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Flandre Scarlet
(RicePigeon's Version)
FlandreRP-por
KuroFlan-Idle

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

04/26/2016

Download Link

RicePigeon's MUGEN Spot

Max Life
Max Power
Attack
Defense

700
3000
100
100

Overview

Flandre's ability to destroy anything manifests itself in the form of speed and power. As a pure melee attacker, Flandre relies on charge motions to perform fast, agile, and powerful attacks that are sure to pressure the opponent. Many of her specials provide Flandre with some kind of invincibility to help her accomplish this.

Flandre's biggest flaw, however, is her frailty. With only 700 Life, the damage she will be taking will be just as big as the damage she will be dishing out.

At the beginning of the match, Flandre has the option to select one of two Level 3 Spellcards for use, but will not be able to use both during the same match. It's generally recommended to choose the one more fitting for the situation Flandre is up against. "Weapon of Mass Destruction" is Flandre's only projectile attack, a slow-moving energy orb that reacts violently upon contact with anything, while Flandre is able to move after the projectile is created, allowing Flandre to keep pressure on her opponent. "And Then Will There Be None?" is Flandre's signature instant kill move; its range is short and highly punishable if whiffed or blocked, but very deadly.

Moves

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Movekey

  • PX = PX
  • PY = PY
  • PZ = PZ
  • KA = KA
  • KB = Shortcut for PY+PZ
  • KC = Shortcut for Button-3xPunch
  • Button-Start = Button-Start

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down.

Normals

Standing Light Attack
Command PX Proration N/A
Properties Requirements
Can Cancel Into: Rpdfire, PY, DB+PY/DF+PY, Button-D+PY, PZ, Button-D+PZ, Specialcancel, Supercancel Block* Mid
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Medium Attack
Command PY Proration N/A
Properties Requirements
Can Cancel Into: PZ, Button-D+PZ, Specialcancel, Supercancel Block* Mid
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Heavy Attack
Command PZ Proration N/A
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Mid
Description Flandre does a two-hit claw strike at the opponent. Has less horizontal range than her PY, but leaves her safe on block, allowing this move to be used as a hitconfirm.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Attack
Command Button-D+PX Proration N/A
Properties Requirements
Can Cancel Into: Rpdfire, PY, DB+PY/DF+PY, Button-D+PY, PZ, Button-D+PZ, Specialcancel, Supercancel Block* Low
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Medium Attack
Command Button-D+PY Proration N/A
Properties Requirements
Can Cancel Into: PZ, Button-D+PZ, Specialcancel, Supercancel Block* Low
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Heavy Attack
Command Button-D+PZ Proration N/A
Properties Hardknockdown Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Low
Description Flandre does a sweeping kick that brushes up destructive energy from the ground, tripping her opponent. Unsafe on block.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Light Attack
Command PX Proration N/A
Properties Requirements Aironly
Can Cancel Into: Air PY, Air PZ, Specialcancel, Supercancel Block* HighAerial
Description Flandre does a double kick in mid-air. Hits twice, and does a good amount of damage for a Light attack, the second hit makes for a good jump-in if timed correctly.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Medium Attack
Command PY Proration N/A
Properties Requirements Aironly
Can Cancel Into: Air PZ, Specialcancel, Supercancel Block* HighAerial
Description Flandre does a mid-air side swipe with her claw. Has good horizontal range and priority, making it useful for air-to-air situations.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Heavy Attack
Command PZ Proration N/A
Properties Groundbounce on Counterhit. Requirements Aironly
Can Cancel Into: Specialcancel, Supercancel Block* HighAerial
Description Flandre does a rolling claw strike in midair that hits below her. The size of the hitbox allows this attack to cross up enemies, and also performs a Ground Bounce on counterhit, opening up a combo opportunity for Flandre.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.

Command Normals

Throw
Command PY+PZ or
Button-B+PY+PZ
Proration N/A
Properties ThrowHardknockdown Requirements
Can Cancel Into: Nocancel Block* Unblockable
Description Flandre grabs the opponent, then leaps either in front or behind them and creates a blast of destructive energy, exploding the opponent away from her.
The opponent can tech out of the first few frames of the grab by pressing Button-B+P or Button-F+P, but only if Kanako's grab was not done as a counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY+PZ or
Button-B+PY+PZ
110 -- -- 2 2 20 D D
Notes on Frame Data None.
Overhead Claw
Command DB+PY or
DF+PY
Proration N/A
Properties Requirements
Can Cancel Into: SpecialcancelSupercancel Block* High*
Mid*
Description Flandre leaps forward and does a low-to-the-ground version of her jumping Heavy attack that hits overhead unless cancelled into from another attack. Flandre can pass through the opponent during the leap, so this attack can also cross up if spaced properly.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DB+PY or
DF+PY
-- -- -- -- -- -- -- --
Notes on Frame Data None.

Specials

Starbow Break
Command DUPX or
DUPY
Proration N/A
Properties Softknockdown Requirements
Can Cancel Into: Supercancel Block* HighAerial
Description Flandre leaps to the wall, then charges at high speeds until she reaches the other wall, striking the opponent on the way. By default, Flandre will leap to the wall behind her, but if the last directional input of the attack is substituted with UF instead of Button-U, Flandre will instead leap to the wall in front of her. PX version causes Flandre to leap to the lower portion of the wall, while the PY version causes Flandre to leap to the higher portion of the wall.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DUPX or
DUPY
-- -- -- -- -- -- -- --
Notes on Frame Data 42f down charge.
Catadioptric
Command DUPZ Proration N/A
Properties Requirements
Can Cancel Into: Owen's Chandelier, Cranberry Trap Block* N/A
Description Flandre leaps to the wall similar to her PY version of Starbow Break, except Flandre will then leap off of the wall in an arcing jump. By default, Flandre will leap to the wall behind her, but if the last directional input of the attack is substituted with UF instead of Button-U, Flandre will instead leap to the wall in front of her. Flandre's horizontal movement can be controlled by holding Button-B or Button-F during her descent. Does no damage on its own, but can be cancelled into one of two follow-ups.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DUPZ NoDmg -- -- -- -- -- -- --
Notes on Frame Data 42f down charge. 18f~ can cancel into follow ups.
Owen's Chandelier
Command P Proration N/A
Properties Softknockdown Requirements during Catadioptric
Can Cancel Into: Supercancel Block* HighAerial
Description Flandre performs a spinning slash downward as she falls, striking anything below her. The hitbox allows Flandre to cross up opponents if spaced correctly, and lasts for quite a bit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
P 100 -- -- -- -- -- -- --
Notes on Frame Data None.
Cranberry Trap
Command Button-F+P or Button-B+P Proration N/A
Properties ThrowAirthrowHardknockdown Requirements during Catadioptric
Can Cancel Into: Supercancel* Block* Unblockable
Description Flandre grabs the opponent in midair during her descent, and then slams them into the ground. Must be done close to the opponent, otherwise Flandre will follow up with Owen's Chandelier if the throw whiffs.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-F+P or Button-B+P 150 -- -- -- -- -- -- --
Notes on Frame Data After landing; 1f~ super cancellable.
Destroyer Claw
Command BFP Proration N/A
Properties Softknockdown
Melee Invincible on PX version.
ProjInv on PY version.
Throw Invincible on PZ version.
Requirements
Can Cancel Into: Supercancel Block* Mid
Description Flandre slashes in front of her, covering a wide area both in front and above her. This attack comes out very fast, and its hitbox makes it very useful as an anti-air. Despite this move's appearance, this attack does not hit overhead. While the animation timings for all versions are identical, each version provides Flandre with a different type of invincibility that lasts until the last active frame.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
BFP -- -- -- -- -- -- -- --
Notes on Frame Data 42f back charge.
Royal Flush
Command Tap P Repeatedly Proration N/A
Properties Softknockdown* Requirements
Can Cancel Into: Supercancel Block* Mid
Description Flandre runs forward with a barrage of claw attacks, before finally knocking her opponent away from her. An excellent tool for not only building meter, but also dragging an opponent into a corner, allowing her to rush them down. The version used depends on the final P button used in the command sequence. All versions are unsafe on block by varying degrees, so Flandre is liable to be punished, especially from the PZ version.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Tap P Repeatedly PX: 16x3 * 40
PY: 10x5 * 40
PZ: 10x7 * 40
-- -- -- -- -- D PX: -3
PY: -5
PZ: -7
Notes on Frame Data Requires 5 button presses.

Supers

Taboo "Laevatein"
Flandre-1318p
Command [DB]DFDBButton-UP or
[DB]QCFButton-UP
Proration 92.5% x 10
Cancel: 92.5%
Minimum: 10%
Properties ProjInvHardknockdown Requirements 1000 power.
Can Cancel Into: Nocancel Block* HighAerial
Description Flandre leaps to the wall, drawing out a huge flame sword and drags it across the screen for multiple hits. By default, Flandre will leap to the wall behind her, but if the last directional input of the attack is substituted with UF instead of Button-U, Flandre will instead leap to the wall in front of her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
[DB]DFDBButton-UP or
[DB]QCFButton-UP
38 x 10 -1000 / 0 -- 0+8* Until wall. -- D --
Notes on Frame Data 42f downback charge.
Taboo "Four of a Kind"
Command BFButton-BButton-FP Proration N/A
Properties Hardknockdown Requirements 1000 power.
Can Cancel Into: Nocancel Block* Low
Description Flandre does a sliding kick that launches the opponent upwards. She then summons three clones of herself, who then surround the opponent while catching him or her in the crossfire of their laser attacks.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
BFButton-BButton-FP -- -1000 / 0 -- -- -- -- D --
Notes on Frame Data 42f back charge.
Taboo "Weapon of Mass Destruction"
Command BFButton-BButton-FButton-3xPunch or
BFButton-BButton-FKC
Proration N/A
Properties ProjHardknockdown Requirements 3000 power.
Requires "Weapon of Mass Destruction" selected prior to match.
Can Cancel Into: Nocancel Block* AllBlock
Description Flandre fires a giant, slow-moving orb of red energy that crawls across the screen. Upon contact with an opponent or a projectile, the orb violently explodes, striking an area larger than the orb itself as multiple explosions of energy erupt around it. Because Flandre recovers quickly, she can act while the orb is still on screen. This move is Flandre's only projectile attack, and useful or maintaining pressure on the opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
BFButton-BButton-FButton-3xPunch or
BFButton-BButton-FKC
-- -3000 / 0 -- -- -- -- D --
Notes on Frame Data None.
Secret Barrage "And Then Will There Be None?"
Command BFButton-BButton-FButton-3xPunch or
BFButton-BButton-FKC
Proration N/A
Properties HardknockdownOHKO Requirements 3000 power.
Requires Flandre to have won at least 1 round.
Cancelling into this move requires opponent's Life to be less than or equal to 350 or 35% of their max health, whichever is higher.
Requires "And Then Will There Be None?" selected prior to match.
Can Cancel Into: Nocancel Block* Mid
Description Flandre strikes the opponent, then vanishes into the darkness before violently striking multiple times, then finally crushes the "eye" of her opponent in her hand, obliterating them from existence. Causes an instant kill, but can only be used if Flandre has already won at least one round. Flandre cannot cancel into this move unless the opponent has less than 35% of their max health, or 350 Life if their max health is less than 1000. Its range is also rather short, and punishable on whiff or block.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
BFButton-BButton-FButton-3xPunch or
BFButton-BButton-FKC
99999* -3000 / 0 -- -- -- -- D --
Notes on Frame Data None.

Version History

04/26/16 - Version 2016.04.26

  • Weapon of Mass Destruction: Fixed bug when Flandre is hit before projectile is released.

01/13/16 - Version 2016.01.13

  • Fixed bug on counterhit system.

01/01/15 - Version 2016.01.01

  • Fixed incorrect Head & Mid positions.

12/22/15 - Version 2015.12.22

  • Holding forward or back no longer causes Flandre's ground dashes to repeat.
  • Adjusted command input timings.
  • B button is now shortcut for Y+Z
  • Adjusted airdash cancel times
  • Throw can now be used after landing or a ground dash.
  • Adjusted velocities on air back dash.
  • j.PX: Hitstun on each hit reduced by 1.
  • "Laevatein": Startup after wall jump reduced by 1f.
  • "Laevatein": Chip damage increased.

11/27/15 - Version 2015.11.27

  • 4 new palettes
  • Fixed bug where Lvl 1 supers did not require a motion charge.
  • Starbow Break: Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
  • Starbow Break: No longer projectile invincible.
  • Catadioptric: Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
  • "Laevatein": Now has projectile invincibility.
  • "Laevatein": Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
  • "Four of a Kind": Startup increased by 4f. Recovery on hit increased by 2f.
  • "And Then Will There Be None": 35% Life requirement for Player 2 now only applies if move is cancelled into.

10/27/15 - Version 2015.10.27

  • Royal Flush: Forward velocity slightly decreased on all versions.
  • Taboo "Four of a Kind": Damage on first hit reduced: 38 -> 18
  • Taboo "Four of a Kind": Vertical hit velocity on final hit reduced.
  • Taboo "Four of a Kind": Recovery on successful hit increased by 20f.
  • Secret Barrage "And Then Will There Be None?": Fixed glitch that bypassed p2 life requirement of 35% health.
  • Secret Barrage "And Then Will There Be None?": Fixed bug that occured when used on the "immortals"

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