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In order to help streamline the layout of frame data in the {{Movedata}} template, we have introduced a new template; {{Movedata Row}}

Previously, when a special attack had multiple variants such a PX, PY, and PZ version, the frame data for each would need to be indicated as such using templates and pagebreaks, and was a general mess overall. With the new {{Movedata Row}} template, each version now has its own line for frame data. For instance;

Illusionary Rift
YukariRP-412x
PX Version
YukariRP-412y
PY Version
YukariRP-412z
PZ Version
Command RDPP Proration 85%
Minimum: 10%
Properties AirokSoftknockdownTeleport
CrossUp at close range.
Requirements
Can Cancel Into: Supercancel Block* PX: Mid
PY: Low
PZ: HighAerial
Description Yukari disappears into a gap and reappears at a different location by the opponent for a high-velocity attack. PX Version causes Yukari to spin into her opponent, PY Version causes Yukari to perform a sliding roadsign kick that hits low, and PZ causes Yukari to tumble down from above the opponent for an overhead attack. All three versions have a brief moment of invincibility before Yukari reappears.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
RDPPX PX: 75
PY: 70
PZ: 80
PX: 30 / 70
PY: 30 / 70
PZ: 30 / 60
-- 41+5 30 20 D -22
RDPPY -- -- -- 41+10 6 37 D -21
RDPPZ -- -- -- 41+5 Until ground. 28 D --
Notes on Frame Data PX: 13f~44f invincible. 42f teleport.
PY: 13f~44f invincible. 42f teleport.
PZ: 13f~41f, 50f~53f invincible. 42f teleport.

How do you use it? In the {{Movedata}} template, we added two new parameters for frame data; version and nextrow. Version indicates the version of the move the frame data is provided for. Nextrow is used exclusively for the {{Movedata Row}} template, and indicates the beginning of a new framedata row. Inside the {{Movedata Row}} template, simply indicate framedata for the next version of the move as you normally would, using nextrow and {{Movedata Row}} to add new rows. For instance;

{{Movedata
|name=Illusionary Rift
|command={{RDP}}{{P}}
|version={{RDP}}{{LP}}|startup=41+5|active=30|recovery=20|advhit=D|advblock=-22|nextrow={{Movedata Row
|version={{RDP}}{{MP}}|startup=41+10|active=6|recovery=37|advhit=D|advblock=-21|nextrow={{Movedata Row
|version={{RDP}}{{HP}}|startup=41+5|active=Until ground.|recovery=28|advhit=D|advblock=--
}}
}}
}}

produces;

Illusionary Rift
Command RDPP Proration N/A
Properties Requirements
Can Cancel Into: Nocancel Block* N/A
Description Insert description here
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
RDPPX -- -- -- 41+5 30 20 D -22
RDPPY -- -- -- 41+10 6 37 D -21
RDPPZ -- -- -- 41+5 Until ground. 28 D --
Notes on Frame Data None.

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