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Reimu Hakurei
(RicePigeon's Version)
ReimuRP-por
ReimuRP-Idle

M.U.G.E.N Version Compatibility

1.0

Last Updated

02/15/16

Download Link

RicePigeon's MUGEN Spot

Max Life
Max Power
Attack
Defense

1000
3000
100
100

Overview[]

This version of Reimu is a 3-button character who specializes in zoning. Her command inputs utilize charge motions, rather than the standard D, DF, F and F, D, DF commands. The a button can be used as a shortcut for her BB and FF Dash commands, while c can be used as a shortcut for x+y+z. While she's built as a zoner, the amount of options available to her gives her a very good pressure game against opponents.

Moves[]

Normals[]

Standing Light Attack
ReimuRP-5x
Command x Proration 98%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, F+y, B+y, D+y, z, D+z, F+z, DF+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Reimu performs a quick horizontal chop with her hand.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x 20 -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Medium Attack
ReimuRP-5y
Command y Proration 90%
Minimum: 10%
Properties Requirements
Can Cancel Into: z, D+z, F+z, DF+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Reimu performs a kick to the opponent's shin.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y 40 -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Strong Attack
ReimuRP-5z
Command z Proration 80%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Reimu performs a rising kick above her head. Good for anti-air.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z 75 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Attack
ReimuRP-2x
Command D+x Proration 92%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be chained into itself., y, F+y, B+y, D+y, z, D+z, F+z, DF+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Reimu performs a quick grounded kick to the opponent's foot.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+x 20 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Medium Attack
ReimuRP-2y
Command D+y Proration 87% x 2
Minimum: 10%
Properties Requirements
Can Cancel Into: z, D+z, F+z, DF+z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Reimu spins her gohei in front of her for a three-hit low attack. Has good horizontal range.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y 25 x 2 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Strong Attack
ReimuRP-2z
Command D+z Proration 80%
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack must be blocked while crouching
Description Reimu performs a sliding kick, which covers a good distance with plenty of active frames, but unsafe on block.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+z 70 -- -- -- -- -- D --
Notes on Frame Data None.
Aerial Light Attack
ReimuRP-j5x
Command x Proration 85%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: AIR y, AIR z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Similar to her Standing z, except faster and in midair.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
x 30 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Medium Attack
ReimuRP-j5y
Command y Proration 90% x 2
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: AIR z, Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Reimu spins an amulet at the end of her gohei for three hits. Has long active frame duration, good for aerial zoning.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y 25 x 2 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Strong Attack
ReimuRP-j5z
Command z Proration 85%
Minimum: 10%
Properties Requirements Can only be used in air
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Reimu performs a midair horizontal kick to the opponent's midsection.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
z 70 -- -- -- -- -- -- --
Notes on Frame Data None.

Command Attacks[]

Dash
Command FF or a+F or
BB or a+B
Proration N/A
Properties Attack does not deal damage Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
FF or a+F or
BB or a+B
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Throw
ReimuRP-yz
Ground Version
Command y+z or
B+y+z
Proration 50%*
Minimum: 10%
Properties Move has Grab/Throw properties Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description Reimu grabs her opponent and throws (B) or kicks (Neutral) them away from her.
The opponent can tech out of the first few frames of the grab by pressing B+x, y, or z or F+x, y, or z, but only if Reimu's grab was not done as a counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y+z or
B+y+z
-- -- -- -- -- -- D D
Notes on Frame Data None.
Air Throw
ReimuRP-jyz
Air Version
Command y+z or
B+y+z
Proration 50%*
Minimum: 10%
Properties Can only be used in airMove has Air Grab/Air Throw properties Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description Reimu grabs her opponent and throws them away from her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
y+z or
B+y+z
-- -- -- -- -- -- D D
Notes on Frame Data None.
Palm Thrust
ReimuRP-6x
Command F+x or
B+x
Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Reimu holds her onusa with both hands before thrusting it forward. Moves Reimu forward a bit. Useful for closing distance while maintaining a horizontal charge.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+x or
B+x
55 -- -- -- -- -- -- --
Notes on Frame Data None.
Overhead Smack
ReimuRP-6y
Command F+y Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouching*
Attack can be blocked by either standing or crouching.*
Description Reimu brings her fist down over her opponent's head.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+y 60 -- -- -- -- -- -- --
Notes on Frame Data None.
Hop Kick
ReimuRP-4y
Command B+y Proration 85%
Minimum: 10%
Properties Move has invincibility to enemy projectilesMove has invincibility on lower body only Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Reimu hops backward while simultaneously delivering a midair kick.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+y 60 -- -- -- -- -- -- --
Notes on Frame Data None.
Gohei Thrust
ReimuRP-6z
Command F+z Proration 80%
Minimum: 10%
Properties Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Reimu pokes forward with her gohei. Has a lot of range and knockback, useful for keeping an opponent in a corner.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+z 65 -- -- -- -- -- -- --
Notes on Frame Data None.
Drop Kick
ReimuRP-3z
Command DF+z Proration 85%
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: Move can be cancelled into any Special Move., Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Reimu rolls on her back before delivering a forceful kick upward with both legs, launching the opponent upward and taking her off the ground.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DF+z 70 -- -- -- -- -- D --
Notes on Frame Data None.

Specials[]

Hakurei Amulet
ReimuRP-46p
Command Hold B for 47 ticks, Fx, y, or z Proration 90%
Minimum: 10%
Properties Attack is a projectile, or has projectile propertiesCan be used both on ground and in air Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.Attack can be blocked in the air.
Description Reimu tosses out her signature Hakurei Amulet. On the ground, button press determines the projectile speed, while in the air, button press determines the angle of the projectile.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Hold B for 47 ticks, Fx, y, or z 50 -- -- -- -- -- -- --
Notes on Frame Data None.
Ascension Kick
ReimuRP-28p1
ReimuRP-28p2
Command Hold D for 47 ticks, Ux, y, or z Proration 85%
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.Move has invincibility during startup frames Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Reimu performs a backflip kick that launches her up into the air.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Hold D for 47 ticks, Ux, y, or z -- -- -- -- -- -- D --
Notes on Frame Data None.
Dimensional Rift
ReimuRP-421p1
Teleport
ReimuRP-421px
x Version
ReimuRP-2z
y Version
Command B, D, DBx, y, or z Proration 85%
Minimum: 10%
Properties Move causes user to instantaneously move to a different location on the screen.Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
z Version: Attack is a projectile, or has projectile properties
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* x: Attack cannot be blocked while crouchingAttack can be blocked in the air.
y: Attack must be blocked while crouching
z: Attack can be blocked by either standing or crouching.Attack can be blocked in the air.
Description Reimu vanishes, teleporting next to her opponent for a divekick (x), a sliding kick (y), or above the opponent and tossing three needle-like projectiles in an arc (z)
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B, D, DBx -- -- -- -- -- -- D --
B, D, DBy -- -- -- -- -- -- D --
B, D, DBz -- -- -- -- -- -- -- --
Notes on Frame Data None.
Rain Dance
ReimuRP-623
Hitbox
Command F, D, DFx, y, or z Proration 95% x 4
Minimum: 10%
Properties Can be used both on ground and in airMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Reimu flips into the air upside down, spinning her gohei above her head for a multi-hit attack while floating forward. The size of the hitbox can cross up opponents, and useful for ending aerial comboes while closing the distance with her opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx, y, or z 25 x 4 -- -- -- -- -- D --
Notes on Frame Data None.

Supers[]

Divine Arts "Omnidirectional Demon Binding Circle"
ReimuRP-1318p
Command DB(hold)DFDBUx, y, or z or

DB(hold)D, DF, FUFx, y, or z

Proration 92.5% x 10
Minimum: 10%
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move has invincibility during startup frames Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by either standing or crouching.
Description Reimu sets a warding charm onto the floor beneath her, causing a pillar of light to erupt around her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DB(hold)DFDBUx, y, or z or

DB(hold)D, DF, FUFx, y, or z

-- -1000 / 0 -- -- -- -- D --
Notes on Frame Data None.
Divine Spirit "Fantasy Seal"
ReimuRP-4646ppp
Command D, DF, FD, DF, Fx, y, or z Proration 98.26% x 6
Minimum: 10%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.Can be used both on ground and in air Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by either standing or crouching.Attack can be blocked in the air.
Description Reimu summons her multi-colored orbs which then home in on her opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx, y, or z -- -1000 / 0 -- -- -- -- D --
Notes on Frame Data None.
"Fantasy Heaven"
Command D, DB, BD, DB, Bx+y+z or
D, DB, BD, DB, Bc
Proration --
Minimum: 100%*
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move hits fullscreen Requirements 3000 power.
Must be selected at beginning of match.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by either standing or crouching.Attack can be blocked in the air.
Description Reimu summons 7 yin-yang orbs around her. Each time Reimu successfully connects with a melee attack, an orb will light up. Once all 7 orbs are lit up, Reimu will activate a powerful fullscreen attack once she returns to a grounded idle state. Note that melee attacks that deal multiple hits, such as D+y, will still only cause 1 orb to light up regardless of how many hits it deals. Due to the startup of the actual attack itself, it is difficult to actually combo into, but it is possible to combo into off of a DF+z attack.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx+y+z or
D, DB, BD, DB, Bc
10 x 45 -3000 / 0 -- -- -- -- D --
Notes on Frame Data None.
"Fantasy Nature"
ReimuRP-Level3-2-1
Hitbox (Throw)
ReimuRP-Level3-2-2
Hitbox (Melee)
Command D, DF, FD, DF, Fx+y+z or
D, DF, FD, DF, Fc
Proration 66%
Minimum: 100%*
Properties Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Move has Grab/Throw properties at point blank range, Attack cannot be blocked while crouching melee otherwise.
Requirements 3000 power.
Must be selected at beginning of match.
Can Cancel Into: Move cannot be cancelled out of. Block* Throw: Attack cannot be blocked
Melee: Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Reimu turns around for a second before perfoming a backflip, similar to her Rain Dance, but then unleashes three exploding talismans, which then trap the opponent as Reimu bombards them with multiple talismans, all before detonating them in a large explosion. This move actually has two different versions depending on the spacing of the attack. The moment Reimu's back is turned, the attack acts as a grounded Move has Grab/Throw properties. If the Move has Grab/Throw properties part of the attack whiffs, the exploding talismans become a Attack cannot be blocked while crouching hitting melee attack. Note that the Move has Grab/Throw properties variation of this move deals noticeably higher damage than the melee variation, but the latter can be used as a combo ender, unlike the former. Also, like most throws, the Move has Grab/Throw properties variant of this move will always whiff on airborne opponents, while the melee variant can hit airborne opponents.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Throw 500 -3000 / 0 / 0 -- 0+1 -- -- D D
Melee 420 -3000 / 0 / 0 -- -- -- -- D --
Notes on Frame Data 1f Throw, 4f~ Melee
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