Yukari is known throughout the world of Gensokyo as a youkai who toys with her opponents, and the list of options available to this version is no exception. This version is technically a six-button character, utilizing , , and for her attacks. The remaining three buttons are used for shortcuts. , when used in conjunction with or , acts as a shortcut for her and dashes, respectively. acts as a shortcut for +, while is used as a shortcut for .
Yukari's movelist consist of various mixup options that allow her to play offense and defense, such as a falling projectile for zoning the opponent, the ability to absorb incoming enemy projectiles and use them against her foe, a command grab, and a move that, depending on button press, will keep her opponent guessing whether to block high, low, or cross up. To toy with her opponent further, Yukari also possesses the unique ability to escape from the corner of the screen and reappear on the opposite side of the screen behind her opponent. Whenever Yukari absorbs a projectile with Ride the Waves, a visual indicator will show the capacity of her gap. Up to 10 projectiles will be stored before the gap reaches maximum capacity. The more the gap meter is filled, the more projectiles will be released during Fight the Ocean, and the more damage will be done by Yukari's Gazing Eye and Laplace's Demon attacks.
At the beginning of the match, Yukari must select between one of two Level 3 spellcards to use during the match. Obsolete Line "Trip to the Old Station" is a large, unblockable projectile attack that is extremely difficult to dodge, but has a very long startup time, so Yukari is susceptible to being interrupted before the train cars appear. It also has very few setup opportunities outside of a + attack on Counter Hit, but does very high damage for a level 3. Yukari's Arcanum "Danmaku Bounded Field" is a command grab super that, although weaker than Yukari's other level 3, has much faster startup and great range for a grab, but cannot hit airborne opponents or opponents with lower body invincibility due to its hitbox placement. Also, due to being a grab, it cannot be combo'ed into as it cannot hit opponents in hitstun, though various setups can allow this move to be used as a tick throw to increase the chances of successfully landing it.
Moves[]
Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.
Movekey
=
=
=
=
= Shortcut for +
= Shortcut for
=
Icons encased in square brackets [ ] require the respective button(s) to be held down.
Note: All non-projectile, non-throw attacks will gain a 25% damage boost on counterhit, as well as increased hitstun; all Light normals gain an addtional +1 frame advantage on counterhit, while all other non-projectile and non-throw attacks gain an additional +3 frame advantage.
Normals[]
Standing Light Attack
Command
Proration
95% Minimum: 10%
Properties
Requirements
Can Cancel Into:
, , +, +, , +, +, ,
Block*
Description
Yukari opens her folding fan and swings it in a half-chop motion at her opponent.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
25
0 / 40 / 40
--
3
3
7
+5
+2
Notes on Frame Data
None.
Standing Medium Attack
Command
Proration
90% Minimum: 10%
Properties
Requirements
Can Cancel Into:
, +, +, ,
Block*
Description
Yukari swings her hand in an arc, opening up a boundary that slashes through the opponent.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
50
0 / 80 / 80
--
5
2
14
+2
-2
Notes on Frame Data
None.
Standing Heavy Attack
Command
Proration
80% Minimum: 10%
Properties
Requirements
Can Cancel Into:
,
Block*
Description
Yukari thrusts her parasol forward.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
75
0 / 120 / 120
--
11
4
16
+2
-2
Notes on Frame Data
None.
Crouching Light Attack
Command
+
Proration
95% Minimum: 10%
Properties
Requirements
Can Cancel Into:
, , +, +, , +, +, ,
Block*
Description
Yukari opens her folding fan and swings it at her opponent's legs.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
22
0 / 40 / 40
--
5
2
9
+4
+1
Notes on Frame Data
None.
Crouching Medium Attack
Command
+
Proration
85% Minimum: 10%
Properties
Requirements
Can Cancel Into:
, +, +, ,
Block*
Description
Yukari reclines as she kicks open a light boundary with her foot, slashing the area above her. Anti-air.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
60
0 / 80 / 80
--
7
2
20
-5
-8
Notes on Frame Data
None.
Crouching Heavy Attack
Command
+
Proration
75% Minimum: 10%
Properties
Requirements
Can Cancel Into:
,
Block*
Description
Yukari opens a black boundary with the sweep of her foot, tripping the opponent.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
70
0 / 120 / 120
--
10
3
22
D
-14
Notes on Frame Data
None.
Aerial Light Attack
Command
Proration
90% Minimum: 10%
Properties
Requirements
Can Cancel Into:
Air , Air +, Air , ,
Block*
Description
Yukari performs a somersault kick in midair, bringing her foot down in an arc.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
40
0 / 40 / 40
--
7
6
--
--
--
Notes on Frame Data
None.
Aerial Medium Attack
Command
Proration
85% Minimum: 10%
Properties
Requirements
Can Cancel Into:
Air , ,
Block*
Description
Similar to her Crouching Medium Attack, Yukari reclines back as she kicks open a light boundary with her foot, slashing the area above her.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
50
0 / 80 / 80
--
7
2
--
--
--
Notes on Frame Data
None.
Aerial Heavy Attack
Command
Proration
85% Minimum: 10%
Properties
Requirements
Can Cancel Into:
,
Block*
Description
Yukari opens a light boundary with a swift kick of her foot, slashing a large horizontal area in front of her. This attack stops Yukari's momentum and forces her to move forward.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
70
0 / 120 / 120
--
9
4
--
--
--
Notes on Frame Data
8f trajectory reset.
Command Attacks[]
Yukari Yakumo's Spiriting Away
Hitbox
Command
+ or ++
Proration
50%* Minimum: 10%
Properties
Requirements
Can Cancel Into:
Block*
Description
Yukari grabs her opponent with her hand, then opens a gap. The opponent falls through the gap, falling through another gap some distance away from Yukari and slamming into the ground due to gravity. The opponent can tech out of the first few frames of grab by pressing + or +, but only if Yukari's grab was not done as a counterhit.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+ or ++
70
0 / 80 / 80
--
2
2
20
D
D
Notes on Frame Data
None.
Wall Teleport
Startup
Recovery
Command
or +
Proration
N/A
Properties
Requirements
Can only be done in corner.
Can Cancel Into:
Block*
N/A
Description
Yukari performs a backdash into the corner of the screen, disappearing into a boundary and reappearing on the opposite side. Yukari is invincible to attacks during the escape, but is completely vulnerable when she reappears.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or +
--
--
--
15
--
30+6
--
--
Notes on Frame Data
1f~15f invincible. 4f~35f airborne. 16f teleport to other side of screen.
Parasol Slam
Command
+
Proration
85% Minimum: 10%
Properties
Requirements
Can Cancel Into:
,
Block*
* *
Description
Yukari raises her closed parasol above her head, then slams it down in a vertical arc in front of her.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
70
0 / 80 / 80
--
23
3
15
+1
-3
Notes on Frame Data
None.
Roadsign Kick
Command
+
Proration
85% Minimum: 10%
Properties
on Counterhit.
Requirements
Can Cancel Into:
,
Block*
Description
Yukari reclines into a gap, kicking up a group of roadsigns in front of her that extend outward and upward. Causes on Counterhit.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
70
0 / 120 / 120
--
9
6
27
-6
-11
Notes on Frame Data
None.
Parasol Spin
Command
+
Proration
85% Minimum: 10%
Properties
Requirements
Can Cancel Into:
,
Block*
Description
Yukari takes out her parasol and performs a mid-air spinning attack, slowly descending toward the ground as she does so. The attack can hit opponents behind Yukari.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
70
0 / 80 / 80
--
12
Until Ground
13
--
--
Notes on Frame Data
1f trajectory reset.
Specials[]
Urashima's Box
Command
Proration
80% Minimum: 10%
Properties
Requirements
Can Cancel Into:
Block*
Description
Yukari gives a smirk as she opens a gap, dropping a tombstone from above screen. Relatively slow startup, but Yukari can usually act as soon as the tombstone lands. Button press determines tombstone's drop location. If Yukari is hit while the tombstone is still offscreen, it will be destroyed.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
(Ground)
80
20 / 30 / 30
--
20
--
--
D
-10
(Air)
80
20 / 30 / 30
--
20
--
Until Ground.
D
--
Notes on Frame Data
20f~ super cancelable. 30f projectile hitbox active until ground.
Zen Temple Butterfly
Version.
Version.
Version.
Command
Proration
92% x 4 Minimum: 10%
Properties
on Version. on Version.
Requirements
Can Cancel Into:
Block*
Description
Yukari twirls her parasol in a spinning attack that hits four times. Button press determines the direction Yukari travels, with going straight up, at an angle, and traveling horizontally.
Yukari opens an entry gap at her current location, which remains onscreen for a while before closing. While open, the gap will absorb most projectiles created by the opponent. Cannot absorb more than 10 projectiles, and cannot absorb certain beam-type projectiles.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
(Ground)
0
--
14
--
37
--
--
(Air)
0
--
14
--
Until Ground
--
--
Notes on Frame Data
22f~ super cancelable. 15f gap active. Gap duration: 105f.
Fight the Ocean
Command
Proration
94% x 3~13 Minimum: 10%
Properties
Requirements
Can Cancel Into:
Block*
Description
Yukari opens an exit gap at her current location, which begins to spit out 3-13 projectiles one after another that home in on her opponent. Starts off with only 3 projectiles, and adds additional projectiles for each projectile absorbed by Ride the Waves.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
Ground
13x(3~13)
0 / 10x(3~13) / 10x(3~13)
--
18
--
72
--
--
Air
13x(3~13)
0 / 10x(3~13) / 10x(3~13)
--
18
--
Until Ground
--
--
Notes on Frame Data
26f~ supercancelable. 4f delay between projectiles.
Eye of Changes
Command
Proration
92% Minimum: 10%
Properties
Activates on opponent hitstun.
Requirements
Can Cancel Into:
Block*
N/A
Description
Yukari opens a gap with a gazing demonic eye that glares in her opponent's direction. Does nothing by itself, but the eye will automatically fire an aimed projectile at Yukari's opponent the moment he or she enters hitstun from an attack. If the opponent is already in hitstun when the gap is created, the eye will fire a projectile immediately. The gap will close immediately if Yukari is hit by an attack. Damage can be increased slightly depending on how many projectiles were absorbed by Ride the Waves.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
(Ground)
40~60*
0 / 40 / 40
--
14
--
37
--
--
(Air)
40~60*
0 / 40 / 40
--
14
--
Until Ground.
--
--
Notes on Frame Data
22f~ super cancelable. Gap: 15f delay before projectile can fire.
Illusionary Rift
Version
Version
Version
Command
Proration
80% Minimum: 10%
Properties
at close range.
Requirements
Can Cancel Into:
Block*
: : :
Description
Yukari disappears into a gap and reappears at a different location by the opponent for a high-velocity attack. Version causes Yukari to spin into her opponent, Version causes Yukari to perform a sliding roadsign kick that hits low, and causes Yukari to tumble down from above the opponent for an overhead attack. All three versions have a brief moment of invincibility before Yukari reappears.
Yukari creates a small thermodynamic boundary that separates charged and uncharged particles. If the opponent is standing near this boundary's location, Yukari will grab them and pull them through the boundary, causing them to freeze/burn as they pass though to the opposite side. Causes small amounts of damage, but leaves the opponent vulnerable to a combo. Button press determines the range of the grab, as well as damage and the amount of recovery frames on whiff.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
10
15 / 60 / 60
--
9
2
34
+7
+7
15
15 / 60 / 60
--
9
2
30
+7
+7
20
15 / 60 / 60
--
9
2
26
+7
+7
Notes on Frame Data
None.
Supers[]
Shikigami "Chen"
Command
Proration
90% x 4 Cancel: 92.5% Minimum: 20%
Properties
Requirements
1000 power.
Can Cancel Into:
Block*
Description
Yukari opens a gap and summons her nekomata shikigami, Chen. Chen will spin as she bounces across the stage, before disappearing into another gap. Yukari recovers from this attack quickly, allowing her to act while Chen is still on screen.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
90x4
-1000 / 0
--
0+17
--
32
--
--
Notes on Frame Data
18f~ projectile hitbox active
Shikigami "Ran Yakumo"
Command
or
Proration
98% x 20 Cancel: 92.5% Minimum: 20%
Properties
Requirements
1000 power.
Can Cancel Into:
Block*
Description
Yukari opens a gap and summons her nine-tailed fox shikigami, Ran. Ran will rush toward the opponent and begin spinning after traveling a set distance, or until she reaches the opponent's location. starts spinning at half screen distance, while travels the full screen distance. Yukari recovers from this attack quickly, allowing her to act while Ran is still on screen.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
11.5x20
-1000 / 0
--
0+11
--
38
D
--
Notes on Frame Data
: Projectile hitbox active earliest at 12f, latest at 32f. : Projectile hitbox active earliest at 12f, latest at 42f.
Border Sign "Quadruple Barrier"
Command
Proration
98% x 9 * 80% Cancel: 92.5% Minimum: 20%
Properties
Requirements
1000 power.
Can Cancel Into:
Block*
Description
Yukari creates a large barrier in the palm of her hand, extending it outward and hitting the opponent as they are caught in its area, before sending the opponent flying with explosive force. The quick startup time and startup invincibility allow it to be used as a reversal, and can nullify opponent's projectiles.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
15x9 * 165
-1000 / 0
--
0+7
65
22
D
-14
Notes on Frame Data
1f~9f invincible. 8f~72f projectile nullify.
Magic Eye "Laplace's Demon"
Summon
Activation Hitbox
Command
Proration
92% x 12
Cancel: 92.5% Minimum: 20%
Properties
Activates on opponent hitstun.
Requirements
2000 power.
Can Cancel Into:
Block*
N/A
Description
Yukari reclines back and opens up a series of gaps containing demonic eyes, similar to her Gazing Eye. These eyes fill the screen and will not disappear if Yukari is hit, and last much longer before closing. Does nothing by itself, but the eyes will automatically fire aimed projectiles at Yukari's opponent the moment he or she enters hitstun from an attack. If the opponent is already in hitstun when the gaps are created, the eyes will fire their projectiles immediately as they are created, extending the opponent's hitstun by a significant amount. Damage can be increased slightly depending on how many projectiles were absorbed by Ride the Waves.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
(30~45)x12
-2000 / 0
--
0
--
Ground: 66 Air: Until ground.
--
--
Notes on Frame Data
Gaps have 15f delay before can fire projectile.
Obsolete Line "Trip to the Old Station"
Command
Proration
75% x 3 Minimum: 100%
Properties
*
Requirements
Requires "Trip to the Old Station" selected prior to match. 3000 power.
Can Cancel Into:
Block*
Description
Yukari retracts her hand, waiting for the precise moment to open a large gap, out of which comes an empty four-car passenger train that rams the opponent. The train cars cannot be blocked once they appear, but Yukari is completely vulnerable to being interrupted by attack during the long start up time. It is possible to utilize this move to its maximum potential by scoring a counterhit with Yukari's +, as with proper timing, the opponent will not be able to avoid the train as they recover from the wallbounce and subsequent knockdown. Note however that if this move is cancelled too early from a + counterhit, that only two of the train cars will hit the opponent, so proper timing will be necessary to ensure that this move incurs the full amount of damage after a counterhit.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
200x3
-3000 / 0
--
0+106
--
136
D
D
Notes on Frame Data
107f projectile spawn. 107f~271f invincible.
Yukari's Arcanum "Danmaku Bounded Field"
Command
Proration
Minimum: 100%
Properties
Requirements
Requires "Danmaku Bounded Field" selected prior to match. 3000 power.
Can Cancel Into:
Block*
Description
Yukari slams her parasol onto the ground, creating a large black gap along the ground. Any opponent unfortunate enough to find themselves standing above this gap will be sucked into Yukari's gap dimension, where Yukari will then summon several rings of multi-colored danmaku around the opponent, which then all condense simultaneously into a blinding flash of light as they strike the opponent repeatedly. Has an extremely long horizontal reach for a command grab, but its vertical reach is lacking, so opponents with lower body invincibility will be able to avoid it.