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Jigglypuff
(Dylanius9000's Version)
DylaniusJigglyPort
SillyDillyJigglypuff

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

Unknown

Download Link

https://drive.google.com/file/d/0BwfEHtCqhHmKMkFwQzBzbkNPWFk/view?usp=sharing

Max Life
Max Power
Attack
Defense

750
3000
100
100

Overview[]

Moves[]

Normals[]

Standing Light
Command x Proration 98%
Minimum: 10%
Properties Requirements
Can Cancel Into: x,y,z,c,D+x,D+y,D+z,D+c, F+z,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Jigglypuff quickly punches the opponent. Can be done twice in a row.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x 20 -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Medium
Command y Proration 95%
Minimum: 10%
Properties Requirements
Can Cancel Into: z,c,D+y,D+z,D+c, F+z,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Jigglypuff extends his leg out and kicks the opponent while rotating. Has decent reach.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y 30 -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Heavy
Command z Proration 90%
Minimum: 10%
Properties Move has invincibility during startup frames* Requirements
Can Cancel Into: c,D+c, F+z,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Jigglypuff spins backwards and charges forwards, foot extended. During the startup, he can't be hit by most attacks outside of throws.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z 50 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light
Command D+x Proration 98%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be chained into itself.,y,z,c,D+x,D+y,D+z,D+c, F+z,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Jigglypuff quickly kicks outwards while crouching.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+x 20 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Medium
Command D+y Proration 95%
Minimum: 10%
Properties Requirements
Can Cancel Into: z,c,D+y,D+z,D+c, F+z,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Jigglypuff sweeps his leg under the opponent's feet.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y 30 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Heavy
Command D+z Proration 90%
Minimum: 10%
Properties Requirements
Can Cancel Into: c,D+c, F+z,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Jigglypuff thrusts his foot forward, moving slightly.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+z 50 -- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Light
Command x Proration 98%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: y,z,c,F+z,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouching
Description Jigglypuff swipes the area in front of him.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x 20 -- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Medium
Command y Proration 95%
Minimum: 10%
Properties Move hits behind user, crossing up the opponent. Requirements Can only be used in air
Can Cancel Into: z,c,F+z,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move.Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouching
Description Jigglypuff delivers a quick kick forwards. The hitbox stays on him until he lands, and there is an additional one behind him that can be used for crossups.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y 30 (third frame)
20 (fourth frame)
-- -- -- -- -- -- --
Notes on Frame Data None.
Jumping Heavy
Command z Proration 90%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: c,F+z,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouching
Description Jigglypuff thrusts both of his feet forwards.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z 50 (fifth frame)
38 (sixth frame)
-- -- -- -- -- -- --
Notes on Frame Data None.
Launcher
Command c Proration 90%
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: Move can be cancelled into a jump., Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Jigglypuff swings his head forwards, knocking the opponent into the air.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
c 50 -- -- -- -- -- -- --
Notes on Frame Data None.
OTG Attack
Command D+c Proration 90%
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move can hit off the groundMove hits behind user, crossing up the opponent. Requirements
Can Cancel Into: Block* Attack must be blocked while crouching
Description Jigglypuff extends his legs out to the sides, tripping the opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+c 50 -- -- -- -- -- -- --
Notes on Frame Data None.
Meteor Smash
Command c Proration 98% x 4 (Initially)
95% (Last hit)
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: Block* Attack cannot be blocked while crouching
Description Jigglypuff spins around like a drill. The fifth hit causes the opponent to be sent flying down to the ground.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
c 50 -- -- -- -- -- -- --
Notes on Frame Data None.

Command Attacks[]

Run Forwards
Command FF Proration N/A
Properties Requirements
Can Cancel Into: x, y, D+x, D+y, F+z, FF+c,Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
FF -- -- -- -- -- -- -- --
Notes on Frame Data None.
Dash Attack
Command c Proration 90%
Minimum: 10%
Properties Move causes opponent to bounce off the wall* Requirements Can only be used while running.
Can Cancel Into: Block* Attack can be blocked by either standing or crouching.
Description Jigglypuff leaps forwards and headbutts the opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
c 50 -- -- -- -- -- -- --
Notes on Frame Data None.
Hop Back
Command BB Proration N/A
Properties Requirements
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
BB -- -- -- -- -- -- -- --
Notes on Frame Data None.
Shield
Command B+x, y, or z+c Proration N/A
Properties Can be used both on ground and in air
Nullifies Chip Damage
Breaks after a set amount of time or after guarding too many hits.
Requirements
Can Cancel Into: Block* N/A
Description Puts up a defensive bubble that blocks all damage. Be careful, however, since if it pops, Jigglypuff is sent flying off the screen.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+x, y, or z+c -- -- -- -- -- -- -- --
Notes on Frame Data None.
Throw
Command x+y or
B+x+y
Proration N/A
Properties Requirements
Can Cancel Into: Block* Attack cannot be blocked
Description Jigglypuff grabs the opponent and spins around, sending them straight upward. Directional input changes whether they land in front of or behind him when he stops.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x+y or
B+x+y
90 -- -- -- -- -- -- --
Notes on Frame Data None.
Pound
Command F+z Proration 90%
Minimum: 10%
Properties Can be used both on ground and in air Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by standing, crouching, or aerial.
Description Jigglypuff delivers a powerful punch. Grounded opponents are pushed backwards and left vulnerable.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+z 60 -- -- -- -- -- -- --
Notes on Frame Data None.

Specials[]

Double Slap
Command D, DF, Fx, y, or z Proration 90% per hit
Minimum: 15%
Properties Can be used both on ground and in air
Mashable.
Use U to move upwards while in the air.
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching. (on ground), Attack can be blocked by standing, crouching, or aerial. (In air)
Description Jigglypuff rapidly punches forwards. Horizontal velocity depends on the button pressed, and the move time can be extended by rapidly tapping the punch buttons.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, Fx, y, or z 15 -- -- -- -- -- -- --
Notes on Frame Data None.
Gyro Ball
Command F, D, DFx, y, or z Proration 95% x 8
Minimum: 15%
Properties Move hits behind user, crossing up the opponent.Move has invincibility to enemy projectiles
y and z versions: Move has invincibility on upper body only
x version: Forwards
y version: Diagonal
z version: Upwards
Requirements
Can Cancel Into: Block* Attack can be blocked by standing, crouching, or aerial.
Description Two blue orbs appear on the tips of Jigglypuff's arms as he leaps forwards and spins like a top. The direction he moves in depends on the button.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx, y, or z 10 -- -- -- -- -- -- --
Notes on Frame Data None.
Rollout
Command B, DB, D, DF, Fx, y, or z Proration 90%
Minimum: 15%
Properties Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
z version: Crossup on 2nd hit.
Requirements
Can Cancel Into: Block* Attack can be blocked by either standing or crouching.
Description Jigglypuff charges forwards rolling like a ball. Distance depends on the button pressed. Is extremely unsafe on block.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B, DB, D, DF, Fx, y, or z 100 (x version)
110 (y version)
60/70 (z version)
-- -- -- -- -- -- --
Notes on Frame Data None.
Rest
Command DD x, y, or z Proration 100%
Minimum: 75%
Properties Move has invincibility during startup framesAttack deals residual damage Requirements
Can Cancel Into: Block* Attack can be blocked by standing, crouching, or aerial.
Description Jigglypuff takes a well-deserved nap. Sends unlucky opponents sky-high upon contact.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DD x, y, or z 200 (initial hit), 1 (over time) -- -- -- -- -- -- --
Notes on Frame Data None.
Mimic
Command D, DB, Bx, y, or z Proration 100%
Properties Can be used both on ground and in airMove has Grab/Throw properties
Replaces Mimic with a copied move if the opponent is registered as copyable.
Requirements Must not have copied a move.
Can Cancel Into: Block* Attack cannot be blocked (When used normally)
Attack can be blocked by standing, crouching, or aerial. (When comboed into)
Description Jigglypuff flies forwards and attempts to grab the opponent in midair. Upon contact, he copies one of their special moves before throwing them towards the ground. Only copies a move from specific characters listed in the files.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, Bx, y, or z 80 -- -- -- -- -- -- --
Notes on Frame Data None.

Supers[]

Frustration
Command D, DF, Fx+y, x+z, or y+z Proration 90% per hit
Minimum: 20%
Properties Can be used both on ground and in airMove causes opponent to bounce off the wall
Mashable.
Use U to move upwards while in the air.
Requirements 1000 power.
Can Cancel Into: Block* Attack can be blocked by either standing or crouching. (on ground), Attack can be blocked by standing, crouching, or aerial. (In air)
Description Jigglypuff, in a fit of rage, charges forwards slapping the opponent repeatedly. Damage output is increased by rapidly tapping the punch buttons.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, Fx+y, x+z, or y+z 20 (normally)
50 (when mashed)
200 (final hit)
-- -- -- -- -- -- --
Notes on Frame Data None.
Puff Up
Command F, D, DFx+y, x+z, or y+z Proration 90%
Minimum: 50%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move grants full invincibility* Requirements 1000 power.
Can Cancel Into: Block* Attack can be blocked by either standing or crouching.
Description Jigglypuff inflates himself to more than twice his size, knocking foes sky-high. Has an incredibly fast startup, but he is left vulnerable once he returns to normal.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx+y, x+z, or y+z 260 -- -- -- -- -- -- --
Notes on Frame Data None.
Echoed Voice (One)
Command F, DF, D, DB, Bx+y, x+z, or y+z Proration 90% x 10
Minimum: 20%
Properties Move has invincibility during startup framesAttack is a projectile, or has projectile properties Requirements 1000 power.
Can Cancel Into: F, DF, D, DB, Bx+y, x+z, or y+z Block* Attack can be blocked by standing, crouching, or aerial.
Description Jigglypuff yells at the top of his lungs, producing musical notes that damage the opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, DF, D, DB, Bx+y, x+z, or y+z 20 -- -- -- -- -- -- --
Notes on Frame Data None.
Echoed Voice (Two)
Command F, DF, D, DB, Bx+y, x+z, or y+z Proration 90% x 10
Minimum: 30%
Properties Attack is a projectile, or has projectile properties Requirements 1000 power.
Can only be used during Echoed Voice (One).
Can Cancel Into: F, DF, D, DB, Bx+y, x+z, or y+z Block* Attack can be blocked by standing, crouching, or aerial.
Description Jigglypuff puts on headset and yells into the microphone.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, DF, D, DB, Bx+y, x+z, or y+z 40 -- -- -- -- -- -- --
Notes on Frame Data None.
Echoed Voice (Three)
Command F, DF, D, DB, Bx+y, x+z, or y+z Proration 90% x 10
Minimum: 40%
Properties Attack is a projectile, or has projectile properties
Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.*
Requirements 1000 power.
Can only be used during Echoed Voice (Two).
Can Cancel Into: Block* Attack can be blocked by standing, crouching, or aerial.
Description Jigglypuff grabs a mic stand out of nowhere and hops forwards, spinning once before screaming loudly.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, DF, D, DB, Bx+y, x+z, or y+z 50/60 -- -- -- -- -- -- --
Notes on Frame Data None.
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