensively and defensively, and thus allows her to play around with multiple playstyles, ranging from zoning to rushdown. This includes a projectile special that can usually beat out other projectile attacks due to the sheer number of them. However, Lie Meiling's poor Life value of 850 makes her more frail than most, so she best excels at applying offensive pressure on the opponent. Ultraviolet Flip is perhaps the best example of this, allowing Lie Meiling to apply mix-up games on the opponent, forcing them to keep guessing if they should block low, block high, or attack, and punishing them if they guess incorrectly.

At the beginning of the match, Lie Meiling must select between two Last Word spellcards, as both cannot be used in a single match. Piercing Heaven "Youkai Armageddon" has startup invincibility, allowing it to act as a reversal, and is a Level 2 Super. "Descent of the Black Dragon" is a Level 3 Super that allows Meiling to track the opponent's position before slamming down above them, akin to Akuma's Misogi. Regardless of which Last Word is selected, Lie Meiling will always have access to the "Wrath of the Raging Youkai" level 3 Super.

Moves[]

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Movekey

  • x = x
  • y = y
  • z = z
  • a = a
  • b = Shortcut for y+z
  • c = Shortcut for x+y+z
  • s = s

Icons encased in square brackets [ D ] require the respective button(s) to be held down.

Normals[]

Standing Light Attack
Lie-5x
Command x Proration 75%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, D+y, F+y, z, D+z, F+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Meiling performs a quick elbow barge. Does not have a lot of horizontal range.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Medium Attack
Lie-5y
Command y Proration 80%
Minimum: 10%
Properties Requirements
Can Cancel Into: z, D+z, F+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Meiling extends her hand outward for a quick horizontal chop. Can be used as a poke.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Hard Attack
Lie-5z
Command z Proration 80%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Meiling thrusts her leg out for a kick.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Attack
Lie-2x
Command D+x Proration 75%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, D+y, F+y, z, D+z, F+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Meiling extends her hand outward for a quick, low horizontal chop.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Medium Attack
Lie-2y
Command D+y Proration 80%
Minimum: 10%
Properties Requirements
Can Cancel Into: z, D+z, F+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Meiling thrusts her leg out for a low kick. Can be used as a poke.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Hard Attack
Lie-2z
Command D+z Proration 80%
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Meiling performs a sweep kick that knocks the opponent off his or her feet.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Light Attack
Lie-j5x
Command x Proration 75%
Minimum: 10%
Properties Move can be chained into other normals. Requirements Can only be used in air
Can Cancel Into: Air y, Air D+y, Air z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Meiling performs a quick, midair kick.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Medium Attack
Lie-j5y
Command y Proration 80%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: Air z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Meiling thrusts her leg out for a kick. Can cross up the opponent if timed properly.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Heavy Attack
Lie-j5z1
1st hit
Lie-j5z2
2nd hit
Command z Proration 80% x 2
Minimum: 10%
Properties Hits twice. Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Meiling swings a ball of Qi in her hands doward, before swinging it back up. The first hit can be used as a crossup, while the second hit can be used air-to-air.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z -- -- -- -- -- -- -- --
Notes on Frame Data None.

Command Moves[]

Dash
Lie-DashF
Command FF or
F+a
Proration N/A
Properties Attack does not deal damage Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/a
Description Holding F will extend the length of ground dash only.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
FF or
F+a
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Back Dash
Lie-DashB
Command BB or
B+a
Proration N/A
Properties Can be used both on ground and in airAttack does not deal damage
Move has invincibility during startup frames
Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
BB or
B+a
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Throw
Lie-throw1
Hitbox
Lie-throw2
Lie-throw3
Command y+z or
B+y+z
Proration 50%*
Minimum: 10%
Properties Move has Grab/Throw propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description
The opponent can tech out of the first few frames of the grab by pressing B+x, y, or z or F+x, y, or z, but only if Meiling's grab was not done as a counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y+z or
B+y+z
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Overhead Chop
Lie-6y1
1st hit
Lie-6y2
2nd hit
Command F+y Proration 80% x 2
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouching
Description Meiling swings her arm for an overhead chop that hits twice.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Ultraviolet Cannon
Lie-6z1
Startup Frames
Lie-6z2
Active Frames
Command F+z Proration 80%
Minimum: 10%
Properties Move has invincibility on upper body only Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Meiling ducks down before delivering an explosive upward punch. Has upper body invincibility during startup.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Divekick
Lie-j2y
Command D+y Proration 80%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Meiling swings her leg around before altering her trajectory downward for a powerful divekick.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y -- -- -- -- -- -- -- --
Notes on Frame Data None.

Specials[]

Seven-Star Sword
Lie-236
Command D, DF, Fx, y, or z Proration x: 85% x 3
y: 85% x 4
z: 85% x 5
Starter: 90%
Minimum: 15%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by standing, crouching, or aerial.
Description Meiling surrounds herself with 3-5 flashing Qi orbs before launching them one-by-one at the opponent. Button press determines how many orbs are created and how long before the orbs are released. Orbs will not hit opponent until they start traveling and will disappear if Meiling is hit before they are released.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, Fx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Four-Star Sword
Lie-236a
Command D, DF, Fx, y, or z Proration 85% x 2
Starter: 90%
Minimum: 15%
Properties Attack is a projectile, or has projectile properties Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by standing, crouching, or aerial.
Description Meiling extends her palm outward, firing two Qi orbs one after another at an angle while knocking herself back a bit due to recoil. Button press determines angle at which orbs are fired.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, Fx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Black Dragon Rising
Lie-623x1
Lie-623x2
x Version
Lie-623y1
Lie-623y2
Lie-623y3
y Version
Lie-623z1
Lie-623z2
z Version
Command F, D, DFx, y, or z Proration 85% x 2
Starter: 90%
Minimum: 15%
Properties Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Move has invincibility during startup frames on x Version.
Move has invincibility on lower body only on y Version.
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Meiling rises upward at an angle with a series of quick kicks that hits twice. Button press determines the vertical reach of the attack.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Monochromatic Hurricane
Lie-214-yz
y & z 1st hit
Lie-214-1
Lie-214-2
Command D, DB, Bx, y, or z Proration x: 85%
y: 85% x 3
z: 85% x 4
Starter: 90%
Minimum: 15%
Properties Can be used both on ground and in air
Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Move has invincibility to enemy projectiles
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Meiling spins while approaching the opponent. First hit of grounded y and z versions are grounded, and can be cancelled into ground supers.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, Bx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Descending Dragon Slam
Lie-41236x
x Version
Lie-41236y
y Version
Lie-41236z
z Version
Command B, DB, D, DF, Fx, y, or z Proration 85%
Starter: 90%
Minimum: 15%
Properties Move can hit off the ground
z Version: Move knocks down opponent on hit. Opponent cannot tech when hitting the ground., Move causes opponent to bounce off the ground on Counter Hit.
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Meiling brings her leg over and slams it down into the ground for a devastating axe kick. Despite this move's appearance, this move does not hit overhead.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B, DB, D, DF, Fx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Youkai Flip
Lie-421
Initial flip
Lie-421-2
No input
Lie-421x
x input
Lie-421y
y input
Lie-421z
z input
Lie-236a
D, DF, Fx, y, or z input
Command B, D, DBx, y, or z Proration No input: 85%
x Followup: 85%
y Followup: 85%
z Followup: 50%*
D, DF, Fx, y, or z: 85% x 2
Starter: 90%
Minimum: 15%
Properties Press x, y, z, or D, DF, Fx, y, or z for followup.

No input: Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.
x input: Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Move causes opponent to bounce off the ground on Counterhit.
y input: Move can hit off the ground
z input: Move has Grab/Throw propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.
D, DF, Fx, y, or z input: Attack is a projectile, or has projectile properties

Requirements
Can Cancel Into: Move can be cancelled into any Super Move.* Block* No input: Attack must be blocked while crouching
x: Attack cannot be blocked while crouchingAttack can be blocked in the air.
y: Attack cannot be blocked while crouchingAttack can be blocked in the air.
z: Attack cannot be blocked
D, DF, Fx, y, or z: Attack can be blocked by standing, crouching, or aerial.
Description Meiling flips into the air with a somersault, performing a sliding kick upon touching the ground. Button press determines the distance traveled before landing. By pressing x, y, or z or D, DF, Fx, y, or z, Meiling can cancel the flip with a palm strike ( x ), a divekick ( y ), a piledriver grab ( z ), or her Four Star Sword ( D, DF, Fx, y, or z ).
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B, D, DBx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Ashura Warp
Lie-623ppp
Command F, D, DFx+y+z or
B, D, DBx+y+z
Proration N/A
Properties Attack does not deal damageMove has invincibility during startup framesMove causes user to instantaneously move to a different location on the screen. Requirements
Can Cancel Into: Piercing Heaven "Youkai Armageddon" Block* N/A
Description Meiling glides across the ground with a high speed warp. She is invincible during startup and active frames, and can pass through opponents. Direction input determines direction Meiling will glide in.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx+y+z or
B, D, DBx+y+z
-- -- -- -- -- -- -- --
Notes on Frame Data None.

Supers[]

Strike Sign "Roc's Fist"
Lie-214214
1st hit
Lie-214214-2
2nd hit
Command D, DB, BD, DB, Bx, y, or z Proration 90% x 2
Starter: 90%
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move has invincibility during startup frames Requirements At least 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by either standing or crouching.
Description Meiling lunges forward with a shoulder barge, launching the opponent upward a bit before striking them with an explosive skyward punch charged with dark Qi.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Colorless "Dichromatic Spark"
Lie-236236
Ground version
Lie-236236a
Air version
Command D, DF, FD, DF, Fx, y, or z Proration 90% x 19
Starter: 90%
Minimum: 10%
Properties Can be used both on ground and in air
Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Move can hit off the ground on Air Version.
Requirements At least 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by standing, crouching, or aerial.
Description Meiling charges dark Qi in her hand before thrusting it forward, releasing it as a powerful beam attack that hits multiple times. If performed in the air, Meiling will angle the beam downward.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Piercing Heaven "Youkai Armageddon"
Lie-88pp-1
Lie-88pp-2
Command UUx+y, x+z, or y+z Proration 90%
Starter: 90%
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move has invincibility during startup frames
Cinematic.
Requirements At least 2000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by either standing or crouching.
Description Meiling delivers a powerful roundhouse kick at the opponent, knocking them offscreen. Spinning rapidly, Meiling then follows up with a powerful, bone-shattering kick to the opponent's neck in midair.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
UUx+y, x+z, or y+z -- -- -- -- -- -- -- --
Notes on Frame Data None.
"Wrath of the Raging Youkai"
Lie-sgs1
Lie-sgs2
Lie-sgs3
Command xxFyz or
xxByz
Proration 90%
Minimum: 100%
Properties Move has Grab/Throw propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Move has invincibility during startup frames on B Version.
Requirements At least 3000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description Meiling glides forward, grabbing her opponent for a multi hit strike under the cover of darkness, leaving Meiling standing over their lifeless body upon KO. B version has slower startup and velocity, but has startup invincibility.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
xxFyz 450 -3000 / 0 / 0 -- 1+0 -- -- D D
xxByz 450 -3000 / 0 / 0 -- 0+5 -- -- D D
Notes on Frame Data None.

Character Version History[]

05/19/16 - Version 2016.05.19[]

  • Adjustments to all hitboxes.
  • Fixed bug during palette & spellcard selection.
  • Colorless "Dichromatic Spark": Fixed graphical bug on air version.

04/27/16 - Version 2016.04.27[]

  • Seven Star Sword: fixed limiter bug on Med & Hard versions.

12/31/15 - Version 2015.12.31[]

  • Corrected bug where D+y could not cancel into D+z
  • Super portrait now properly displays during "Descent of the Black Dragon"
  • Corrected bug in Victory quotes against Byakuren Hijiri

12/27/15 - Version 2015.12.27[]

  • Adjusted airdash behavior
  • Changed cancel timings of air dashes
  • Revised grounded back dash animation
  • Increased back dash velocity
  • Increased walk back velocity
  • Forward ground dash now has short burst of acceleration at beginning
  • b now acts as shortcut for y+z
  • c now acts as shortcut for x+y+z
  • Spellcard effect & text revised
  • Adjusted meter gain on most attacks
  • Last word selection implemented
  • Juggle System revamped
  • x Proration decreased: 75% -> 95%
  • y Proration decreased: 80% -> 90%
  • F+y Proration per hit decreased: 80%x2 -> 90%x2
  • z Proration decreased: 80% -> 85%
  • F+z Proration decreased: 80% -> 85%
  • Forward Throw: damage increased: 80 -> 100
  • Backward Throw: damage increased: 80 -> 100
  • D+x Proration decreased: 75% -> 90%
  • D+y Proration decreased: 80% -> 85%
  • D+z Proration increased: 80% -> 75%
  • Air x Proration decreased: 75% -> 90%
  • Air x Damage increased: 30 -> 38
  • Air y Damage increased: 55 -> 60
  • Air y Proration decreased: 80% -> 85%
  • Air D+y Proration decreased: 80% -> 85%
  • Air z Proration per hit decreased: 80% -> 85%
  • Youkai Flip (Slide): Proration increased: 85% -> 75%
  • Colorless "Dichromatic Spark": Damage per hit reduced: 26 -> 14
  • Colorless "Dichromatic Spark": Proration per hit reduced: 90% -> 98%
  • Colorless "Dichromatic Spark": Now applies 92.5% proration when cancelled into
  • Strike Sign "Roc's Fist": Now applies 92.5% proration when cancelled into
  • Piercing Heaven "Youkai Armageddon": Now applies 92.5% proration when cancelled into
  • Piercing Heaven "Youkai Armageddon": Last hit now applies 75% proration
  • Piercing Heaven "Youkai Armageddon": Now requires selection prior to beginning of match.
  • Raging Youkai "Hell's Instantaneous Murder": renamed "Wrath of the Raging Youkai"
  • New Level 3 Spellcard: "Descent of the Black Dragon"

11/23/14 - Version 2014.11.23[]

04/19/14 - Version 2014.04.19[]

12/19/13 - Version 2013.12.19[]

12/17/13 - Version 2013.12.17[]

04/27/13 - Version 2013.04.27[]

03/31/13 - Version 2013.03.31[]

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