Mugen Lab
Advertisement
This article is currently incomplete. More Specifically:
  • Incomplete frame data on most attacks
  • Framedata for specials need to be separated by version using

Please help by expanding this article.


Sakuya Izayoi
(RicePigeon's Version)
SakuyaRP-por
SakuyaRP-idle

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

05/11/2016

Download Link

RicePigeon's MUGEN Spot

Max Life
Max Power
Attack
Defense

900
3000
100
100

Overview[]

Sakuya has a number of tools for zoning, most of which consist of her knife projectiles. This allows Sakuya to play both defensively and offensively depending on the situation. Her projectiles can pressure her opponent, forcing them to block and allowing Sakuya to react accordingly. Sakuya's dash also brings her low to the ground, allowing her to avoid many projectiles and high attacks. However, Sakuya is not without her flaws. The long delay of her D, DF, F specials leaves Sakuya open, so they are best used when you know the opponent cannot react, such as while they are knocked down. Additionally, D, DF, Fx, y, or z no longer works well as a defensive tool due to the fact that the knives now destroy themselves if Sakuya is hit, so they must be used to maintain offensive pressure. While Sakuya's projectile moves consist of many more projectiles than the norm, allowing her to easily win projectile wars, their individual damage is rather weak, and damage scaling will rack up quite quickly. Additionally, Sakuya does not posses any reliable reversals other than her D, DB, BD, DB, B super.

At the beginning of the match, Sakuya must select from one of two Level 3 Supers, as both cannot be used during the same match. "Sakuya's World" is Sakuya's trademark Level 3, freezing time for a short while and allowing Sakuya to set up knives against a completely defenseless opponent. Choosing this also allows access to her "Jill the Ripper" Hyper, which costs no power, but can only be used during the timestop. Using "Jill the Ripper" will immediately cause the timestop to end, so it is best used just before the timestop ends in order to tack on extra damage. "Deflation World" is Sakuya's other selectable Level 3, and is better used as a combo ender due to its startup, range and high priority.

Moves[]

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Movekey

  • x = x
  • y = y
  • z = z
  • a = a
  • b = Shortcut for y+z
  • c = Shortcut for x+y+z
  • s = s

Icons encased in square brackets [ D ] require the respective button(s) to be held down.

Note: All non-projectile, non-throw attacks will gain a 25% damage boost on counterhit, as well as increased hitstun; all Light normals gain an addtional +1 frame advantage on counterhit, while all other non-projectile and non-throw attacks gain an additional +3 frame advantage. Moves that hit multiple times will only have counterhit bonuses applied to the first hit of the attack unless otherwise stated.

Normals[]

Standing Light Attack
SakuyaRP-5x
Command x Proration 95%
(90%)*
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, D+y, F+y, B+y, z, D+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Sakuya delivers a swift horizontal chop with her hand.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x 20 -- -- 3 2 8 +5 +2
Notes on Frame Data None.
Standing Medium Attack
SakuyaRP-5y
Command y Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: z, D+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Sakuya delivers a kick to the opponent's stomach
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y 37 -- -- 5 4 14 +1 -4
Notes on Frame Data None.
Standing Strong Attack
SakuyaRP-5z
Command z Proration 80% x 2
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Sakuya draws a knife and steps forward for a two-hit slash that covers a good horizontal distance
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z 47 x 2 -- -- 7 2*2 18 -2 -6
Notes on Frame Data None.
Crouching Light Attack
SakuyaRP-2x
Command D+x Proration 92%
(87%)*
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, D+y, F+y, B+y, z, D+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Sakuya does a swift sweep kick at the opponent's ankles.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+x 20 -- -- 4 2 8 +4 +1
Notes on Frame Data None.
Crouching Medium Attack
SakuyaRP-2y1
SakuyaRP-2y2
Command D+y Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: z, D+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Sakuya draws a knife and stabs in front of her before swiftly bringing the knife up and over her head. The latter portion of the active frames covers the entire area above Sakuya, making a useful anti-air attack.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y 50 -- -- 10 5 9 +3 0
Notes on Frame Data None.
Crouching Strong Attack
SakuyaRP-2z
Command D+z Proration 75%
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Sakuya performs a step forward that trips her opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+z 65 -- -- 6 2 25 D -9
Notes on Frame Data None.
Aerial Light Attack
SakuyaRP-j5x
Command x Proration 90%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: Air y, Air z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Sakuya performs a downward kick in midair. Can be used for jump ins.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x 35 -- -- 6 7 -- -- --
Notes on Frame Data None.
Aerial Medium Attack
SakuyaRP-j5y
Command y Proration 85%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: Air z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Sakuya draws a knife and slashes the air in front of her. Intended for air-to-air combat.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y 50 -- -- 5 3 -- -- --
Notes on Frame Data None.
Aerial Strong Attack
SakuyaRP-j5z
Command z Proration 80%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Sakuya draws a knife and slashes the air in front and above her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z 70 -- -- 5 3 -- -- --
Notes on Frame Data None.

Command Attacks[]

Perfect Maid
SakuyaRP-throw1
Hitbox
SakuyaRP-throw2
Command y+z or
B+y+z
Proration 50%
Minimum: 10%
Properties Move has Grab/Throw propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description Sakuya poses in front of her opponent. Being near the opponent causes Sakuya to stop time, then reappear away from the opponent while they are suddenly surrounded by a barrage of knives from all sides.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y+z or
B+y+z
70 -- -- 3 2 20 D D
Notes on Frame Data None.
Jump Slash
SakuyaRP-4y1
1st Hit
SakuyaRP-4y2
2nd Hit
Command B+y Proration 90% x 2
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Sakuya leaps into the air, flashing a knife in hand for a two hit slash. Hitbox of the second hit can be used as an anti-air.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+y 36*51 -- -- 6 1(1)2 24+5 +5 +1
Notes on Frame Data None.
This section currently contains data that may be outdated and does not reflect the current version of the character. Please help by updating this information.
Overhead Kick
SakuyaRP-6y
Command F+y Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouching
Description Sakuya leaps foward and into the air, performing a flip kick. Is safe on hit, and can be followed up into a combo.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+y 70 -- -- 26 2 7+3 +5 +3
Notes on Frame Data None.

Specials[]

Sense of Thrown Edge
SakuyaRP-236x
x Version
SakuyaRP-236y
y Version
SakuyaRP-236z
z Version
SakuyaRP-236hitbox
Projectile Hitbox
Command D, DF, Fx, y, or z Proration 95% x 7
(99.5% x 7)*
Minimum: 10%
Properties Can be used both on ground and in airAttack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by standing, crouching, or aerial.
Description Sakuya tosses an arrangement of knives that stay suspended in the air for a few seconds before resuming their trajectory. The knives are harmless until they start moving again, and will automatically go into their "active" phase if this move is performed again. If Sakuya is hit before the knives can activate, the knives will be destroyed. x fires a spread that fans out in front of Sakuya, y fires a spread that fans out behind Sakuya, and z fires a condensed spread that fires straight. During Sakuya's World, all versions behave identical to the z Version.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, Fx, y, or z (Ground) 9x7 -- -- 20 -- 48 D --
D, DF, Fx, y, or z (Air) 9x7 -- -- 20 -- Until Ground+24 D --
D, DF, Fx, y, or z (Ground, Sakuya's World) 11x7 -- -- 0 -- 0 D --
D, DF, Fx, y, or z (Air, Sakuya's World) 11x7 -- -- 0 -- 0 D --
Notes on Frame Data Startup and Recovery during Sakuya's World occur during pause. Total duration 45f.
Cross-up Magic
SakuyaRP-623x
Ground x Version
SakuyaRP-623y
Ground y Version
SakuyaRP-623z
Ground z Version
SakuyaRP-623air
Air x, y, or z Versions
Command F, D, DFx, y, or z Proration ground x: 92% x 3

ground y: 92% x 4
ground z: 92% x 5
Air x, y, or z: 92% x 3
Minimum: 10%

Properties Can be used both on ground and in airMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Ground: Attack can be blocked by either standing or crouching.
Air: Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Sakuya leaps into the air in an arc with six knives orbiting around her. Button press determines how far and how high the ground versions travel, while for the aerial versions, x preserves Sakuya's trajectory, y cancels her trajectory and moves her forward, while z cancels her trajectory and moves her upward.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx 30x3 -- -- 7 4(4)4(4)4 23+17 D -17
F, D, DFy 30x4 -- -- 10 4(4)4(4)4(4)4 29+17 D -23
F, D, DFz 30x5 -- -- 13 4(4)4(4)4(4)4(4)4 35+17 D -29
F, D, DFx, y, or z (Air) 30x3 -- -- 6 4(4)4(4)4 Until Ground+7 D --
Notes on Frame Data None.
Bounce/No-Bounce
SakuyaRP-214x
x Version
SakuyaRP-214y
y Version
SakuyaRP-214z
z Version
Command D, DB, Bx, y, or z Proration 90.3% x 6
(99.5% x 6)*
Minimum: 10%
Properties Attack is a projectile, or has projectile properties Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by standing, crouching, or aerial.
Description Sakuya tosses an arrangement of 6 knives, which bounce off the walls and ceiling. x throws the knives straight up, y throws the knives up and behind Sakuya, and z throws the knives down at the ground.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, Bx, y, or z 11x6
(14x6 during Sakuya's World)
-- -- 13 -- x: 40
y: 25
z: 40
x: -2
y: --
z: -2
x: -6
y: --
z: -6
Notes on Frame Data None.
Time Paradox
SakuyaRP-421-1
Sakuya hitbox
SakuyaRP-421-2
Clone hitbox
Command B, D, DBx, y, or z Proration 90.0% x 2
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. on 2nd hit
Attack is a projectile, or has projectile properties on 1st hit (z only)
Attack is a projectile, or has projectile properties on 2nd hit (x/y only)
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouching*
Attack can be blocked by standing, crouching, or aerial.*
Description Sakuya performs a dashing slash attack with her knife, followed up by a shadow copy of herself that repeats her actions. z will cause Sakuya's shadow clone to strike first, followed by Sakuya herself on successful hit. The shadow clone counts as Attack is a projectile, or has projectile properties while Sakuya herself counts as a physical hit. The second hit of this attack will not occur if the first attack whiffs regardless of version used.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B, D, DBx, y, or z x: 37*45
y: 47*45
z: 50*55
-- -- x: 10
y: 14
z: 25+20*
4 x: 54
y: 49
z: 26 [42]*
D x: -18
y: -13
z: -8
Notes on Frame Data None.
Vanishing Everything
SakuyaRP-623ppp
SakuyaRP-623ppp2
Command F, D, DFx+y+z or
F, D, DFc or
B, D, DBx+y+z or
B, D, DBc
Proration N/A
Properties Attack does not deal damageMove causes user to instantaneously move to a different location on the screen. Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Sakuya dissipates, then reappears about half screen away from her original location. Vulnerable during recovery portion. F, D, DF teleports Sakuya forward, while B, D, DB teleports backward.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx+y+z or
F, D, DFc or
B, D, DBx+y+z or
B, D, DBc
N/A -- -- 27 -- 11 -- --
Notes on Frame Data None.

Supers[]

Illusory Sign "Killing Doll"
SakuyaRP-236236-1
SakuyaRP-236236-2
Command D, DF, FD, DF, Fx, y, or z Proration 96% x 16
Minimum: 10%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by standing, crouching, or aerial.
Description Sakuya releases a barrage of knives that stay in the air for some time. After a few seconds, the knives then track the opponent one by one. Sakuya is able to move and attack before the knives home in. If Sakuya is struck by an attack before the knives start tracking the opponent, all knives currently on screen will be destroyed. Note that as long as at least one knive is tracking the opponent, the other knives will not be destroyed if Sakuya is hit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx, y, or z 17x16 -1000 / 0 -- 0+20* -- 52 D --
Notes on Frame Data None.
Wound Sign "Inscribed Red Soul"
SakuyaRP-214214
Command D, DB, BD, DB, Bx, y, or z Proration 98% x 29
Minimum: 10%
Properties Move has invincibility during startup framesAttack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by either standing or crouching.
Description Sakuya draws two knives, one in each hand, and begins to repeatedly slash the air in front of her in a berserk rampage, rising off the ground as she does so.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx, y, or z 10x29 -1000 / 0 -- 0+11 --* 138+16 D -31
Notes on Frame Data None.
"Sakuya's World"
SakuyaRP-214214ppp1
SakuyaRP-214214ppp2
Command D, DB, BD, DB, Bx+y+z or
D, DB, BD, DB, Bc
Proration N/A
Properties Attack does not deal damage
Timestop for 7 seconds.
Requirements 3000 power.
Requires "Sakuya's World" selected prior to match.
Can Cancel Into: "Jill the Ripper" Block* N/A
Description Sakuya focuses intensely as she then stops time, allowing only herself to move. During this time, Sakuya's power bar will be locked and unable to gain meter, and all of Sakuya's moves gain the Attack cannot be blocked property while Sakuya herself becomes invincible. All knives created by D, DF, Fx, y, or z during the timestop will default to the D, DF, Fz version, and the knives will activate as soon as the timestop ends. The timestop effect will also end when "Jill the Ripper" is used.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx+y+z or
D, DB, BD, DB, Bc
N/A -3000 / 0 -- 0+39 --* 0 -- --
Notes on Frame Data None.
"Jill the Ripper"
Command D, DF, FD, DF, Fx+y+z or
D, DF, FD, DF, Fc
Proration 100%
Minimum: 100%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements Requires "Sakuya's World" selected prior to match.
Can only be used during "Sakuya's World" timestop effect.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description While time is still frozen, Sakuya leaps toward her opponent with knives drawn and vanishes. Sakuya reappears moments later in a pose, while the frozen opponent is mercilessly slashed by the delayed knife slashes. After the final hit, time resumes. Using this move will immediately cause the timestop effect of "Sakuya's World" to end after the final slash, regardless of how much time remains. If used at the last possible moment, time will continue to be frozen until the move ends. Due to this and the move's damage, it is best used toward the end of "Sakuya's World" after knives have been set up with Sense of Thrown Edge and/or Bounce/No-Bounce in order to both tack on extra damage and keep the opponent locked in place for the frozen knives to hit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx+y+z or
D, DF, FD, DF, Fc
240 0 / 0 / 0 -- 0 0 0 -- --
Notes on Frame Data None.
"Deflation World"
SakuyaRP-Deflate1
Hitbox
SakuyaRP-Deflate2
Command D, DF, FD, DF, Fx+y+z or
D, DF, FD, DF, Fc
Proration 50%
Minimum: 100%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 3000 power.
Requires "Deflation World" selected prior to match.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked while crouching
Description Sakuya slashes the fabric of timespace around the opponent with her knives. Time then compresses, causing the past, present, and future incarnations of her knives to exist simultaneously, striking the opponent multiple times. The attack hits high, and useful as a combo ender, as it has good range and priority for a melee attack, but punishable on block.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx+y+z or
D, DF, FD, DF, Fc
400 -3000 / 0 -- 0+16 3 45 D -21
Notes on Frame Data None.

Character Changelog[]

05/11/16 - Version 2016.05.11[]

  • Jumping velocities adjusted.
  • x: Proration during Sakuya's World increased: 95% -> 90%
  • D+x: Proration during Sakuya's World increased: 92% -> 87%
  • Sense of Thrown Edge: Startup during Sakuya's World decreased by 2f (0f air)
  • Sense of Thrown Edge: Recovery during Sakuya's World decreased by 15f.
  • Sense of Thrown Edge: Damage per hit during Sakuya's World decreased (12 -> 11)
  • Sakuya's World: Now displays a visible gauge showing remaining time for timestop effect.
  • New Spellcard: "Jill the Ripper"

03/17/16 - Version 2016.03.17[]

  • Walk & Dash speed increased.
  • Chip damage increased.
  • B+y: Damage on 2nd hit increased (41 -> 51)
  • B+y: Hitbox size on 2nd hit increased.
  • z: Damage per hit increased (45 -> 47)
  • Sense of Thrown Edge: Damage per hit increased (8 -> 9)
  • Sense of Thrown Edge: Damage per hit during Sakuya's World increased (11 -> 12)
  • Sense of Thrown Edge: Proration per hit during Sakuya's World increased: 99% -> 99.5%
  • Bounce/No-Bounce: Damage per hit increased (10 -> 11)
  • Bounce/No-Bounce: Damage per hit during Sakuya's World increased (13 -> 14)
  • Bounce/No-Bounce: Proration per hit during Sakuya's World increased: 99% -> 99.5%
  • Time Paradox: Melee hit from Sakuya now hits overhead.
  • Wound Sign "Inscribe Red Soul": Can no longer be airblocked.

01/07/16 - Version 2016.01.07[]

  • Sense of Thrown Edge: Startup time increased by 9f.
  • Sense of Thrown Edge: Recovery time on ground version increased by 8f.
  • Sense of Thrown Edge: Air version recovery time on landing increased by 8f.
  • Sense of Thrown Edge: Air version now made floatier during recovery.

12/18/15 - Version 2015.12.18[]

  • Adjusted air dash behavior
  • Adjusted dash cancel timing
  • Perfect Maid can now be canceled into from forward ground dash
  • b button now acts as shortcut for y+z
  • Adjusted power gains. Sakuya now in general gains meter much faster.
Advertisement