This version of Sceptile is an offense-heavy character, sporting many moves that pressure its opponent into a corner before striking. It has slightly lower health as a result.
Moves[]
This section currently contains data that may be outdated and does not reflect the current version of the character. Please help by updating this information.
Normals[]
Standing Light Punch
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
, , , , ,
Block*
HLA
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Standing Heavy Punch
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
, ,
Block*
HLA
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Standing Light Kick
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
, ,
Block*
HLA
Description
Sceptile delivers a short kick.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Standing Heavy Kick
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
,
Block*
HLA
Description
Sceptile physically pounds the opponent with it's tail.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Light Punch
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
+, +, +, ,
Block*
HL
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Heavy Punch
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
+, ,
Block*
HL
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Light Kick
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
, +, +, ,
Block*
L
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Heavy Kick
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
L
Description
Sceptile trips the opponent with it's tail.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Jumping Light Punch
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
, , , , ,
Block*
HA
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Jumping Heavy Punch
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
, ,
Block*
HA
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Jumping Light Kick
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
, ,
Block*
HA
Description
Sceptile delivers a short kick.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Jumping Heavy Kick
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
,
Block*
HA
Description
Sceptile spins forwards, slamming it's tail downwards onto it's foe. Sends airborne opponents flying towards the ground.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Command Moves[]
Run
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
N/A
Description
Holding allows Sceptile to keep running.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Backwards Hop
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
N/A
Description
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Throw
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
N/A
Description
Sceptile grabs the opponent and headbutts them.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
D
D
Notes on Frame Data
None.
Specials[]
Bullet Seed
Command
or
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
HLA
Description
Sceptile spits out four seeds at a high velocity. The speed of the projectiles depends on the button press.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Leaf Blade
Command
or
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
HL
Description
Sceptile leaps and slashes upwards. Button press determines the vertical height.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
--
--
--
--
--
D
--
Notes on Frame Data
None.
Iron Tail
Command
or
Proration
N/A
Properties
Version: Air Versions:
Requirements
Can Cancel Into:
Block*
Ground: HLA Air: HA
Description
Sceptile's tail becomes coated in metal, and it hits the opponent with it. The tail itself has no hitbox when it's made of iron, and the move can erase incoming projectiles.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
--
--
--
--
--
: -- : D Air : -- air : D
--
Notes on Frame Data
None.
Quick Attack
Command
or
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
HLA
Description
Sceptile dashes forward at lightning speeds. Button press determines the horizontal distance, but it will always stop if the move passes by the opponent.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
--
--
--
--
--
D
--
Notes on Frame Data
None.
Seed Bomb
Command
+
Proration
N/A
Properties
Requirements
500 power.
Can Cancel Into:
Block*
L
Description
Sceptile bends over and fires the six seeds on its back like mortars.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
-500 / 0
--
--
--
--
D
--
Notes on Frame Data
None.
Fury Cutter
Command
+
Proration
N/A
Properties
Launches opponent on fourth hit.
Requirements
500 power.
Can Cancel Into:
Block*
HL
Description
Sceptile leaps and slashes upwards twice. The fourth hit sends the opponent up into the air, potentially leading into a (or extending the) combo.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
-500 / 0
--
--
--
--
D
--
Notes on Frame Data
None.
Dragon Tail
Command
+
Proration
N/A
Properties
Ground Versions: Air Versions:
Requirements
500 power.
Can Cancel Into:
Block*
Ground: HLA Air: HA
Description
Sceptile's tail glows a light greenish hue, and it hits the opponent with it. Phases right through projectiles on startup and sends the opponent flying.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
-500 / 0
--
--
--
--
D
--
Notes on Frame Data
None.
Acrobatics
Command
+
Proration
N/A
Properties
Requirements
500 power.
Can Cancel Into:
Block*
HA
Description
Sceptile leaps towards the back wall and flies at the opponent, knocking them down to earth. Homes in on the opponent, but cannot be used to extend a combo.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
-500 / 0
--
--
--
--
D
--
Notes on Frame Data
None.
Supers[]
X-Scissor
Command
or
Proration
N/A
Properties
Requirements
1000 power.
Can Cancel Into:
Block*
HL
Description
Sceptile jumps forwards and slashes in an X motion. While it mainly functions as an anti-air, the invincibility gained upon startup makes it a decent reversal move as well.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
-1000 / 0
--
--
--
--
--
--
Notes on Frame Data
None.
Dual Chop
Command
or
Proration
N/A
Properties
1st hit: 2nd hit:
Requirements
1000 power.
Can Cancel Into:
Block*
HA (1st hit), HLA (2nd hit)
Description
Sceptile's leaves glow light green, and it dashes forwards to cut the opponent. The second hit can be delayed.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
-1000 / 0
--
--
--
--
--
--
Notes on Frame Data
None.
Dragon Breath
Command
or
Proration
N/A
Properties
Requirements
2000 power.
Can Cancel Into:
Block*
HLA
Description
Sceptile fires a gust of wind from its mouth.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
-2000 / 0
--
--
--
--
--
--
Notes on Frame Data
None.
Solar Leaf Storm
Command
+
Proration
N/A
Properties
Requirements
3000 power.
Can Cancel Into:
Block*
HLA
Description
Sceptile charges up solar power before releasing it as a beam of energy. Upon hit, Sceptile bends over and fires a barrage of leaves from the seeds on its back.
3000 power. Only available if P2's life is 33% or lower. Must have won at least 1 round.
Can Cancel Into:
Block*
HLA
Description
Sceptile's tail glows a light greenish hue, and it sends the opponent flying offstage before Mega Evolving and firing a tree missile at the hapless foe, blowing them apart.