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{{Unreleased}}
 
 
{{Infobox character
 
{{Infobox character
 
|Name=Sanae Kochiya<br>(RicePigeon's Version)
 
|Name=Sanae Kochiya<br>(RicePigeon's Version)
 
|Version=M.U.G.E.N 1.0
 
|Version=M.U.G.E.N 1.0
|Update=TBA
+
|Update=04/19/2017
  +
|Download=[http://ricepigeon.neocities.org/chara.html RicePigeon's MUGEN Spot]
|Download=TBA
 
 
|Image=File:Sanae_RP-por2nd.png
 
|Image=File:Sanae_RP-por2nd.png
 
|Sprite=[[File:SanaeRP-idle.gif]]
 
|Sprite=[[File:SanaeRP-idle.gif]]
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Like with most versions of Sanae, Kanako and Suwako can be summoned through the use of attacks, both of which will display a cooldown meter that shows when Sanae will be able to summon the goddesses again. Sanae's {{F}}+{{HP}}, {{DP}}{{P}}, and {{HCF}}{{P}} attacks will summon Kanako, while {{B}}+{{HP}}, {{QCB}}{{LP}}, and {{RDP}}{{P}} will summon Suwako. Each Kanako & Suwako attack apply different cooldown times to their respective meters.
 
Like with most versions of Sanae, Kanako and Suwako can be summoned through the use of attacks, both of which will display a cooldown meter that shows when Sanae will be able to summon the goddesses again. Sanae's {{F}}+{{HP}}, {{DP}}{{P}}, and {{HCF}}{{P}} attacks will summon Kanako, while {{B}}+{{HP}}, {{QCB}}{{LP}}, and {{RDP}}{{P}} will summon Suwako. Each Kanako & Suwako attack apply different cooldown times to their respective meters.
   
Unlike ''Hisoutensoku'', Sanae's wind mechanic is drastically different. Wind currents can now be summoned at any time Sanae is not in a hit state, including during the middle of an attack, by pressing {{LP}}+{{MP}} plus any direction. However, Sanae now has a third gauge indicating how much wind power is left. Summoning wind will drain 1/4 of this gauge, and will slowly refill over time. Just like in ''Hisoutensoku'', the wind current will affect the velocities of ''Kanako log toss'', ''Wind Call'', ''Kanako Thrust'', ''Cobalt Spread'' ''Omikuji Bomb'' and ''Charm of Good Commerce'' attacks.
+
Unlike ''Hisoutensoku'', Sanae's wind mechanic is drastically different. Wind currents can now be summoned at any time Sanae is not in a hit state, including during the middle of an attack, by pressing {{LP}}+{{MP}} plus any direction. However, Sanae now has a third gauge indicating how much wind power is left. Summoning wind will drain 1/3 of this gauge, and will slowly refill over time. Just like in ''Hisoutensoku'', the wind current will affect the velocities of ''Kanako log toss'', ''Wind Call'', ''Kanako Thrust'', ''Cobalt Spread'' ''Omikuji Bomb'' and ''Charm of Good Commerce'' attacks.
   
 
==Moves==
 
==Moves==

Revision as of 17:46, 5 May 2017

Sanae Kochiya
(RicePigeon's Version)
Sanae RP-por2nd
SanaeRP-idle

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

04/19/2017

Download Link

RicePigeon's MUGEN Spot

Max Life
Max Power
Attack
Defense

900
3000
100
100

Overview

Sanae is technically a six-button character, but plays like a standard three-button character, using the extra buttons for shortcut; a, when used combined with F or B acts as a shortcut for the character's B B and F F dash commands. b is used as a shortcut for y+z, while c is used as a shortcut for x+y+z, used in the Level 3 Supers.

Like with most versions of Sanae, Kanako and Suwako can be summoned through the use of attacks, both of which will display a cooldown meter that shows when Sanae will be able to summon the goddesses again. Sanae's F+z, F, D, DFx, y, or z, and B, DB, D, DF, Fx, y, or z attacks will summon Kanako, while B+z, D, DB, Bx, and B, D, DBx, y, or z will summon Suwako. Each Kanako & Suwako attack apply different cooldown times to their respective meters.

Unlike Hisoutensoku, Sanae's wind mechanic is drastically different. Wind currents can now be summoned at any time Sanae is not in a hit state, including during the middle of an attack, by pressing x+y plus any direction. However, Sanae now has a third gauge indicating how much wind power is left. Summoning wind will drain 1/3 of this gauge, and will slowly refill over time. Just like in Hisoutensoku, the wind current will affect the velocities of Kanako log toss, Wind Call, Kanako Thrust, Cobalt Spread Omikuji Bomb and Charm of Good Commerce attacks.

Moves

Normals

Command Attacks

Wind Summon
Command Any direction+x+y Proration N/A
Properties Requirements 25% Wind gauge
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Sanae summons a wind current blowing in the respective input direction. Can be performed at any time that Sanae is not in a hitstate, and will affect the velocity and trajectory of Sanae's projectiles, in addition to affecting Sanae's horizontal movement.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Any direction+x+y -- -- -- -- 60 -- -- --
Notes on Frame Data 20f delay from input until wind can be summoned again
60f delay from input until recharge.
Frog Hop
Command D+y Proration N/A
Properties Requirements Can only be used in air
Can Cancel Into: Frog Hop (up to x3) Block* Attack cannot be blocked while crouchingAttack can be blocked in the air.
Description Sanae sticks her leg downward during descent. When she makes contact with the opponent, she will jump off of them, stunning them for a brief moment. This attack can connect into itself up to three times total before Sanae touches the ground. Holding B after making contact will cause Sanae to jump backwards off the opponent. This move is good for jump-ins, allowing Sanae to easily rack up damage against cornered opponents before continuing with the rest of a combo, as she can usually follow up with another aerial attack before landing, leaving her with just enough hitstun to connect with a ground combo.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D+y -- -- -- -- -- -- -- --
Notes on Frame Data None.
Kanako Pillar Toss
Command F+z Proration N/A
Properties Attack is a projectile, or has projectile propertiesCan be used both on ground and in airMove causes opponent to bounce off the wall
Trajectory can be altered by Wind Summon.
Requirements Full Kanako meter.
Can Cancel Into: Move can be cancelled into any Special Move.Move can be cancelled into any Super Move. Block* Attack can be blocked by standing, crouching, or aerial.
Description Sanae summons Kanako, who tosses a ring of 6 onbashira pillars at the opponent that cause wallbounce. Travels about midscreen by default, but the distance and trajectory of the pillars can be altered by summoning wind.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F+z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Suwako's Iron Ring
Command B+z Proration N/A
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements Full Suwako meter.
Can Cancel Into: Move can be cancelled into any Special Move.Move can be cancelled into any Super Move. Block* Attack can be blocked by standing, crouching, or aerial.
Description Sanae summons Suwako, who jumps out of the ground near Sanae's position twirling her iron rings above her in a helicopter-esque style. An anti-air that can carry the opponent far upwards on hit, and Sanae recovers just quickly enough to be able to follow up afterward.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B+z -- -- -- -- -- -- -- --
Notes on Frame Data None.

Specials

Wind Call
Command D, DF, Fx, y, or z Proration
Minimum: 10%
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Trajectory can be altered by Wind Summon.
Requirements
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by standing, crouching, or aerial.
Description Sanae summons a small cyclone, the position depending on button press. Using Wind Summon will cause the cyclone to move in the same direction as the wind. Useful as a trap since, unlike Hisoutensoku, the hitbox becomes active as soon as the move is used, and repositioning the cyclone with Wind Summon will force opponents to think twice about jumping over it.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, Fx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Wind Goddess: Pillar
Command F, D, DFx, y, or z Proration N/A
Properties Can be used both on ground and in airMove has invincibility during startup framesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.Move causes opponent to bounce off the ground Requirements Full Kanako meter.
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.
Description Reversal. Sanae summons Kanako, who then drops pillars on each side of Sanae. x has the fastest startup, but only drops 1 pillar on each side, while z has the slowest startup, but drops 3 pillars on each side, extending the attack's range. The automatic ground bounce leaves Sanae with plenty of time to follow up with an attack afterward. Note that due to the spacing of the attack, it is rare that more than 2 pillars of the z version will connect except against much larger opponents.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
F, D, DFx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Wind Goddess: Thrust
Command B, DB, D, DF, Fx, y, or z Proration N/A
Properties Can be used both on ground and in airMove has invincibility to enemy projectilesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Trajectory can be altered by Wind Summon.
Requirements Full Kanako meter.
Can Cancel Into: Move can be cancelled into any Super Move. Block* Attack can be blocked by either standing or crouching.*
Attack cannot be blocked while crouchingAttack can be blocked in the air.*
Description Sanae summons Kanako, who then proceed to charge forward together in a forward assault. Horizontal wind will affect the velocity of the charge, while vertical wind will cause Sanae and Kanako to ascend or descend. The hitbox has a deceptively large horizontal range and priority as it covers Kanako, but only Sanae herself has a hurtbox. Very useful against projectile zoners due to the projectile invincibility, but very unsafe on block.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B, DB, D, DF, Fx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Earth Goddess: Shield
Command D, DB, B+x Proration N/A
Properties Can be used both on ground and in air
Placement can be altered by Wind Summon.
Bubble HP: 200
Requirements Full Suwako meter.
Can Cancel Into: Move cannot be cancelled out of. Block* N/A
Description Sanae summons Suwako, who then creates a bubble around herself, acting as a shield for Sanae to absorb attacks. If the bubble covers Sanae, it will grant her Move grants full invincibility to all non-throw attacks as long as Sanae stays inside the bubble. Meter does not recharge until after the bubble bursts.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, B+x -- -- -- -- -- -- -- --
Notes on Frame Data None.
Cobalt Spread
Command D, DB, B+y or
D, DB, Bz
Proration N/A
Properties Attack is a projectile, or has projectile properties Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by standing, crouching, or aerial.
Description Sanae tosses a packet into the ground, which then ripples across the ground with tremors. Once close to the opponent, a frog will pop out of the ground. Button press determines the initial velocity of the packet. Though it may not seem like it, the horizontal movement of the tremor can be altered by the wind, with a B direction wind causing the y version to stay in place temporarily. Useful as a pressure tool, especially since the frog does not cause knockdown.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, B+y or
D, DB, Bz
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Earth Goddess: Snare
Command B, D, DB+x, y, or z Proration N/A
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground. Requirements Full Suwako meter.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by standing, crouching, or aerial.
Description Sanae summons Suwako, who then sinks into the ground. After 6 seconds pass or if the opponent is directly above Suwako, she will pop out of the ground, reaching near the top of the stage. Suwako can also be triggered manually by inputting the command again. Though its functionality may seem to overlap with Cobalt Spread, the fact that it has a much higher vertical reach, higher damage output, stays stationary and causes knockdown gives it its own utility as a wake-up trap.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
B, D, DB+x, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Omikuji Bomb
Command DDx, y, or z Proration N/A
Properties Attack is a projectile, or has projectile properties
Projectile trajectory can be altered by Wind Summon
Properties vary depending on result (see below)
Requirements
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by standing, crouching, or aerial.
Description Sanae tosses a small packet. Button press determines the initial trajectory of the packet, while its trajectory can be altered with Wind Summon: horizontal wind will change speed and direction, while vertical wind will change the height of the arc and speed of its descent. The results of the packet will be seemingly random, producing one of 4 different outcomes, each with their own properties;
  • Good Luck: Small explosion on contact. Moderate damage.
  • Bad Luck: Small black explosion on contact. Releases a homing projectile that deals low damage.
  • Great Luck: Large explosion on contact. High damage, Move knocks down opponent on hit. Opponent cannot tech when hitting the ground..
  • Poor Luck: Large black explosion on contact. High damage, Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground., also causes damage to Sanae if she is caught in the explosion.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DDx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.

Supers

Prayer "Charm of Good Commerce"
Command D, DF, FD, DF, Fx, y, or z Proration N/A
Properties Attack is a projectile, or has projectile propertiesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Projectile trajectory can be altered by Wind Summon
Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by standing, crouching, or aerial.
Description Sanae strikes a pose, summoning a stream of charm talismans behind her which fly forward, one after another. The direction of the wind can have interesting effects on the trajectory of the talismans. For instance, B wind will cause the talismans to slow down, while F wind causes them to speed up. U wind and D wind will cause the talismans to arc upward or downward, respectively. Note that the talismans can never reverse their direction. Because Sanae can summon wind at any time during the attack, this offers Sanae a great tool for zoning and space control.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DF, FD, DF, Fx, y, or z -- -- -- -- -- -- -- --
Notes on Frame Data None.
Esoterica "Forgotten Ritual"
Command D, DB, BD, DB, Bx, y, or z Proration N/A
Properties Move has invincibility during startup framesMove knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 1000 power.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack can be blocked by either standing or crouching.
Description Sanae performs a summoning ritual with her onusa, creating a large star of energy around her which slowly expands outwards. Acts as a reversal with quick startup, and the hitbox is large enough to see applications in combos. Note that the points of the star do not have any hitboxes, so it is not as large as the effect might suggest. Although this attack is classed as a melee attack, it does not receive any counterhit bonuses.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx, y, or z -- -- -- -- -- -- D --
Notes on Frame Data None.
Miracle "Night of the Supernova Storm"
Command D, DB, BD, DB, Bx+y+z Proration N/A
Properties Attack is a projectile, or has projectile propertiesMove hits fullscreenMove knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Does not hit grounded opponents.
Requirements 3000 power.
Requires Miracle "Night of the Supernova Storm" selected prior to match.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked
Description Sanae performs a summoning ritual with her onusa, sending a small star into the sky, which then goes supernova, covering the entire top screen. Any opponents caught in the explosion will receive damage. While the attack is semi-fullscreen and unblockable, it can only hit opponents that are airborne. This is useful for catching opponents in the air, such as those recovering from an attack that takes them off the ground, or those that have been launched into the air from a groundbounce.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
D, DB, BD, DB, Bx+y+z -- -- -- -- -- -- D D
Notes on Frame Data None.
Sea Opening "Moses's Miracle"
Command DDDx+y+z Proration N/A
Properties Move causes user to instantaneously move to a different location on the screen.Move knocks down opponent on hit. Opponent cannot tech when hitting the ground. Requirements 3000 power.
Requires Sea Opening "Moses's Miracle" selected prior to match.
Can Cancel Into: Move cannot be cancelled out of. Block* Attack cannot be blocked while crouching
Description Sanae vanishes, then reappears above the opponent's head with a powerful overhead smack with her onusa, creating water waves on each side of her. Note that only the smack deals damage. Since it is a melee attack, this attack also receives counterhit bonuses, dealing close to 600 damage on a counterhit, thus making it extremely potent for punishing an opponent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DDDx+y+z -- -- -- -- -- -- D --
Notes on Frame Data None.