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This article is currently incomplete. More Specifically:
  • Meter gain values for Specials & Supers need to be updated.
  • Framedata notes on Urashima's Box need to be updated to reflect new tombstone duration.
  • Hitbox images for Maxwell's Demon need to be updated.
  • Missing Hitbox images for Yukari's Arcanum "Danmaku Bounded Field".
  • Incomplete frame data for Yukari's Arcanum "Danmaku Bounded Field".

Please help by expanding this article.


Yukari Yakumo
(RicePigeon's Version)
YukariRP
YukariRPstance

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

01/06/2016

Download Link

Ricepigeon's MUGEN Spot

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Overview[]

Yukari is known throughout the world of Gensokyo as a youkai who toys with her opponents, and the list of options available to this version is no exception. This version is technically a six-button character, utilizing x, y, and z for her attacks. The remaining three buttons are used for shortcuts. a, when used in conjunction with F or B, acts as a shortcut for her FF and BB dashes, respectively. b acts as a shortcut for y+z, while c is used as a shortcut for x+y+z.

Yukari's movelist consist of various mixup options that allow her to play offense and defense, such as a falling projectile for zoning the opponent, the ability to absorb incoming enemy projectiles and use them against her foe, a command grab, and a move that, depending on button press, will keep her opponent guessing whether to block high, low, or cross up. To toy with her opponent further, Yukari also possesses the unique ability to escape from the corner of the screen and reappear on the opposite side of the screen behind her opponent. Whenever Yukari absorbs a projectile with Ride the Waves, a visual indicator will show the capacity of her gap. Up to 10 projectiles will be stored before the gap reaches maximum capacity. The more the gap meter is filled, the more projectiles will be released during Fight the Ocean, and the more damage will be done by Yukari's Gazing Eye and Laplace's Demon attacks.

At the beginning of the match, Yukari must select between one of two Level 3 spellcards to use during the match. Obsolete Line "Trip to the Old Station" is a large, unblockable projectile attack that is extremely difficult to dodge, but has a very long startup time, so Yukari is susceptible to being interrupted before the train cars appear. It also has very few setup opportunities outside of a DF+z attack on Counter Hit, but does very high damage for a level 3. Yukari's Arcanum "Danmaku Bounded Field" is a command grab super that, although weaker than Yukari's other level 3, has much faster startup and great range for a grab, but cannot hit airborne opponents or opponents with lower body invincibility due to its hitbox placement. Also, due to being a grab, it cannot be combo'ed into as it cannot hit opponents in hitstun, though various setups can allow this move to be used as a tick throw to increase the chances of successfully landing it.

Moves[]

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Movekey

  • x = x
  • y = y
  • z = z
  • a = a
  • b = Shortcut for y+z
  • c = Shortcut for x+y+z
  • s = s

Icons encased in square brackets [ D ] require the respective button(s) to be held down.

Note: All non-projectile, non-throw attacks will gain a 25% damage boost on counterhit, as well as increased hitstun; all Light normals gain an addtional +1 frame advantage on counterhit, while all other non-projectile and non-throw attacks gain an additional +3 frame advantage.

Normals[]

Standing Light Attack
YukariRP-5x
Command x Proration 95%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, D+y, F+y, z, D+z, DF+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Yukari opens her folding fan and swings it in a half-chop motion at her opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x 25 0 / 40 / 40 -- 3 3 7 +5 +2
Notes on Frame Data None.
Standing Medium Attack
YukariRP-5y
Command y Proration 90%
Minimum: 10%
Properties Requirements
Can Cancel Into: z, D+z, DF+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Yukari swings her hand in an arc, opening up a boundary that slashes through the opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y 50 0 / 80 / 80 -- 5 2 14 +2 -2
Notes on Frame Data None.
Standing Heavy Attack
YukariRP-5z
Command z Proration 80%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Yukari thrusts her parasol forward.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z 75 0 / 120 / 120 -- 11 4 16 +2 -2
Notes on Frame Data None.
Crouching Light Attack
YukariRP-2x
Command D+x Proration 95%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, D+y, F+y, z, D+z, DF+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Yukari opens her folding fan and swings it at her opponent's legs.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+x 22 0 / 40 / 40 -- 5 2 9 +4 +1
Notes on Frame Data None.
Crouching Medium Attack
YukariRP-2y
Command D+y Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: z, D+z, DF+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Yukari reclines as she kicks open a light boundary with her foot, slashing the area above her. Anti-air.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y 60 0 / 80 / 80 -- 7 2 20 -5 -8
Notes on Frame Data None.
Crouching Heavy Attack
YukariRP-2z
Command D+z Proration 75%
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Yukari opens a black boundary with the sweep of her foot, tripping the opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+z 70 0 / 120 / 120 -- 10 3 22 D -14
Notes on Frame Data None.
Aerial Light Attack
YukariRP-j5x1
YukariRP-j5x2
Command x Proration 90%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: Air y, Air D+y, Air z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Yukari performs a somersault kick in midair, bringing her foot down in an arc.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x 40 0 / 40 / 40 -- 7 6 -- -- --
Notes on Frame Data None.
Aerial Medium Attack
YukariRP-j5y
Command y Proration 85%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: Air z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Similar to her Crouching Medium Attack, Yukari reclines back as she kicks open a light boundary with her foot, slashing the area above her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y 50 0 / 80 / 80 -- 7 2 -- -- --
Notes on Frame Data None.
Aerial Heavy Attack
YukariRP-j5z
Command z Proration 85%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Yukari opens a light boundary with a swift kick of her foot, slashing a large horizontal area in front of her. This attack stops Yukari's momentum and forces her to move forward.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z 70 0 / 120 / 120 -- 9 4 -- -- --
Notes on Frame Data 8f trajectory reset.

Command Attacks[]

Yukari Yakumo's Spiriting Away
YukariRP-throw1
Hitbox
YukariRP-throw2
YukariRP-throw3
Command y+z or
B+y+z
Proration 50%*
Minimum: 10%
Properties Move has Grab/Throw properties Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description Yukari grabs her opponent with her hand, then opens a gap. The opponent falls through the gap, falling through another gap some distance away from Yukari and slamming into the ground due to gravity.
The opponent can tech out of the first few frames of grab by pressing B+x, y, or z or F+x, y, or z, but only if Yukari's grab was not done as a counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y+z or
B+y+z
70 0 / 80 / 80 -- 2 2 20 D D
Notes on Frame Data None.
Wall Teleport
YukariRP-c441
Startup
YukariRP-c442
Recovery
Command BB or
B+a
Proration N/A
Properties Attack does not deal damageMove has invincibility during startup framesMove causes user to instantaneously move to a different location on the screen. Requirements Can only be done in corner.
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Yukari performs a backdash into the corner of the screen, disappearing into a boundary and reappearing on the opposite side. Yukari is invincible to attacks during the escape, but is completely vulnerable when she reappears.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
BB or
B+a
-- -- -- 15 -- 30+6 -- --
Notes on Frame Data 1f~15f invincible. 4f~35f airborne. 16f teleport to other side of screen.
Parasol Slam
YukariRP-6y
Command F+y Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouching*
Attack can be blocked by either standing or crouching.*
Description Yukari raises her closed parasol above her head, then slams it down in a vertical arc in front of her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+y 70 0 / 80 / 80 -- 23 3 15 +1 -3
Notes on Frame Data None.
Roadsign Kick
YukariRP-3z1
YukariRP-3z2
Command DF+z Proration 85%
Minimum: 10%
Properties Move causes opponent to bounce off the wall on Counterhit. Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Yukari reclines into a gap, kicking up a group of roadsigns in front of her that extend outward and upward. Causes Move causes opponent to bounce off the wall on Counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DF+z 70 0 / 120 / 120 -- 9 6 27 -6 -11
Notes on Frame Data None.
Parasol Spin
YukariRP-j2y
Command D+y Proration 85%
Minimum: 10%
Properties Move hits behind user, crossing up the opponent. Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Yukari takes out her parasol and performs a mid-air spinning attack, slowly descending toward the ground as she does so. The attack can hit opponents behind Yukari.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y 70 0 / 80 / 80 -- 12 Until Ground 13 -- --
Notes on Frame Data 1f trajectory reset.

Specials[]

Urashima's Box
YukariRP-236
Command D, DF, Fx, y, or z Proration 80%
Minimum: 10%
Properties Can be used both on ground and in air
Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by standing, crouching, or aerial.
Description Yukari gives a smirk as she opens a gap, dropping a tombstone from above screen. Relatively slow startup, but Yukari can usually act as soon as the tombstone lands. Button press determines tombstone's drop location. If Yukari is hit while the tombstone is still offscreen, it will be destroyed.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, Fx, y, or z (Ground) 80 20 / 30 / 30 -- 20 -- -- D -10
D, DF, Fx, y, or z (Air) 80 20 / 30 / 30 -- 20 -- Until Ground. D --
Notes on Frame Data 20f~ super cancelable. 30f projectile hitbox active until ground.
Zen Temple Butterfly
YukariRP-623x
x Version.
YukariRP-623y
y Version.
YukariRP-623z
z Version.
Command F, D, DFx, y, or z Proration 92% x 4
Minimum: 10%
Properties Move hits behind user, crossing up the opponent.Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Move has invincibility during startup frames on x Version.
Move has invincibility on upper body only on y Version.
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Yukari twirls her parasol in a spinning attack that hits four times. Button press determines the direction Yukari travels, with x going straight up, y at an angle, and z traveling horizontally.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx 28x4 30 / 20x4 / 20x4 -- 7 30 31+11 D -36
F, D, DFy 28x4 30 / 20x4 / 20x4 -- 9 30 24+11 D -29
F, D, DFz 28x4 30 / 20x4 / 20x4 -- 11 30 25 D -19
Notes on Frame Data x: 1f~7f invincible. 9f~68f airborne.
y: 1f~7f upper body invincible. 9f~63f airborne.
Ride the Waves
YukariRP-214x
Command D, DB, Bx Proration N/A
Properties Can be used both on ground and in air Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Yukari opens an entry gap at her current location, which remains onscreen for a while before closing. While open, the gap will absorb most projectiles created by the opponent. Cannot absorb more than 10 projectiles, and cannot absorb certain beam-type projectiles.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, Bx (Ground) Attack does not deal damage 0 -- 14 -- 37 -- --
D, DB, Bx (Air) Attack does not deal damage 0 -- 14 -- Until Ground -- --
Notes on Frame Data 22f~ super cancelable. 15f gap active. Gap duration: 105f.
Fight the Ocean
YukariRP-214y
Command D, DB, By Proration 94% x 3~13
Minimum: 10%
Properties Can be used both on ground and in air
Attack is a projectile, or has projectile properties
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.Attack can be blocked in the air.
Description Yukari opens an exit gap at her current location, which begins to spit out 3-13 projectiles one after another that home in on her opponent. Starts off with only 3 projectiles, and adds additional projectiles for each projectile absorbed by Ride the Waves.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Ground 13x(3~13) 0 / 10x(3~13) / 10x(3~13) -- 18 -- 72 -- --
Air 13x(3~13) 0 / 10x(3~13) / 10x(3~13) -- 18 -- Until Ground -- --
Notes on Frame Data 26f~ supercancelable. 4f delay between projectiles.
Eye of Changes
YukariRP-214z1
YukariRP-214z2
Command D, DB, Bz Proration 92%
Minimum: 10%
Properties Can be used both on ground and in air
Attack is a projectile, or has projectile properties
Activates on opponent hitstun.
Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Yukari opens a gap with a gazing demonic eye that glares in her opponent's direction. Does nothing by itself, but the eye will automatically fire an aimed projectile at Yukari's opponent the moment he or she enters hitstun from an attack. If the opponent is already in hitstun when the gap is created, the eye will fire a projectile immediately. The gap will close immediately if Yukari is hit by an attack. Damage can be increased slightly depending on how many projectiles were absorbed by Ride the Waves.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, Bz(Ground) 40~60* 0 / 40 / 40 -- 14 -- 37 -- --
D, DB, Bz(Air) 40~60* 0 / 40 / 40 -- 14 -- Until Ground. -- --
Notes on Frame Data 22f~ super cancelable. Gap: 15f delay before projectile can fire.
Illusionary Rift
YukariRP-412x
x Version
YukariRP-412y
y Version
YukariRP-412z
z Version
Command B, D, DBx, y, or z Proration 80%
Minimum: 10%
Properties Can be used both on ground and in airMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.Move causes user to instantaneously move to a different location on the screen.
Move hits behind user, crossing up the opponent. at close range.
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* x: Attack can be blocked by either standing or crouching.
y: Attack must be blocked while crouching
z: Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Yukari disappears into a gap and reappears at a different location by the opponent for a high-velocity attack. x Version causes Yukari to spin into her opponent, y Version causes Yukari to perform a sliding roadsign kick that hits low, and z causes Yukari to tumble down from above the opponent for an overhead attack. All three versions have a brief moment of invincibility before Yukari reappears.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B, D, DBx 75 30 / 70 / 70 -- 41+5 30 20 D -22
B, D, DBy 70 30 / 70 / 70 -- 41+10 6 37 D -21
B, D, DBz 80 30 / 60 / 60 -- 41+5 Until ground. 28 D --
Notes on Frame Data x: 13f~44f invincible. 42f teleport.
y: 13f~44f invincible. 42f teleport.
z: 13f~41f, 50f~53f invincible. 42f teleport.
Maxwell's Demon
YukariRP-63214R1
YukariRP-63214R2
Facing Right
YukariRP-63214L1
YukariRP-63214L2
Facing Left
Command F, DF, D, DB, Bx, y, or z Proration 80%
Minimum: 100%
Properties Move has Grab/Throw properties Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description Yukari creates a small thermodynamic boundary that separates charged and uncharged particles. If the opponent is standing near this boundary's location, Yukari will grab them and pull them through the boundary, causing them to freeze/burn as they pass though to the opposite side. Causes small amounts of damage, but leaves the opponent vulnerable to a combo. Button press determines the range of the grab, as well as damage and the amount of recovery frames on whiff.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, DF, D, DB, Bx 10 15 / 60 / 60 -- 9 2 34 +7 +7
F, DF, D, DB, By 15 15 / 60 / 60 -- 9 2 30 +7 +7
F, DF, D, DB, Bz 20 15 / 60 / 60 -- 9 2 26 +7 +7
Notes on Frame Data None.

Supers[]

Shikigami "Chen"
YukariRP-214214px
Command D, DF, FD, DF, Fx Proration 90% x 4
Cancel: 92.5%
Minimum: 20%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by standing, crouching, or aerial.
Description Yukari opens a gap and summons her nekomata shikigami, Chen. Chen will spin as she bounces across the stage, before disappearing into another gap. Yukari recovers from this attack quickly, allowing her to act while Chen is still on screen.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx 90x4 -1000 / 0 -- 0+17 -- 32 -- --
Notes on Frame Data 18f~ projectile hitbox active
Shikigami "Ran Yakumo"
YukariRP-214214py
Command D, DF, FD, DF, Fy or
D, DF, FD, DF, Fz
Proration 98% x 20
Cancel: 92.5%
Minimum: 20%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by standing, crouching, or aerial.
Description Yukari opens a gap and summons her nine-tailed fox shikigami, Ran. Ran will rush toward the opponent and begin spinning after traveling a set distance, or until she reaches the opponent's location. y starts spinning at half screen distance, while z travels the full screen distance. Yukari recovers from this attack quickly, allowing her to act while Ran is still on screen.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fy or
D, DF, FD, DF, Fz
11.5x20 -1000 / 0 -- 0+11 -- 38 D --
Notes on Frame Data y: Projectile hitbox active earliest at 12f, latest at 32f.
z: Projectile hitbox active earliest at 12f, latest at 42f.
Border Sign "Quadruple Barrier"
YukariRP-236236
Command D, DB, BD, DB, Bx, y, or z Proration 98% x 9 * 80%
Cancel: 92.5%
Minimum: 20%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move has invincibility during startup frames Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by either standing or crouching.
Description Yukari creates a large barrier in the palm of her hand, extending it outward and hitting the opponent as they are caught in its area, before sending the opponent flying with explosive force. The quick startup time and startup invincibility allow it to be used as a reversal, and can nullify opponent's projectiles.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx, y, or z 15x9 * 165 -1000 / 0 -- 0+7 65 22 D -14
Notes on Frame Data 1f~9f invincible. 8f~72f projectile nullify.
Magic Eye "Laplace's Demon"
YukariRP-214214pp1
Summon
YukariRP-214214pp2
Activation Hitbox
Command D, DB, BD, DB, Bx+y, x+z, or y+z Proration 92% x 12

Cancel: 92.5%
Minimum: 20%
Properties Can be used both on ground and in air
Attack is a projectile, or has projectile properties
Activates on opponent hitstun.
Requirements 2000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Yukari reclines back and opens up a series of gaps containing demonic eyes, similar to her Gazing Eye. These eyes fill the screen and will not disappear if Yukari is hit, and last much longer before closing. Does nothing by itself, but the eyes will automatically fire aimed projectiles at Yukari's opponent the moment he or she enters hitstun from an attack. If the opponent is already in hitstun when the gaps are created, the eyes will fire their projectiles immediately as they are created, extending the opponent's hitstun by a significant amount. Damage can be increased slightly depending on how many projectiles were absorbed by Ride the Waves.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx+y, x+z, or y+z (30~45)x12 -2000 / 0 -- 0 -- Ground: 66
Air: Until ground.
-- --
Notes on Frame Data Gaps have 15f delay before can fire projectile.
Obsolete Line "Trip to the Old Station"
YukariRP-236236ppp
Command D, DF, FD, DF, Fx+y+z Proration 75% x 3
Minimum: 100%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Move grants full invincibility*
Requirements Requires "Trip to the Old Station" selected prior to match.
3000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description Yukari retracts her hand, waiting for the precise moment to open a large gap, out of which comes an empty four-car passenger train that rams the opponent. The train cars cannot be blocked once they appear, but Yukari is completely vulnerable to being interrupted by attack during the long start up time. It is possible to utilize this move to its maximum potential by scoring a counterhit with Yukari's DF+z, as with proper timing, the opponent will not be able to avoid the train as they recover from the wallbounce and subsequent knockdown. Note however that if this move is cancelled too early from a DF+z counterhit, that only two of the train cars will hit the opponent, so proper timing will be necessary to ensure that this move incurs the full amount of damage after a counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx+y+z 200x3 -3000 / 0 -- 0+106 -- 136 D D
Notes on Frame Data 107f projectile spawn. 107f~271f invincible.
Yukari's Arcanum "Danmaku Bounded Field"
Command F, DF, D, DB, BF, DF, D, DB, Bx+y+z Proration
Minimum: 100%
Properties Move has Grab/Throw propertiesMove has invincibility during startup framesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements Requires "Danmaku Bounded Field" selected prior to match.
3000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description Yukari slams her parasol onto the ground, creating a large black gap along the ground. Any opponent unfortunate enough to find themselves standing above this gap will be sucked into Yukari's gap dimension, where Yukari will then summon several rings of multi-colored danmaku around the opponent, which then all condense simultaneously into a blinding flash of light as they strike the opponent repeatedly. Has an extremely long horizontal reach for a command grab, but its vertical reach is lacking, so opponents with lower body invincibility will be able to avoid it.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, DF, D, DB, BF, DF, D, DB, Bx+y+z -- -3000 / 0 / 0 -- 0+9 3 -- D D
Notes on Frame Data 1f~7f invincible.
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