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This article refers to a version of a character that is still a W.I.P. and has not yet been released. Information listed here is subject to change with the actual release of the character, and is based only on information provided by the author(s).


Oshawott
(FelixMario2011 and Dylanius9000's Version)
OshawottD9000Portrait
OshawottNewStandingA
OshawottNewStandingB

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

TBA

Download Link

TBA

Max Life
Max Power
Attack
Defense

1005
3000
105
90

Overview[]

This version uses a four-button layout consisting of x,y,a and b, much like Kung Fu Man. His gameplay is similar to that of a Shotoclone, but with a catch: Most of his specials aren't very good on their own, but by using the move Focus Energy, Oshawott can upgrade his specials at the cost of 500 power, giving them new properties or outright changing them. However, if he is put into a custom state, he loses his Scalchop and cannot use anything that requires it, including the ability to block.

Moves[]

Normals[]

Standing Light Special
Command x Proration N/A
Properties Requirements Requires Scalchop
Can Cancel Into: y,F+y, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott slashes at the opponent using his Scalchop.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Heavy Special
Command y Proration N/A
Properties Requirements Requires Scalchop
Can Cancel Into: F+y, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott swings his Scalchop with his other paw, using slightly more force.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Light Physical
Command a Proration N/A
Properties Requirements
Can Cancel Into: b,x,y,F+a,F+y, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott quickly punches the opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
a -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Heavy Physical
Command b Proration N/A
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott smacks the opponent with his tail.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
b -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Special
Command D+x Proration N/A
Properties Requirements Requires Scalchop
Can Cancel Into: D+a,D+y, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott slashes low with his Scalchop.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Heavy Special
Command D+y Proration N/A
Properties Requirements Requires Scalchop
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott hits the opponent with an upwards slash.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Physical
Command D+a Proration N/A
Properties Attack must be blocked while crouching Requirements
Can Cancel Into: D+x,D+b,D+y,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott kicks the opponent from below.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+a -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Heavy Physical
Command D+b Proration N/A
Properties Attack must be blocked while crouchingMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: D+y,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott spins around and slams his lower body at the opponent's legs, tripping them.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+b -- -- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Light Special
Command x Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Requires Scalchop
Can Cancel Into: y,b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott slashes upwards using his Scalchop.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Heavy Special
Command y Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Requires Scalchop
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott slashes downwards using his Scalchop.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Light Physical
Command a Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: x,y,b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott quickly punches the opponent whilst airborne.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
a -- -- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Heavy Physical
Command b Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: y, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott kicks upwards, propelling his target further into the air slightly.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
b -- -- -- -- -- -- -- --
Notes on Frame Data None.

Command Attacks[]

"Hopping Kick"
Command F+a Proration N/A
Properties Move has invincibility on lower body only Requirements
Can Cancel Into: b,x,y,F+y, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description Oshawott jumps forwards and kicks his opponent, stepping back after landing.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+a -- -- -- -- -- -- -- --
Notes on Frame Data None.
Fling
Command F+y Proration N/A
Properties Attack is a projectile, or has projectile properties Requirements Requires Scalchop
Can Cancel Into: Block* N/A
Description Oshawott throws his Scalchop forwards like a disc, causing it to spin around in the air before returning to it's owner. If he is hit while the Scalchop spins, it will fall to the ground.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Focus Energy
Command x+a Proration N/A
Properties Increases damage output for normals slightly and buffs the first special used upon activation. Requirements 500 Power.
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Oshawott takes a moment to focus his body intensely, increasing his damage and amplifying his special moves. It wears off after a while or when a move hits the opponent, however.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x+a -- -- -- -- -- -- -- --
Notes on Frame Data None.
Throw
Command y+b Proration N/A
Properties Move has Grab/Throw properties Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Oshawott attempts to grab the opponent. If it connects, he throws his target

over the shoulder. The direction of the throw depends on if B is held down or not.

Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y+b -- -- -- -- -- -- -- --
Notes on Frame Data None.

Specials[]

Water Gun
Command D, DF, F x or y Proration N/A
Properties Attack is a projectile, or has projectile properties
Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. on y version
Whiffs crouching opponents on y version
Travels the full screen width during Focus Energy
Requirements
Can Cancel Into: Block* N/A
Description Oshawott fires a short stream of water from his mouth either forwards or upwards. During Focus Energy, this move reaches across the entire screen instead of just in front of Oshawott.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, F x or y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Water Gun Air
Command D, DF, F x or y Proration N/A
Properties Attack cannot be blocked while crouchingAttack is a projectile, or has projectile properties
Move can hit off the ground on y version
Requirements Can only be used in air
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Oshawott fires a short stream of water from his mouth either forwards or downwards.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, F x or y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Razor Shell
Command F, D, DF x or y Proration N/A
Properties Move has invincibility during startup framesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Full invulnerability while ascending during Focus Energy
Requirements Requires Scalchop
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Oshawott jumps upwards, slashing at the target with his Scalchop. During Focus Energy, this move gains more height and is invincible for the full ascent rather than the start of the move.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DF x or y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aqua Tail
Command D, DB, B a or b Proration N/A
Properties Move has invincibility to enemy projectiles and Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. during Focus Energy Requirements
Can Cancel Into: Block* N/A
Description Oshawott jumps up and spins around, his tail leaving behind a trail of water as he swings it. During Focus Energy, the move becomes immune to projectiles.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, B a or b -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aqua Tail Air
Command D, DB, B a or b Proration N/A
Properties Attack cannot be blocked while crouchingMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Move has invincibility to enemy projectiles during Focus Energy
Requirements Can only be used in air
Can Cancel Into: Block* N/A
Description Oshawott spins in midair, his tail leaving behind a trail of water as he swings it. During Focus Energy, the move becomes immune to projectiles.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, B a or b -- -- -- -- -- -- -- --
Notes on Frame Data None.

Hypers[]

Water Pulse
Command D, DF, F x+y Proration N/A
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.Can be used both on ground and in air Requirements 1000 power.
Can Cancel Into: Block* N/A
Description Oshawott fires a powerful pulse of water from his mouth, which soon expands upon contact with the opponent. Pressing U or D allow you to change it's direction upon firing.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, F x+y -- -- -- -- -- -- -- --
Notes on Frame Data None.

Frame Data (Normal)[]

Frame Data (Focus Energy)[]

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