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Sceptile
(Jetgoshi and Dylanius9000's Version)
SceptilePort
SceptileStand

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

08/20/2015

Download Link

Jetgoshi Mugen Project

Max Life
Max Power
Attack
Defense

980
3000
100
100

Overview[]

This version of Sceptile is an offense-heavy character, sporting many moves that pressure its opponent into a corner before striking. It has slightly lower health as a result.

Moves[]

This section currently contains data that may be outdated and does not reflect the current version of the character. Please help by updating this information.

Normals[]

Standing Light Punch
Command x Proration N/A
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, a, b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* HLA
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Heavy Punch
Command y Proration N/A
Properties Requirements
Can Cancel Into: b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* HLA
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Light Kick
Command a Proration N/A
Properties Requirements
Can Cancel Into: y b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* HLA
Description Sceptile delivers a short kick.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
a -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Heavy Kick
Command b Proration N/A
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* HLA
Description Sceptile physically pounds the opponent with it's tail.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
b -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Punch
Command D+x Proration N/A
Properties Requirements
Can Cancel Into: D+y, D+a, D+b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* HL
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Heavy Punch
Command D+y Proration N/A
Properties Requirements
Can Cancel Into: D+b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* HL
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Kick
Command D+a Proration N/A
Properties Attack must be blocked while crouching Requirements
Can Cancel Into: Move can be chained into itself., D+y, D+b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* L
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+a -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Heavy Kick
Command D+b Proration N/A
Properties Attack must be blocked while crouchingMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Block* L
Description Sceptile trips the opponent with it's tail.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+b -- -- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Light Punch
Command x Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: Move can be chained into itself., y, a, b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* HA
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Heavy Punch
Command y Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* HA
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Light Kick
Command a Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: y b, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* HA
Description Sceptile delivers a short kick.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
a -- -- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Heavy Kick
Command b Proration N/A
Properties Attack cannot be blocked while crouching Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* HA
Description Sceptile spins forwards, slamming it's tail downwards onto it's foe. Sends airborne opponents flying towards the ground.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
b -- -- -- -- -- -- -- --
Notes on Frame Data None.

Command Moves[]

Run
Command FF Proration N/A
Properties Requirements
Can Cancel Into: Block* N/A
Description Holding F allows Sceptile to keep running.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
FF -- -- -- -- -- -- -- --
Notes on Frame Data None.
Backwards Hop
Command BB Proration N/A
Properties Move has invincibility on lower body only Requirements
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
BB -- -- -- -- -- -- -- --
Notes on Frame Data None.
Throw
Command z Proration N/A
Properties Move has Grab/Throw propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Block* N/A
Description Sceptile grabs the opponent and headbutts them.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z -- -- -- -- -- -- D D
Notes on Frame Data None.

Specials[]

Bullet Seed
Command D, DB, Bx or
D, DB, By
Proration N/A
Properties Attack is a projectile, or has projectile properties Requirements
Can Cancel Into: Block* HLA
Description Sceptile spits out four seeds at a high velocity. The speed of the projectiles depends on the button press.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, Bx or
D, DB, By
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Leaf Blade
Command F, D, DFx or
F, D, DFy
Proration N/A
Properties Move has invincibility on upper body onlyMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: Block* HL
Description Sceptile leaps and slashes upwards. Button press determines the vertical height.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx or
F, D, DFy
-- -- -- -- -- -- D --
Notes on Frame Data None.
Iron Tail
Command D, DB, Ba or
D, DB, Bb
Proration N/A
Properties Can be used both on ground and in airMove can nullify or absorb enemy projectiles
b Version: Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Air Versions: Attack cannot be blocked while crouching
Requirements
Can Cancel Into: Block* Ground: HLA
Air: HA
Description Sceptile's tail becomes coated in metal, and it hits the opponent with it. The tail itself has no hitbox when it's made of iron, and the move can erase incoming projectiles.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, Ba or
D, DB, Bb
-- -- -- -- -- -- a: --
b: D
Air a: --
air b: D
--
Notes on Frame Data None.
Quick Attack
Command Hold B for 60 ticks, Fa or
Hold B for 60 ticks, Fb
Proration N/A
Properties Can be used both on ground and in airMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.Move has invincibility during startup frames Requirements
Can Cancel Into: Block* HLA
Description Sceptile dashes forward at lightning speeds. Button press determines the horizontal distance, but it will always stop if the move passes by the opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Hold B for 60 ticks, Fa or
Hold B for 60 ticks, Fb
-- -- -- -- -- -- D --
Notes on Frame Data None.
Seed Bomb
Command D, DB, Bx+y Proration N/A
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 500 power.
Can Cancel Into: Block* L
Description Sceptile bends over and fires the six seeds on its back like mortars.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, Bx+y -- -500 / 0 -- -- -- -- D --
Notes on Frame Data None.
Fury Cutter
Command F, D, DFx+y Proration N/A
Properties Move has invincibility on upper body onlyMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Launches opponent on fourth hit.
Requirements 500 power.
Can Cancel Into: Block* HL
Description Sceptile leaps and slashes upwards twice. The fourth hit sends the opponent up into the air, potentially leading into a (or extending the) combo.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx+y -- -500 / 0 -- -- -- -- D --
Notes on Frame Data None.
Dragon Tail
Command D, DB, Ba+b Proration N/A
Properties Can be used both on ground and in airMove has invincibility to enemy projectilesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Ground Versions:Move causes opponent to bounce off the wall
Air Versions: Attack cannot be blocked while crouchingMove causes opponent to bounce off the ground
Requirements 500 power.
Can Cancel Into: Block* Ground: HLA
Air: HA
Description Sceptile's tail glows a light greenish hue, and it hits the opponent with it. Phases right through projectiles on startup and sends the opponent flying.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, Ba+b -- -500 / 0 -- -- -- -- D --
Notes on Frame Data None.
Acrobatics
Command Hold B for 60 ticks, Fa+b Proration N/A
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move has invincibility during startup frames Requirements 500 power.
Can Cancel Into: Block* HA
Description Sceptile leaps towards the back wall and flies at the opponent, knocking them down to earth. Homes in on the opponent, but cannot be used to extend a combo.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Hold B for 60 ticks, Fa+b -- -500 / 0 -- -- -- -- D --
Notes on Frame Data None.

Supers[]

X-Scissor
Command D, DB, BD, DB, Bx or
D, DB, BD, DB, By
Proration N/A
Properties Move has invincibility during startup framesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 1000 power.
Can Cancel Into: Block* HL
Description Sceptile jumps forwards and slashes in an X motion. While it mainly functions as an anti-air, the invincibility gained upon startup makes it a decent reversal move as well.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx or
D, DB, BD, DB, By
-- -1000 / 0 -- -- -- -- -- --
Notes on Frame Data None.
Dual Chop
Command F, DF, D, DB, BFx or
F, DF, D, DB, BFy
Proration N/A
Properties Move has invincibility during startup framesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.
1st hit:Move causes opponent to bounce off the ground
2nd hit:Move causes opponent to bounce off the wall
Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* HA (1st hit), HLA (2nd hit)
Description Sceptile's leaves glow light green, and it dashes forwards to cut the opponent. The second hit can be delayed.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, DF, D, DB, BFx or
F, DF, D, DB, BFy
-- -1000 / 0 -- -- -- -- -- --
Notes on Frame Data None.
Dragon Breath
Command D, DF, FD, DF, Fx or
D, DF, FD, DF, Fy
Proration N/A
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 2000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* HLA
Description Sceptile fires a gust of wind from its mouth.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx or
D, DF, FD, DF, Fy
-- -2000 / 0 -- -- -- -- -- --
Notes on Frame Data None.
Solar Leaf Storm
Command D, DF, FD, DF, Fx+y Proration N/A
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 3000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* HLA
Description Sceptile charges up solar power before releasing it as a beam of energy. Upon hit, Sceptile bends over and fires a barrage of leaves from the seeds on its back.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx+y -- -3000 / 0 -- -- -- -- -- --
Notes on Frame Data None.
Mega Sceptile
Command D, DB, BD, DB, Ba+b Proration N/A
Properties Attack can KO the average character in one hit.
Fails when used against Fujiwara no Mokou, Kaguya Houraisan, or Eirin Yagokoro
Requirements 3000 power.
Only available if P2's life is 33% or lower.
Must have won at least 1 round.
Can Cancel Into: Move cannot be cancelled out of. Block* HLA
Description Sceptile's tail glows a light greenish hue, and it sends the opponent flying offstage before Mega Evolving and firing a tree missile at the hapless foe, blowing them apart.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Ba+b -- -3000 / 0 -- -- -- -- -- --
Notes on Frame Data None.
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