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Reimu Hakurei
(RicePigeon's Version)
ReimuRP-por
ReimuRP-Idle

M.U.G.E.N Version Compatibility

1.0

Last Updated

02/15/16

Download Link

RicePigeon's MUGEN Spot

Max Life
Max Power
Attack
Defense

1000
3000
100
100

Overview

This version of Reimu is a 3-button character who specializes in zoning. Her command inputs utilize charge motions, rather than the standard QCF and DP commands. The KA button can be used as a shortcut for her Button-BButton-B and Button-FButton-F Dash commands, while KC can be used as a shortcut for Button-3xPunch. While she's built as a zoner, the amount of options available to her gives her a very good pressure game against opponents.

Moves

Normals

Standing Light Attack
ReimuRP-5x
Command PX Proration 98%
Minimum: 10%
Properties Requirements
Can Cancel Into: Rpdfire, PY, Button-F+PY, Button-B+PY, Button-D+PY, PZ, Button-D+PZ, Button-F+PZ, DF+PZ, Specialcancel, Supercancel Block* Mid
Description Reimu performs a quick horizontal chop with her hand.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX 20 -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Medium Attack
ReimuRP-5y
Command PY Proration 90%
Minimum: 10%
Properties Requirements
Can Cancel Into: PZ, Button-D+PZ, Button-F+PZ, DF+PZ, Specialcancel, Supercancel Block* Mid
Description Reimu performs a kick to the opponent's shin.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY 40 -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Strong Attack
ReimuRP-5z
Command PZ Proration 80%
Minimum: 10%
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Mid
Description Reimu performs a rising kick above her head. Good for anti-air.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PZ 75 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Attack
ReimuRP-2x
Command Button-D+PX Proration 92%
Minimum: 10%
Properties Requirements
Can Cancel Into: Rpdfire, PY, Button-F+PY, Button-B+PY, Button-D+PY, PZ, Button-D+PZ, Button-F+PZ, DF+PZ, Specialcancel, Supercancel Block* Low
Description Reimu performs a quick grounded kick to the opponent's foot.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PX 20 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Medium Attack
ReimuRP-2y
Command Button-D+PY Proration 87% x 2
Minimum: 10%
Properties Requirements
Can Cancel Into: PZ, Button-D+PZ, Button-F+PZ, DF+PZ, Specialcancel, Supercancel Block* Low
Description Reimu spins her gohei in front of her for a three-hit low attack. Has good horizontal range.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PY 25 x 2 -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Strong Attack
ReimuRP-2z
Command Button-D+PZ Proration 80%
Minimum: 10%
Properties Hardknockdown Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Low
Description Reimu performs a sliding kick, which covers a good distance with plenty of active frames, but unsafe on block.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PZ 70 -- -- -- -- -- D --
Notes on Frame Data None.
Aerial Light Attack
ReimuRP-j5x
Command PX Proration 85%
Minimum: 10%
Properties Requirements Aironly
Can Cancel Into: AIR PY, AIR PZ, Specialcancel, Supercancel Block* HighAerial
Description Similar to her Standing PZ, except faster and in midair.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX 30 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Medium Attack
ReimuRP-j5y
Command PY Proration 90% x 2
Minimum: 10%
Properties Requirements Aironly
Can Cancel Into: AIR PZ, Specialcancel, Supercancel Block* HighAerial
Description Reimu spins an amulet at the end of her gohei for three hits. Has long active frame duration, good for aerial zoning.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY 25 x 2 -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Strong Attack
ReimuRP-j5z
Command PZ Proration 85%
Minimum: 10%
Properties Requirements Aironly
Can Cancel Into: Specialcancel, Supercancel Block* HighAerial
Description Reimu performs a midair horizontal kick to the opponent's midsection.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PZ 70 -- -- -- -- -- -- --
Notes on Frame Data None.

Command Attacks

Dash
Command Button-FButton-F or KA+Button-F or
Button-BButton-B or KA+Button-B
Proration N/A
Properties NoDmg Requirements
Can Cancel Into: Nocancel Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-FButton-F or KA+Button-F or
Button-BButton-B or KA+Button-B
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Throw
ReimuRP-yz
Ground Version
Command PY+PZ or
Button-B+PY+PZ
Proration 50%*
Minimum: 10%
Properties Throw Requirements
Can Cancel Into: Nocancel Block* Unblockable
Description Reimu grabs her opponent and throws (Button-B) or kicks (Neutral) them away from her.
The opponent can tech out of the first few frames of the grab by pressing Button-B+P or Button-F+P, but only if Reimu's grab was not done as a counterhit.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY+PZ or
Button-B+PY+PZ
-- -- -- -- -- -- D D
Notes on Frame Data None.
Air Throw
ReimuRP-jyz
Air Version
Command PY+PZ or
Button-B+PY+PZ
Proration 50%*
Minimum: 10%
Properties AironlyAirthrow Requirements
Can Cancel Into: Nocancel Block* Unblockable
Description Reimu grabs her opponent and throws them away from her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY+PZ or
Button-B+PY+PZ
-- -- -- -- -- -- D D
Notes on Frame Data None.
Palm Thrust
ReimuRP-6x
Command Button-F+PX or
Button-B+PX
Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Mid
Description Reimu holds her onusa with both hands before thrusting it forward. Moves Reimu forward a bit. Useful for closing distance while maintaining a horizontal charge.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-F+PX or
Button-B+PX
55 -- -- -- -- -- -- --
Notes on Frame Data None.
Overhead Smack
ReimuRP-6y
Command Button-F+PY Proration 85%
Minimum: 10%
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* High*
Mid*
Description Reimu brings her fist down over her opponent's head.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-F+PY 60 -- -- -- -- -- -- --
Notes on Frame Data None.
Hop Kick
ReimuRP-4y
Command Button-B+PY Proration 85%
Minimum: 10%
Properties ProjInvLowerBodyInv Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Mid
Description Reimu hops backward while simultaneously delivering a midair kick.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-B+PY 60 -- -- -- -- -- -- --
Notes on Frame Data None.
Gohei Thrust
ReimuRP-6z
Command Button-F+PZ Proration 80%
Minimum: 10%
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Mid
Description Reimu pokes forward with her gohei. Has a lot of range and knockback, useful for keeping an opponent in a corner.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-F+PZ 65 -- -- -- -- -- -- --
Notes on Frame Data None.
Drop Kick
ReimuRP-3z
Command DF+PZ Proration 85%
Minimum: 10%
Properties Softknockdown Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Mid
Description Reimu rolls on her back before delivering a forceful kick upward with both legs, launching the opponent upward and taking her off the ground.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DF+PZ 70 -- -- -- -- -- D --
Notes on Frame Data None.

Specials

Hakurei Amulet
ReimuRP-46p
Command BFP Proration 90%
Minimum: 10%
Properties ProjAirok Requirements
Can Cancel Into: Supercancel Block* MidAerial
Description Reimu tosses out her signature Hakurei Amulet. On the ground, button press determines the projectile speed, while in the air, button press determines the angle of the projectile.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
BFP 50 -- -- -- -- -- -- --
Notes on Frame Data None.
Ascension Kick
ReimuRP-28p1
ReimuRP-28p2
Command DUP Proration 85%
Minimum: 10%
Properties SoftknockdownStartupinv Requirements
Can Cancel Into: Supercancel Block* Mid
Description Reimu performs a backflip kick that launches her up into the air.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DUP -- -- -- -- -- -- D --
Notes on Frame Data None.
Dimensional Rift
ReimuRP-421p1
Teleport
ReimuRP-421px
PX Version
ReimuRP-2z
PY Version
Command RDPP Proration 85%
Minimum: 10%
Properties TeleportSoftknockdown
PZ Version: Proj
Requirements
Can Cancel Into: Supercancel Block* PX: HighAerial
PY: Low
PZ: MidAerial
Description Reimu vanishes, teleporting next to her opponent for a divekick (PX), a sliding kick (PY), or above the opponent and tossing three needle-like projectiles in an arc (PZ)
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
RDPPX -- -- -- -- -- -- D --
RDPPY -- -- -- -- -- -- D --
RDPPZ -- -- -- -- -- -- -- --
Notes on Frame Data None.
Rain Dance
ReimuRP-623
Hitbox
Command DPP Proration 95% x 4
Minimum: 10%
Properties AirokSoftknockdown Requirements
Can Cancel Into: Supercancel Block* HighAerial
Description Reimu flips into the air upside down, spinning her gohei above her head for a multi-hit attack while floating forward. The size of the hitbox can cross up opponents, and useful for ending aerial comboes while closing the distance with her opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DPP 25 x 4 -- -- -- -- -- D --
Notes on Frame Data None.

Supers

Divine Arts "Omnidirectional Demon Binding Circle"
ReimuRP-1318p
Command DB(hold)DFDBButton-UP or

DB(hold)QCFUFP

Proration 92.5% x 10
Minimum: 10%
Properties HardknockdownStartupinv Requirements 1000 power.
Can Cancel Into: Nocancel Block* Mid
Description Reimu sets a warding charm onto the floor beneath her, causing a pillar of light to erupt around her.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DB(hold)DFDBButton-UP or

DB(hold)QCFUFP

-- -1000 / 0 -- -- -- -- D --
Notes on Frame Data None.
Divine Spirit "Fantasy Seal"
ReimuRP-4646ppp
Command QCFQCFP Proration 98.26% x 6
Minimum: 10%
Properties ProjHardknockdownAirok Requirements 1000 power.
Can Cancel Into: Nocancel Block* MidAerial
Description Reimu summons her multi-colored orbs which then home in on her opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCFQCFP -- -1000 / 0 -- -- -- -- D --
Notes on Frame Data None.
"Fantasy Heaven"
Command QCBQCBButton-3xPunch or
QCBQCBKC
Proration --
Minimum: 100%*
Properties ProjHardknockdownFullscreen Requirements 3000 power.
Must be selected at beginning of match.
Can Cancel Into: Nocancel Block* MidAerial
Description Reimu summons 7 yin-yang orbs around her. Each time Reimu successfully connects with a melee attack, an orb will light up. Once all 7 orbs are lit up, Reimu will activate a powerful fullscreen attack once she returns to a grounded idle state. Note that melee attacks that deal multiple hits, such as Button-D+PY, will still only cause 1 orb to light up regardless of how many hits it deals. Due to the startup of the actual attack itself, it is difficult to actually combo into, but it is possible to combo into off of a DF+PZ attack.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCBQCBButton-3xPunch or
QCBQCBKC
10 x 45 -3000 / 0 -- -- -- -- D --
Notes on Frame Data None.
"Fantasy Nature"
ReimuRP-Level3-2-1
Hitbox (Throw)
ReimuRP-Level3-2-2
Hitbox (Melee)
Command QCFQCFButton-3xPunch or
QCFQCFKC
Proration 66%
Minimum: 100%*
Properties Hardknockdown
Throw at point blank range, High melee otherwise.
Requirements 3000 power.
Must be selected at beginning of match.
Can Cancel Into: Nocancel Block* Throw: Unblockable
Melee: HighAerial
Description Reimu turns around for a second before perfoming a backflip, similar to her Rain Dance, but then unleashes three exploding talismans, which then trap the opponent as Reimu bombards them with multiple talismans, all before detonating them in a large explosion. This move actually has two different versions depending on the spacing of the attack. The moment Reimu's back is turned, the attack acts as a grounded Throw. If the Throw part of the attack whiffs, the exploding talismans become a High hitting melee attack. Note that the Throw variation of this move deals noticeably higher damage than the melee variation, but the latter can be used as a combo ender, unlike the former. Also, like most throws, the Throw variant of this move will always whiff on airborne opponents, while the melee variant can hit airborne opponents.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Throw 500 -3000 / 0 / 0 -- 0+1 -- -- D D
Melee 420 -3000 / 0 / 0 -- -- -- -- D --
Notes on Frame Data 1f Throw, 4f~ Melee

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