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  • Ricepigeon

    You may have noticed that the layout of the

    • X refers to the amount of meter gained on the attack's startup. For EX Specials and Super moves, this value will be a negative amount, usually -500, -1000, -2000, or -3000, depending on what level super the move is.
    • Y refers to the amount of meter Player 1 (the attacker) gains if the attack makes successful contact with the opponent on hit or block. Generally the values for hit and block will be identical, but for those that use different values for hit and block, please use a slash (/) to indicate this. For Super moves, this value should be 0.
    • Z refers to the amount of meter Player 2 (the opponent) gains if the attack makes successful contact with the opponent on hit or block. Generally the values …
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  • Ricepigeon

    Introducing Movedata Rows

    December 18, 2015 by Ricepigeon

    In order to help streamline the layout of frame data in the

    produces;


    |version=|startup=41+5|active=30|recovery=20|advhit=D|advblock=-22|nextrow=|startup=41+10|active=6|recovery=37|advhit=D|advblock=-21|nextrow=|startup=41+5|active=Until ground.|recovery=28|advhit=D|advblock=-- }} }} }}

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