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Sanae Kochiya
(RicePigeon & Daniel9999999's Version)
SanaeR9x7-por
SanaeRP-idle

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

02/08/2015

Download Link

Mediafire

Max Life
Max Power
Attack
Defense

900
3000
100
100

Overview

This version of Sanae utilizes Four buttons (PX, KB, KA and KB), and plays more like a traditional fighting game character. Most of Sanae's options focus on punishing the opponent for making a wrong move. Additionally, Sanae is able to summon her goddesses, Kanako and Suwako, to further assist her, though will require time to recharge afterward.

Moves

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Movekey

  • PX = PX
  • PY = PY
  • PZ = Not used
  • KA = KA
  • KB = KB
  • KC = Not used
  • Button-Start = Button-Start

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down.

Normals

Standing Light Attack
Command PX Proration N/A
Properties Requirements
Can Cancel Into: Rpdfire, KA, Button-D+KA, PY, Button-D+PY, Button-F+PY, KB, Button-D+KB, Button-B+KB, Specialcancel Block* N/A
Description Sanae delivers a quick hit with her onusa.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Light Kick
Command KA Proration N/A
Properties Low Requirements
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
KA -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Hard Punch
Command PY Proration N/A
Properties Requirements
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Hard Kick
Command KB Proration N/A
Properties WallbounceSoftknockdown Requirements
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
KB -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Attack
Command Button-D+PX Proration N/A
Properties Requirements
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Kick
Command Button-D+KA Proration N/A
Properties Low Requirements
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+KA -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Hard Punch
Command Button-D+PY Proration N/A
Properties Requirements
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Hard Kick
Command Button-D+KB Proration N/A
Properties LowHardknockdown Requirements
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+KB -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Light Attack
Command PX Proration N/A
Properties High Requirements Aironly
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Light Kick
Command KA Proration N/A
Properties High Requirements Aironly
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
KA -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Hard Punch
Command PY Proration N/A
Properties High Requirements Aironly
Can Cancel Into: Block* N/A
Description
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Hard Kick
Command KB Proration N/A
Properties HighSoftknockdownGroundbounce Requirements Aironly
Can Cancel Into: Specialcancel Block* N/A
Description Air version of Sanae's Button-F+PX.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
KB -- -- -- -- -- -- -- --
Notes on Frame Data None.


Command Attacks

Wind Summon
Command PX+KA+Direction Proration N/A
Properties Affects Sanae's walk speed
Affects trajectory of certain attacks.
Requirements
Can Cancel Into: Nocancel Block* N/A
Description Sanae begins to float as a gust of wind engulfs the stage, going in any of 8 directions depending on the inputs. Lasts for about 1 second after Sanae leaves the dash state. Can be used to cancel any attack for 500 power.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX+KA+Direction -- -- -- -- -- -- -- --
Notes on Frame Data None.
Throw
Command PY+KB Proration N/A
Properties ThrowHardknockdown Requirements
Can Cancel Into: Nocancel Block* N/A
Description Hold Button-B to throw backwards.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY+KB -- -- -- -- -- -- -- --
Notes on Frame Data None.
Overhead
Command Button-F+PX Proration N/A
Properties High Requirements
Can Cancel Into: Specialcancel Block* N/A
Description Sanae performs a two-handed overhead onusa swing.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-F+PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Kanako Onbashira Throw
Command Button-F+PY Proration N/A
Properties ProjWallbounce
Projectile trajectory can be altered by Wind Summon
Requirements Full Kanako meter
Can Cancel Into: Specialcancel Block* N/A
Description Kanako materializes behind Sanae, tossing out a ring of 6 pillars in front of her. Horizontal wind alters the speed of the projectile, while vertical wind alters the vertical trajectory of the projectile.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-F+PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Suwako Iron Ring
Command Button-B+KB Proration N/A
Properties Proj Requirements Full Suwako meter
Can Cancel Into: Specialcancel Block* N/A
Description Anti-air. Suwako materializes from the ground immediately in front of Sanae, jumping up at a steep angle while spinning her Iron Ring above her head.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-B+KB -- -- -- -- -- -- -- --
Notes on Frame Data None.
Leapfrog Kick
Command Button-D+KA Proration N/A
Properties High
Softknockdown versus Airborne
Requirements Aironly
Can Cancel Into: Specialcancel Block* N/A
Description Sanae performs a leaping step off of the opponent's head. Holding Button-F or Button-B will alter Sanae's trajectory after the leap.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+KA -- -- -- -- -- -- -- --
Notes on Frame Data None.


Specials

Wind Call
Command QCF+PX or
QCF+PY
Proration N/A
Properties ProjSoftknockdown Requirements
Can Cancel Into: Nocancel Block* N/A
Description Sanae summons a small cyclone. Does nothing by itself and last for about 3 seconds after creation, but becomes active during Wind Summon. The trajectory of the projectile is dependent on the direction of Sanae's wind summon.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCF+PX or
QCF+PY
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Omikuji Bomb
Command QCF+KA or
QCF+KB
Proration N/A
Properties Proj
Projectile trajectory can be altered by Wind Summon
25% chance of Good Luck
25% chance of Great Luck: Softknockdown
25% chance of Bad Luck: Homing
25% chance of Very Bad Luck: Softknockdown, hits Sanae for self damage
Requirements
Can Cancel Into: Nocancel Block* N/A
Description Sanae tosses a small packet that will explode on contact, producing one of 4 random outcomes. Button press determines the initial trajectory of the packet, while its trajectory can be altered with Wind Summon: horizontal wind will change speed and direction, while vertical wind will change the height of the arc and speed of its descent.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCF+KA or
QCF+KB
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Wind Goddess: Thrust
Command DP+PX or
DP+PY
Proration N/A
Properties AirokSoftknockdown
Trajectory can be altered by Wind Summon.
Requirements Full Kanako meter.
Can Cancel Into: Nocancel Block* N/A
Description Sanae summons Kanako, who then proceed to charge forward together in a forward assault. Horizontal wind will affect the velocity of the charge, while vertical wind will cause Sanae and Kanako to ascend or descend.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DP+PX or
DP+PY
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Wind Goddess: Pillar
Command RDP+PX or
RDP+PY
Proration N/A
Properties AirokStartupinvSoftknockdownGroundbounce Requirements Full Kanako meter.
Can Cancel Into: Nocancel Block* N/A
Description Reversal. Sanae summons Kanako, who then drops pillars on each side of Sanae. PX has faster startup, but only drops 1 pillar on each side, while PY has slower startup, but drops 2 pillars on each side, extending the attack's range.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
RDP+PX or
RDP+PY
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Earth Goddess: Shield
Command QCB+KA or
QCB+KB
Proration N/A
Properties Airok
Placement can be altered by Wind Summon.
Bubble HP: 150
Requirements Full Suwako meter.
Can Cancel Into: Nocancel Block* N/A
Description Sanae summons Suwako, who then creates a bubble around herself, acting as a shield for Sanae to absorb attacks. If the bubble covers Sanae, it will grant her Invincible to all non-throw attacks as long as Sanae stays inside the bubble. Meter does not recharge until after the bubble bursts.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCB+KA or
QCB+KB
-- -- -- -- -- -- -- --
Notes on Frame Data None.
Earth Goddess: Snare
Command RDP+KA or
RDP+KB
Proration N/A
Properties ProjSoftknockdown Requirements Full Suwako meter.
Can Cancel Into: Nocancel Block* N/A
Description Sanae summons Suwako, who then sinks into the ground. After 6 seconds pass or if the opponent is directly above Suwako, she will pop out of the ground. The height of Suwako's jump is dependent on button input. Suwako can also be triggered manually by inputting the command again.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
RDP+KA or
RDP+KB
-- -- -- -- -- -- -- --
Notes on Frame Data None.

Supers

Prayer "Charm of Good Commerce"
Command QCFQCFPX or QCFQCFPY Proration N/A
Properties ProjHardknockdown Requirements 1000 power.
Can Cancel Into: Nocancel Block* N/A
Description Sanae summons several prayer charms behind her, which then accelerate forward. If any wind is active, the vertical trajectory of the projectiles will be affected by the wind.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCFQCFPX or QCFQCFPY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Sea Opening "The Day the Sea Split"
Command QCFQCFKA or QCFQCFKB Proration N/A
Properties ProjHardknockdownOtg Requirements 1000 power.
Can Cancel Into: Nocancel Block* N/A
Description Sanae creates two waves of water, both of which will expand outward. Because the waves travel slowly, Sanae can follow up with another attack afterward. Great for ending combos.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCFQCFKA or QCFQCFKB -- -- -- -- -- -- -- --
Notes on Frame Data None.
Esoterica "Forgotten Ritual"
Command QCBQCBPX or QCBQCBPY Proration N/A
Properties ProjHardknockdownStartupinv Requirements 1000 power.
Can Cancel Into: Nocancel Block* N/A
Description Sanae summons five points of energy around her which then connect into the shape of a pentagram and expand outward. Used as a reversal, but also has use in combos.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCBQCBPX or QCBQCBPY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Sea Opening "Moses's Miracle"
Command Button-DButton-DButton-DPX+PY Proration N/A
Properties HighHardknockdownStartupinv Requirements 3000 power.
Can Cancel Into: Nocancel Block* N/A
Description Sanae vanishes, only to reappear above the opponent, crashing down with waves of water on both sides. Has use in combos, but is best used to punish an opponent due to the teleport.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-DButton-DButton-DPX+PY -- -- -- -- -- -- -- --
Notes on Frame Data None.

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