This article refers to a version of a character that is still a W.I.P. and has not yet been released. Information listed here is subject to change with the actual release of the character, and is based only on information provided by the author(s).
Oshawott (FelixMario2011 and Dylanius9000's Version)
This version uses a four-button layout consisting of ,, and , much like Kung Fu Man. His gameplay is similar to that of a Shotoclone, but with a catch: Most of his specials aren't very good on their own, but by using the move Focus Energy, Oshawott can upgrade his specials at the cost of 500 power, giving them new properties or outright changing them. However, if he is put into a custom state, he loses his Scalchop and cannot use anything that requires it, including the ability to block.
Moves[]
Normals[]
Standing Light Special
Command
Proration
N/A
Properties
Requirements
Requires Scalchop
Can Cancel Into:
,+, ,
Block*
N/A
Description
Oshawott slashes at the opponent using his Scalchop.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Standing Heavy Special
Command
Proration
N/A
Properties
Requirements
Requires Scalchop
Can Cancel Into:
+, ,
Block*
N/A
Description
Oshawott swings his Scalchop with his other paw, using slightly more force.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Standing Light Physical
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
,,,+,+, ,
Block*
N/A
Description
Oshawott quickly punches the opponent.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Standing Heavy Physical
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
,
Block*
N/A
Description
Oshawott smacks the opponent with his tail.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Light Special
Command
+
Proration
N/A
Properties
Requirements
Requires Scalchop
Can Cancel Into:
+,+, ,
Block*
N/A
Description
Oshawott slashes low with his Scalchop.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Heavy Special
Command
+
Proration
N/A
Properties
Requirements
Requires Scalchop
Can Cancel Into:
,
Block*
N/A
Description
Oshawott hits the opponent with an upwards slash.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Light Physical
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
+,+,+,,
Block*
N/A
Description
Oshawott kicks the opponent from below.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Crouching Heavy Physical
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
+,,
Block*
N/A
Description
Oshawott spins around and slams his lower body at the opponent's legs, tripping them.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Jumping Light Special
Command
Proration
N/A
Properties
Requirements
Requires Scalchop
Can Cancel Into:
,, ,
Block*
N/A
Description
Oshawott slashes upwards using his Scalchop.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Jumping Heavy Special
Command
Proration
N/A
Properties
Requirements
Requires Scalchop
Can Cancel Into:
,
Block*
N/A
Description
Oshawott slashes downwards using his Scalchop.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Jumping Light Physical
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
,,, ,
Block*
N/A
Description
Oshawott quickly punches the opponent whilst airborne.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Jumping Heavy Physical
Command
Proration
N/A
Properties
Requirements
Can Cancel Into:
, ,
Block*
N/A
Description
Oshawott kicks upwards, propelling his target further into the air slightly.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Command Attacks[]
"Hopping Kick"
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
,,,+, ,
Block*
N/A
Description
Oshawott jumps forwards and kicks his opponent, stepping back after landing.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Fling
Command
+
Proration
N/A
Properties
Requirements
Requires Scalchop
Can Cancel Into:
Block*
N/A
Description
Oshawott throws his Scalchop forwards like a disc, causing it to spin around in the air before returning to it's owner. If he is hit while the Scalchop spins, it will fall to the ground.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Focus Energy
Command
+
Proration
N/A
Properties
Increases damage output for normals slightly and buffs the first special used upon activation.
Requirements
500 Power.
Can Cancel Into:
Block*
N/A
Description
Oshawott takes a moment to focus his body intensely, increasing his damage and amplifying his special moves. It wears off after a while or when a move hits the opponent, however.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Throw
Command
+
Proration
N/A
Properties
Requirements
Can Cancel Into:
Block*
N/A
Description
Oshawott attempts to grab the opponent. If it connects, he throws his target
over the shoulder. The direction of the throw depends on if is held down or not.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
+
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Specials[]
Water Gun
Command
or
Proration
N/A
Properties
on version Whiffs crouching opponents on version Travels the full screen width during Focus Energy
Requirements
Can Cancel Into:
Block*
N/A
Description
Oshawott fires a short stream of water from his mouth either forwards or upwards. During Focus Energy, this move reaches across the entire screen instead of just in front of Oshawott.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Water Gun Air
Command
or
Proration
N/A
Properties
on version
Requirements
Can Cancel Into:
Block*
N/A
Description
Oshawott fires a short stream of water from his mouth either forwards or downwards.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Razor Shell
Command
or
Proration
N/A
Properties
Full invulnerability while ascending during Focus Energy
Requirements
Requires Scalchop
Can Cancel Into:
Block*
N/A
Description
Oshawott jumps upwards, slashing at the target with his Scalchop. During Focus Energy, this move gains more height and is invincible for the full ascent rather than the start of the move.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Aqua Tail
Command
or
Proration
N/A
Properties
and during Focus Energy
Requirements
Can Cancel Into:
Block*
N/A
Description
Oshawott jumps up and spins around, his tail leaving behind a trail of water as he swings it. During Focus Energy, the move becomes immune to projectiles.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Aqua Tail Air
Command
or
Proration
N/A
Properties
during Focus Energy
Requirements
Can Cancel Into:
Block*
N/A
Description
Oshawott spins in midair, his tail leaving behind a trail of water as he swings it. During Focus Energy, the move becomes immune to projectiles.
Frame Data
Version
Damage
P1 Meter
P2 Meter
Startup
Active
Recovery
Fr. Adv (Hit)
Fr. Adv (Block)
or
--
--
--
--
--
--
--
--
Notes on Frame Data
None.
Hypers[]
Water Pulse
Command
+
Proration
N/A
Properties
Requirements
1000 power.
Can Cancel Into:
Block*
N/A
Description
Oshawott fires a powerful pulse of water from his mouth, which soon expands upon contact with the opponent. Pressing or allow you to change it's direction upon firing.