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This article is currently incomplete. More Specifically:
  • Missing Proration data on most attacks
  • Missing hitboxes on all attacks
  • Missing damage values on most attacks
  • Missing meter values on most attacks
  • Missing frame data on all attacks

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Yuuka Kazami
(RicePigeon's Version)
YuukaRP-por
USC Yuuka Idle

M.U.G.E.N Version Compatibility

M.U.G.E.N 1.0

Last Updated

05/26/2016

Download Link

RicePigeon's MUGEN Spot

Max Life
Max Power
Attack
Defense

1200
3000
100
100

Overview

With her brutal personality and slow movement speed from the official Touhou Project games, this Yuuka manifests these qualities as grappler type character. As such, this version focuses on getting up close to her opponent and smacking them down with her powerful grabs. Of course, this is easier said than done, as Yuuka is cursed with poor walk and dash speeds. Her combos are also limited, not only because of the fact her grabs cannot hit opponents in hitstun, but also because unlike most of RicePigeon's Touhou characters, Yuuka cannot chain her PY normals into her PZ normals. However, her PY and PZ attacks sport big damage to compensate, as well as moving Yuuka closer to her opponent. Since Soil Tilling will be Yuuka's primary special, being able to utilize her normals in order to perform tick throws will be key to her success.

Moves

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Movekey

  • PX = PX
  • PY = PY
  • PZ = PZ
  • KA = KA
  • KB = Shortcut for PY+PZ
  • KC = Shortcut for Button-3xPunch
  • Button-Start = Button-Start

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down.

Note: All non-projectile, non-throw attacks will gain a 25% damage boost on counterhit, as well as increased hitstun; all Light normals gain an addtional +1 frame advantage on counterhit, while all other non-projectile and non-throw attacks gain an additional +3 frame advantage. Moves that hit multiple times will only have counterhit bonuses applied to the first hit of the attack unless otherwise stated.

Normals

Standing Light Attack
Command PX Proration N/A
Properties Requirements
Can Cancel Into: Rpdfire, PY, Button-D+PY, PZ, Button-D+PZ, DF+PZ, Specialcancel, Supercancel Block* Mid
Description Yuuka delivers a quick jab at the opponent. Safe on block, and has okay range.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Medium Attack
Command PY Proration N/A
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Mid
Description Yuuka takes a step forward while striking with her parasol. Has good range and moves Yuuka forward a bit, allowing her to follow up with a command grab.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Standing Heavy Attack
Command PZ Proration N/A
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Mid
Description Yuuka swings her parasol upward above her head. Anti-air that also moves Yuuka forward a bit. Has excellent damage for a normal, but the hitbox placement doesn't allow it to hit most crouching opponents.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Light Attack
Command Button-D+PX Proration N/A
Properties Requirements
Can Cancel Into: Rpdfire, PY, Button-D+PY, PZ, Button-D+PZ, DF+PZ,Specialcancel, Supercancel Block* Low
Description Yuuka delivers a swift punch to the opponent's knees.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Medium Attack
Command Button-D+PY Proration N/A
Properties Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Low
Description Yuuka thrusts her parasol forward. Has good range. Slower than her standing PY and not as safe on hit or block, but moves her forward more than her standing PY.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Crouching Heavy Attack
Command Button-D+PZ Proration N/A
Properties Hardknockdown Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Low
Description Yuuka thrusts her parasol similar to her Button-D+PY, but at a downward angle at the opponent's ankles, tripping them. Moves Yuuka the same distance as her Button-D+PY and much more damaging, but has no real use in combos since most attacks will whiff afterward. Good for causing knockdowns, which can be used for wakeup games and a possible tick throw.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Light Attack
Command PX Proration N/A
Properties Requirements Aironly
Can Cancel Into: (Air) PY, (Air) PZ, (Air) Button-D+PZ, Specialcancel, Supercancel Block* HighAerial
Description Yuuka delivers a quick jab in midair.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Medium Attack
Command PY Proration N/A
Properties Requirements Aironly
Can Cancel Into: Specialcancel, Supercancel Block* HighAerial
Description Yuuka twirls in midair, striking in front of her with her parasol. Good range as an air-to-air poke, and has decent damage for a normal.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY -- -- -- -- -- -- -- --
Notes on Frame Data None.
Aerial Heavy Attack
Command PZ Proration N/A
Properties Requirements Aironly
Can Cancel Into: Specialcancel, Supercancel Block* HighAerial
Description Yuuka thrusts her parasol downward at a 45 degree angle. Semi-slow startup, but useful as a jump-in.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.

Command Attacks

Forward Dash
Command Button-FButton-F or
Button-F+KA
Proration N/A
Properties Airok Requirements
Can Cancel Into: All normals, Specialcancel, Supercancel Block* N/A
Description Yuuka skates forward on one leg, leaving a trail of flowers behind her if on the ground. Not very fast compared to other dashes, but is Yuuka's fastest means of horizontal travel.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-FButton-F or
Button-F+KA
NoDmg -- -- -- -- -- -- --
Notes on Frame Data None.
Backward Dash
Command Button-BButton-B or
Button-B+KA
Proration N/A
Properties Airok
Startupinv on Ground version
Requirements
Can Cancel Into: All normals, Specialcancel, Supercancel Block* N/A
Description Yuuka hops backward a bit. Ground version has very short range and not too useful.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-BButton-B or
Button-B+KA
NoDmg -- -- -- -- -- -- --
Notes on Frame Data None.
Throw
Command PY+PZ or
Button-B+PY+PZ
Proration 50%*
Minimum: 100%
Properties ThrowHardknockdown Requirements
Can Cancel Into: Nocancel Block* Unblockable
Description Yuuka grabs her opponent, before smacking them hard across the face with enough force to send them flying.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY+PZ or
Button-B+PY+PZ
-- -- -- 3 2 20 D D
Notes on Frame Data None.
Air Throw
Command PY+PZ or
Button-B+PY+PZ
Proration 50%*
Minimum: 100%
Properties AirthrowHardknockdown Requirements Aironly
Can Cancel Into: Nocancel Block* Unblockable
Description Yuuka grabs her opponent, before slamming them straight down into the ground, then leaping off of them. Slightly higher damage than her grounded throw, but because it's an air throw, it cannot hit grounded opponents.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PY+PZ or
Button-B+PY+PZ
-- -- -- 2 2 -- D D
Notes on Frame Data None.
Uppercut
Command DF+PZ Proration N/A
Properties Softknockdown Requirements
Can Cancel Into: Specialcancel, Supercancel Block* Mid
Description Yuuka delivers a swift uppercut that knocks the opponent up a bit. Another anti-air that trades the range, damage, and priority of her default PZ for the ability to cause Knockdowns, allowing it to be followed up with RDPP or "Twin Spark".
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DF+PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.
Cross-up Kick
Command Button-D+PZ Proration N/A
Properties CrossUp Requirements Aironly
Can Cancel Into: Specialcancel, Supercancel Block* HighAerial
Description Yuuka delivers large, downward horizontal kick in midair. Not as damaging as her standard Aerial PZ, but has a large horizontal hitbox that goes behind Yuuka and long duration of active frames, so it can be useful as a cross-up attack.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-D+PZ -- -- -- -- -- -- -- --
Notes on Frame Data None.

Specials

Soil Tilling
Command FCFP Proration N/A
Properties ThrowHardknockdown Requirements
Can Cancel Into: Nocancel Block* Unblockable
Description Yuuka grabs the opponent, then pins them down before delivering a flurry of punches, ending in one powerful punch to the opponent's face, the leaping off of her foe. The PX version has the largest range, but the weakest damage and longest recovery on whiff, while the PZ version has the shortest range, but the largest damage and shortest recovery on whiff.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
FCFPX 180 -- -- -- -- -- D D
FCFPY 200 -- -- -- -- -- D D
FCFPZ 230 -- -- -- -- -- D D
Notes on Frame Data None.
Creeping Thyme
Command HCBP Proration N/A
Properties ThrowHardknockdown
Armored on PZ version.
Requirements
Can Cancel Into: Nocancel Block* Unblockable
Description Running grab. Yuuka begins lurching at the opponent, arms wide open. When near the opponent, Yuuka will grab them, slamming them into the ground. Less damaging than Soil Tilling, and longer startup, but has the benefit of covering alot of distance, thus extending Yuuka's grab range. The actual startup varies depending on both button press and the distance from the opponent. The PZ version has the benefit of granting Yuuka one hit of armor during the run, allowing her to continue her attack uninterrupted.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
PX Run NoDmg 45 / 0 / 0 -- 16 -- -- -- --
PX Grab 170 0 / 160 / 160 -- 1 2 45 D D
PY Run NoDmg 45 / 0 / 0 -- 22 -- -- -- --
PY Grab 200 0 / 160 / 160 -- 1 2 45 D D
PZ Run NoDmg 45 / 0 / 0 -- 30 -- -- -- --
PZ Grab 200 0 / 160 / 160 -- 1 2 45 D D
Notes on Frame Data Run begins on 16f/22f/30f. Goes into grab animation after 16f/22f/30f when opponent is behind Yuuka or within 2 body lengths.
PZ version: 30f~ armored until 1st active frame.
Thorny Rose
Command DPP Proration N/A
Properties ProjInvProjnull Requirements
Can Cancel Into: Supercancel Block* Mid
Description Yuuka thrusts her parasol forward like a lance, causing a rose vine to surround it and moving herself forward along with it. Useful not only for approaching the foe, but also because the hitbox will cancel any projectiles in Yuuka's path, allowing her to safely approach opponents trying to keep her at bay with projectiles.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
DPP -- -- -- -- -- -- -- --
Notes on Frame Data None.
Flytrap
Command RDPP Proration 75%
Minimum: 10%
Properties Hardknockdown
Cannot hit grounded opponents.
Deals less damage if cancelled into from Fantasy "The Beauty of Nature"
Requirements
Can Cancel Into: Nocancel Block* Unblockable
Description Yuuka thrusts her parasol upward at a 45 degree angle, impaling her opponent before lowering them down and delivering a swift, hard kick to their... *ahem* "seeds", causing them to crumple over to the ground. Powerful anti-air that can be comboed into, but can only hit airborne opponents. Each version moves Yuuka a certain distance, as well as offering different startup and recovery times. PX has the fastest startup, but the longest recovery, while the PZ version has the longest startup, but the shortest recovery. Interesting to note is that this move can be cancelled into from the last hit of Fantasy "The Beauty of Nature", albeit with reduced damage.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
RDPP -- -- -- -- -- -- D D
Notes on Frame Data None.
Flowers in the Wind
Command Button-3xPunch or
KC or
Button-D+Button-3xPunch or
Button-D+KC
Proration N/A
Properties CrossUpSoftknockdown
UpperBodyInv on Button-3xPunch/KC versions
LowerBodyInv on Button-D+Button-3xPunch/KC versions.
Requirements
Can Cancel Into: Supercancel Block* Mid
Description Yuuka circles herself with a whirlwind of flower petals, knocking the opponent away from her. The Button-D version does less damage and lacks the upper body invincibility of the standard version, but has a much faster recovery time.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
Button-3xPunch 130 -- -- -- -- -- D --
Button-D+Button-3xPunch 100 -- -- -- -- -- D --
Notes on Frame Data None.

Supers

Flower Sign "Reflowering of Gensokyo"
Command FCFFCFP or
HCFHCFP or
HCBHCBP
Proration Cancel: 92.5%
Minimum: 10%
Properties ThrowHardknockdown Requirements 1000 power.
Can Cancel Into: Nocancel Block* Unblockable
Description Yuuka grabs her opponent and drags them across the screen, leaving a trail of flowers behind them, before smacking them into the wall. Good way to get the opponent into a corner so that they cannot back away from Yuuka's advances.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
FCFFCFP or
HCFHCFP or
HCBHCBP
320 -1000 / 0 -- -- -- -- D D
Notes on Frame Data None.
Fantasy "The Beauty of Nature"
Command QCFQCFP Proration Cancel: 92.5%
Minimum: 10%
Properties Hardknockdown Requirements 1000 power.
Can Cancel Into: RDPP* Block* Mid
Description Yuuka moves forward with a barrage of violent strikes with her parasol before knocking the opponent up into the air. Good as a combo ender, and there is a small window afterward where Yuuka can follow up with Flytrap at the end for even more damage.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCFQCFP -- -1000 / 0 -- -- -- -- D --
Notes on Frame Data None.
"Original Master Spark"
Command FCFFCFButton-3xPunch or
FCFFCFKC or
HCFHCFButton-3xPunch or
HCFHCFKC or
HCBHCBButton-3xPunch or
HCBHCBKC
Proration Minimum: 100%
Properties ThrowHardknockdown Requirements 3000 power.
"Original Master Spark" must be selected prior to match.
Can Cancel Into: Nocancel Block* Unblockable
Description Yuuka grabs the opponent and violently uppercuts them into the air, before opening her parasol and firing the Master Spark in its original, destructive form as the foe helplessly falls into it. Has very high damage, but due to the initial part of the attack being a Grab, it cannot hit opponents in hitstun or airborne opponents. Best used as part of a tick grab.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
FCFFCFButton-3xPunch or
FCFFCFKC or
HCFHCFButton-3xPunch or
HCFHCFKC or
HCBHCBButton-3xPunch or
HCBHCBKC
630 -3000 / 0 -- -- -- -- D D
Notes on Frame Data None.
"Twin Spark"
Command QCFQCFButton-3xPunch or
QCFQCFKC
Proration Minimum: 100%
Properties StartupinvHardknockdown
Cannot hit grounded opponents.
Requirements 3000 power.
"Twin Spark" must be selected prior to match.
Can Cancel Into: Nocancel Block* Unblockable
Description Yuuka leaps into the air at an arc and slams her opponent into the ground on contact, similar to her Air Throw. Yuuka then creates a clone of herself, both of which leap up and fire a Master Spark in a V-shape pattern at the grounded opponent. The startup invincibility lasts until the last active frame, so this attack serves as a good anti-air, and can also end combos if timed correctly.
Frame Data
Version Damage P1 Meter P2 Meter Startup Active Recovery Fr. Adv (Hit) Fr. Adv (Block)
QCFQCFButton-3xPunch 420 -3000 / 0 -- -- -- -- D D
Notes on Frame Data None.

Character Changelog

05/26/16 - Version 2016.05.26

  • Added alternate command buffer file for use in IKEMEN (Buffer_IKEMEN.st).

05/23/16 - Version 2016.05.23

  • Fixed bug during palette & spellcard selection.
  • Dash speed increased.
  • j.Button-D+PZ: Hitbox size increased.
  • Creeping Thyme: Startup on PX version decreased by 14f. Damage reduced (190 -> 170).
  • Creeping Thyme: Startup on PY version decreased by 8f. Damage increased (190 -> 200).
  • Creeping Thyme: PZ version now has 1 hit of armor during run. Damage increased (190 -> 200).
  • Thorny Rose: All versions startup decreased by 1f.
  • Thorny Rose: Added new effects. Projectile cancel hitbox increased.
  • "Original Master Spark": New Last Word BGM. Animation duration decreased.

03/23/16 - Version 2016.03.23

  • Walk speed slightly increased.
  • PZ: Hitbox vertical range increased. Reduced priority on first active frame.
  • Thorny Rose: Hitbox range increased.
  • Thorny Rose: Corrected issue of not being able to destroy projectiles.
  • Flowers in the Wind: Command input made more strict.
  • New Special: Creeping Thyme (HCB + x/y/z)
  • Fantasy "The Beauty of Nature": Blockstun on first 4 hits increased, now a true blockstring.

01/13/16 - Version 2016.01.13

  • Life increased: 1100 -> 1200
  • Fixed bug in Counterhit system.
  • DF+PZ: Hitbox size increased.
  • DF+PZ: Distance Yuuka moves increased.
  • Thorny Rose: Added new effects.
  • Thorny Rose: Distance travelled increased on all versions.
  • Thorny Rose (Z Version): Projectile invincibility now activates on 11f~ instead of 1f~

12/21/15 - Version 2015.12.21

  • Adjusted input buffer timings
  • Adjusted air dash behavior
  • Adjusted dash cancel timings
  • Forward dash velocities made slightly faster
  • KB button now acts as shortcut for PY+PZ
  • Air Throw added

11/27/15 - Version 2015.11.27

  • Corrected palette on select screen icon.
  • Adjusted buffer timing of 720 motions.
  • Thorny Rose: Adjusted projectile invincibility time.
  • "Reflowering of Gensokyo": Extended startup invincibility by 1f.
  • "Original Master Spark": Extended startup invincibility by 1f.

11/22/15 - Version 2015.11.22

  • Fixed debug errors on command grab specials & supers
  • Fixed Command Grabs not properly activating the throw flag for damage dampening.
  • Voice clip volume increased.

11/21/15 - Version 2015.11.21

  • First Release.

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